Useless Necromancer traits compendium
wouldnt it be easier to make a compendium of necromancer traits that are actually good?
anyway, my additions to that:
Transfusion: not that bad but it has to scale with healing. is this considered a bug or intended? i dont know.
Reaper’s Precision: way too weak. 33% of maybe 50% to get 1% life force? lol
Furious demise: good trait, but why exactly is this in Curses? Would better fit in the Spite-line
Necromatic corruption: 10% chance? thats crap for a grandmaster trait. I’d change it to 100% but with an internal cooldown. or another requirement like ‘If a minion dies it rips a boon off of every nearby enemy’ or something like that.
Full of life: Not bad, but the 90%-limit is a bit too high. The mesmer version of it is way better:
Metaphysical Rejuvenation: Gain 10 seconds of regeneration when your health reaches 75% (30-second cooldown).
Blood to power: Many other similar grandmaster traits add 10% damage with a better requirement. For example Exposed Weakness, First strikes, Fluid Strikes, Radiant Power, Elusive Power etc.etc.
Same with Strength of Undeath
Siphoned Power: Not even sure how exactly this trait works, but some might at 25% health is weak.
Gluttony: Barely noticed a difference. raise to 10%?
Wells- and minion traits: Why are they scattered across 3 different traitlines? And why do minions need that many traits? The traits in particular arent useless, but their placement looks strange.
Gunnar’s Hold
(edited by RashanDale.3609)
The 50 pct minion health one is pretty bad too, 50 pct of the minions paltry HP makes it barely noticeable, Personally minions should have the base health this trait provides and this trait should be a 30 pct reduction to damage like the engineer turret trait, if not 50 pct for PvE seeing as how minions seem to be the best taunt in the game T_T.
Reaper’s precission desevres an honorary mention!
33% of all crits give 1% LF?
Wow.
This losses even to bugged traits.
Make it 100% crits and at least 2%.
These are pretty much traits that I don’t believe any decent necro uses. (Excl OP/previous posts)
Vampiric precison – It siphons only slightly more health than vampiric (on crit.) and doesn’t work on utilities. Considering ~50-60% is the max crit , its pretty horrible.
Spiteful Marks – Marks don’t deal much (power) damage at all, besides #4. Also doesn’t affect condition damage. even if this was a 100 damage boost, it wouldn’t be too useful.
Pitch Black – This is only slightly useful in combination with plague
Dark Armor – Decent in PVE, however useless in PVP considering the amount of interrupts that exist. Something like gain stability while channeling would be extremely useful in sPVP.
Vampiric Master – iirc, it siphons only slightly more than vampiric precision.
Fear of Death – I don’t really see it being of much use in either PVE or PVP.
Decaying Swarm – even at its current state of triggering when damaged in death shroud, is not that useful. If this trait were fixed, it would be quite useless. Should be instead triggered on DS and the cooldown lowered to 30 or 45 (from 90) or so.
Master of Terror – .5 secs of fear doesn’t help much. In its current state, necro fears are just used as interrupts instead of CC.
Also,
http://www.teamparadigm.net/forums/Necromancer/374/The-Sorry-State-of-the-Necromancer-in-SPvP-Long-Post/
is another thread with a collection of fail traits, utilities, etc, although it it slightly outdated. (Vampiric precision definitely doesn’t leech 300/crit, foot in grave no longer breaks stuns etc.)
Reaper’s precission desevres an honorary mention!
33% of all crits give 1% LF?
Wow.
This losses even to bugged traits.
Make it 100% crits and at least 2%.
Works a third of the time, every time!
Gluttony does literally nothing in the curent game.
Before BiP had the LF generation removed, I tested it. 5% of 20 is 1, but BiP gave 20% LF, so it didn’t work then.
The other day I tested Locust Swarm with 4 targets twice and got 80% LF. Not working.
I then tested Spectral Grasp 8 times, 80%LF. It does nothing.
100% of the time, it doesn’t work all of the time.
Lets remake this thread as “usefull and working Necromancer Traits Compendium”
It will be LOT shorter.
Reaper’s precission desevres an honorary mention!
33% of all crits give 1% LF?
Wow.
This losses even to bugged traits.
Make it 100% crits and at least 2%.Works a third of the time, every time!
Yeah but it’s crap. Doesn’t even feel like 33% of the time. It is pretty garbage. Signet of Undeath restores more than this trait with it’s passive – Fact.
Reaper’s precision is pretty much significantly worse than vampiric.
Assuming you have 24k hp and 30 points in soul reaping, you will have around 19.2k equivalent lifeforce.
Then, assuming 1 lifeforce health = 1 normal health, which is definitely not true -(I’d much rather prefer staff’s autoattack leeching 576 hp per hit instead of 3% LF), Reaper’s precision would be a 33% chance to gain 192 health per critical hit.
With a 50% crit rate (Equivalent to almost full exotic berserker’s), it would equal a 18.33% chance to leech 192 health – or on average, 35.2 health per hit.
That more or less only slightly more than vampiric, or even less if traited with bloodthirst.
Then, considering that most necros consider 1 LF to be significantly less useful than 1 health (Considering DS is used to absorb bursts, instead of normal health), Reapers precision is just a completely fail skill