Vampire trait rework

Vampire trait rework

in Necromancer

Posted by: zapv.8051

zapv.8051

It goes without saying that these traits are currently subpar. These are my suggestions for changing them to be more effective while providing significant group support.

Vampiric: This is the trait that is going to be built around. My suggestion is to change it to apply an aoe buff, similar to soothing mist (ele adept water minor), that allows all allies to siphon health on hit. It’s effects now work through Death Shroud. AOE limit of 5 people. 10 second buff applied every 3 seconds.

Vampiric Precision: This trait would be moved to master tier, it could be switched with Deathly invigoration, Quickening Thirst, or Ritual Mastery. The functionality would be that it increases the effect of Vampiric on Critical hits by 2X.

Vampiric Master: This trait would make minions not count towards the aoe limit, as well as making the siphon healing apply to the master and the minions. Basically you would get one small heal per minion hit for you and your minion.

Vampiric Rituals: I’m skeptical about this one, so suggestions are welcome, but it could just be increased effectiveness while standing in wells.

Bloodthirst: I don’t really think bloodthirst makes sense. It’s kind of dumb that you have to take a trait just to make siphons even close to useful. I would personally make the effects on siphon traits baseline, maybe you could keep it because it still effects SOV, SOL, and life siphon, but imo it could just be replaced.

I think with changes like this our group support could be increased while keeping the necro feel, and not stepping on other classes. Changes like this might also be worth it in pve, because 100 blades and stuff would get an extra 200 damage per hit or something.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.