Utility?
We have a small charge on Reaper Shroud 2, nothing fancy. Not being able to disengage is a thing for necros. But we’re alright without it. Besides, we wouldn’t want to steal the spotlight from our Flesh Golem.
As necromancers, we of course prefer to see our party members dead so we can reanimate their corpses and use them as our minions. That said, we’ll happily provide protection and life steal through our wells, vampirism traits and we’re pretty good at boon stripping, boon conversion and cc-ing, including lots of blinds, and recently even some stability. Our breakbar-breaking is worse than slick shoes, but then again, everything is worse than slick shoes. But I get salty. Debuffing is a thing for necros, and this too is utility. And then of course there’s epidemic…
There’s more than one way to be useful, even for a selfish class. Try it, you’ll be amazed.
We don’t have a charge because that’s flat non-combat mobility, which is against the dev’s design of the profession. Same reason we don’t have stealth.
Play a norn, then you can have stealth, knockback, launch and a 1600 range charge, even though nobody takes those skills…….
Play a norn, then you can have stealth, knockback, launch and a 1600 range charge, even though nobody takes those skills…….
Hey I love Snow Leopard in WvW.