Utility Speculation (tin hat)

Utility Speculation (tin hat)

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Posted by: tboneking.2531

tboneking.2531

WHAT IF we don’t get shouts. Suppose the revenant specialization gives them access to those. What do you think our new utilities would be then? My guess is…

TOUCH SKILLS. Thats right baby, touch necro is coming back. They seemed to think the life siphoning traits were strong enough as is, especially the 20% siphoning one (which should be merged with vampiric precision anyway). So what if to go with our new melee range weapon we get a set of Physical skills that steal chunks of life? That would A) address the complaints that life stealing is not a viable build and B ) actually go towards making necro into an attrition class by making us be able to whittle down our opponents over time while keeping our HP high.

Would you like life stealing physical skills (if they stole decent chunks of health that is)?

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Posted by: Emapudapus.1307

Emapudapus.1307

We get meditations:

-Teleport, but instead of burning you apply aoe chill and blind (stunbreak).
-Condi cleansing, but instead of turning them into boons you give condis to enemies around you aoe (stunbreak), if no enemies than just remove condis.
-Remove 1 boon and do dmg (more dmg if boon is removed) aoe.
-Teleport to injured friendly target giving both aegis and both when doing dmg 25% of it return as health for 4 sec (also from condis).

all is vain

(edited by Emapudapus.1307)

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Posted by: Dadnir.5038

Dadnir.5038

We get Venom (Necromancer/thief) :

It doesn’t work with thief so it should be ok that necromancer get a hold of those. All in all, it will be useless but whatever it fit the gloomy necro theme.

We get Physical skills (Necromancer/Warrior) :

Necromancer should melee to be hit to death and it’s marvellous, with physical skills you gotta be at melee range to use them. I can see a trait that would gve retaliation on use. Yeah, it already feel OP.

We get Glyph (Necromancer/elementalist) :

Elementalist glyph effect with the necromancer’s attunment. So that’s glyph of death storm, glyph of death elemental… (This wouldn’t be to bad, maybe)

We get Consecration (Necromancer/Guradian) :

Something with terribad long cool down. Yeah that’s the necro spirit for you!

We get Gadget (Necromancer/Engineer) :

I’d be amazed to see that and how they would explain it.

We get Mantra (Necromancer/mesmer) :

Poor effect, long cast time. Well… this make sense.

We get shout (Necromancer/Ranger) :

Shout end up being command to an additional pet gained by specialization.

No core profession should be balanced around an optional elite specialization.

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Posted by: nekretaal.6485

nekretaal.6485

You forgot about spirit weapons, intended to open up an entirely new playstyle to the necromancer.

#24 leaderboard rank North America.

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Posted by: Sagat.3285

Sagat.3285

Give us meditations or deceptions but we’ll probably get stances and the defiance bar if not shouts.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Sorel.4870

Sorel.4870

If necromancers get gadgets, I’m SOOOOO creating a necro.

edit: neverming, the hype is too strong. Creating one right now.

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Posted by: Malchior.1928

Malchior.1928

Rev wont get shouts. There will be 6 shouts. rev will get 5 utilities.

Shouts will go to either Necro (60%) Ele (25%) or thief (15%). Theres no real other other option.

Warrior has shouts. Guard has shouts. Ranger has shouts. Engi getting new toys (flying machines not from hammer skills). Mesmer getting wells.

[QQ] A Quaggan in Arah

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Posted by: Gryph.8237

Gryph.8237

shouts seem so boring. BORING!!!!!!!!!!!!!!!!!!!!!!!!

so unoriginal. yay more melee necro. yeah, like our double health pool can stand up to melee. sure, you can go tank, and you will hit like a wet noodle. Sweet, shouts… i just can’t see these being good at all.

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Posted by: Malchior.1928

Malchior.1928

They probably wont be. But at least they will give us more instant cast utility.

Like I said in some other post, they could make shouts at least a somewhat useful.
Stunbreaks, Resistance, Stability, AoE taunt. Could be good for us.

I mean, we want to get hit right? (:

/dies

[QQ] A Quaggan in Arah

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Posted by: DrArmature.4619

DrArmature.4619

shouts seem so boring. BORING!!!!!!!!!!!!!!!!!!!!!!!!

so unoriginal. yay more melee necro.

I completely agree. I don’t think it fits thematically either. But look at what necros have been begging for since the beginning of the game: More group utility. It seems like a fix in that department and might not be bad!

Personally I would love to see a greatsword that is ranged and power like the mesmer’s. Not the same skills mind you, but the idea of using something so brute-force-like as a greatsword imbued with dark magic.

However, considering mesmers are getting wells that maybe too close to similar designs. So its more of a pipe dream.

Edit: realized the last part isn’t utility related. OOPS!

~Necromonger: “Where we learn one pain can lessen another”

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Posted by: Tman.6349

Tman.6349

We get ‘Pillow’ skills to further alienate us from the rest of the professions. Necro’s ‘profession color’ is changed to Pastel Pink. Josh laughs maniachly.

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Posted by: Tman.6349

Tman.6349

“Sorority Riffing” GM trait: Your ‘Pillow’ skills are accented with a fluffy bunny animation."

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Posted by: Lily.1935

Lily.1935

If the clues that Arena net left us with Marjory then the necromancer will gain the specialization of the Ritualist. And this would mean we get spirits. Or “Binding Rituals”. But that isn’t to say we couldn’t get a completely new skill type such as Orders.

If they give us shouts, my eye will start twitching and straight up walk out on the necromancer. No, will never touch the profession again. I’ll switch my main to mesmer, revenant or Engineer. Not dealing with that kitten.

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Posted by: Knox.8462

Knox.8462

You’re fine with them getting more AI fodder but will walk out of they give them more support?

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Posted by: Emapudapus.1307

Emapudapus.1307

Thief is more likely to get shouts and transform it into bard. And new weapon they get is warhorn. And yeah shouts are prety boring :p .

all is vain

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Posted by: Dadnir.5038

Dadnir.5038

You forgot about spirit weapons, intended to open up an entirely new playstyle to the necromancer.

To be honest, I felt it was to close from minion . Oterwise, it seem you got my irony.

No core profession should be balanced around an optional elite specialization.