Vampire Lord
I would recommend high patience and high tolerance.
The recommendation would be that it’s not worth it to do it.
The minions, beyond their awful AI, have sup-par damage/toughness/vitality even with Training of the Master and Flesh of the Master.
As for the Life Drain/Vampire aspect, the Traits/Skills doesn’t scale well enough with Healing and aren’t good enough to offset incoming damage.
I noticed that in order to make this build work you will have to be good at kiting. Anything that gives you the ability to kite will allow you to make this build work. I’ve tested it but I haven’t fully learnt how to play it against other players. I can see the potential in it if someone can manage to pull it off.
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I use crit damage/vamp build.
Double dagger and staff are your friends and full well with lich or plague (both work equally well depends if you want more def or more damage)
Wells siphon and a combo causes life leech.
Marks also trigger vamp skills.
All the heals add up and you have enough hp to survive most, if not, all things. And if things get too difficult, mark of blood → DD → swarm → siphon (crits well in the mid 2k+ at level 60).
If its a group, swarm, blind well, vulnerability well and heal well should cause dark and light which would lead to more blind, siphon and remove condition while laying down marks. Great amount of healing being done If you spec for siphon well.
With enough crit and crit damage things die fast.
For pvp, probably not as good unless you are around zergs or derps.
http://tinyurl.com/9pz6qs5
Here is the most basic build for what you seek
Blackgate Apexprime.enjin.com
Our combos don’t cause life leech…
We have 1 spectral aoe… aka wall which is horrible.
4 darkness on wells. 1 light on well. and ummm 2 poison 1 for chillbains mark and 1 for terrible utility skill.
We have 1 underwater whirl finisher. bone minion/flesh wyrm blast finisher and staffs 3 blast finisher. and staffs 1 as projectile finisher.
Underwater finisher is umm… well you know… not very useful past 1 spvp map lol.
Minion blast finishers… good luck trying to manage that 1.
Mark blast finisher is pretty much the only 1 realiable finisher you have and you need an enemy to use it. So yeah…
Anyway darkness = blind, light = cleanse, poison = aoe weakness. ironically staffs 2 followed by 3 is pretty darn good for pvp. So i guess i could live with poison being terrible.
Back to topic… vampiric skills have horrible scaling. Like someone already said unless you have patience of a statue and tolerance of an angel… don’t bother.
Our combos don’t cause life leech…
We have 1 spectral aoe… aka wall which is horrible.
4 darkness on wells. 1 light on well. and ummm 2 poison 1 for chillbains mark and 1 for terrible utility skill.
We have 1 underwater whirl finisher. bone minion/flesh wyrm blast finisher and staffs 3 blast finisher. and staffs 1 as projectile finisher.
Underwater finisher is umm… well you know… not very useful past 1 spvp map lol.
Minion blast finishers… good luck trying to manage that 1.
Mark blast finisher is pretty much the only 1 realiable finisher you have and you need an enemy to use it. So yeah…
Anyway darkness = blind, light = cleanse, poison = aoe weakness. ironically staffs 2 followed by 3 is pretty darn good for pvp. So i guess i could live with poison being terrible.
Back to topic… vampiric skills have horrible scaling. Like someone already said unless you have patience of a statue and tolerance of an angel… don’t bother.
And you never get hit by anything. The health it returns is nothing compared to the damage you have incoming.
darkness fields also combo for life leech
Dark Field does cause life steal combo with you AA.
If you are mobbing, lay down your marks, dark and suffering for blind and weakness with a regen. Every crit on every mob will leech life. Every stick will siphon, you will have aregen that heals about 150 per tick.
Things get dicey, throw down heal well. All wells will siphon every tick.
You can also switch to dagger to use dagger 2.
If you are using a crit/crit damage build, chances are, you will have your siphon of dagger 2, crit siphon and regular siphon and your normal regen healing. Thats crap ton.
And it may not even have to come to that, as in a group, your staff AA, will continue to siphon, and your AA isnt as rigid as people make it out to be, and hits fairly hard.
Crap ton of healing in both cases.
If you have to kite, which, chances are you wouldnt have to, you can lay down marks until at least, heal well is up, by the time that finishes, your other wells will be up again.
But, with high percision and high crit damage, your damage will be high enough with both staff, dagger and wells for your killing speed to be very adequate. Not a hard build or tedious build to play in the least.
You can even opt for more toughness if thats your bag (i dont so sometimes i do have to kite when fighting bosses and minion but its all good for me)
AoEing, i usually end up with as much HP as i started with.
1v1, maybe less.
And we still have a crap ton of HP since its 30 blood.
Unless things change at 80, up until 70 its been working more than well enough, events or not, soloability has been fine, group or not.
well I mostly plan on using my necromancer in pve
It’s the build Id like to use too, but it’s currently too buggy.
Not only do you have pet AI/Despawn-CD probs, but Life Siphon is broken buggy too. It doesn’t scale with +heal, the 50% improved & heals party traits also don’t work!
Meaning, best you’ll currently get at 80, is 0.01 to 0.02% life return each sec.
So hope it’s fixed soon!