Vampiric Master trait
I believe it’s affecred by healing power, and it’s getting slightly buffed on october 15th for the balance patch.
Check > http://wiki.guildwars2.com/wiki/Life_stealing#Healing > traits >> all vampiric ….. traits are not affected
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Check > http://wiki.guildwars2.com/wiki/Life_stealing#Healing > traits >> all vampiric ….. traits are not affected
Not true. “Vampiric” is, though the scaling might as well be non-existent (+6 health gained for like 1200 healing power)
No, it does not scale with Healing Power. It’s treated as a Minion trait and is static values. The only thing it scales with is (strangely) Bloodthirst and the WvW Medic buff.
While on this subject though, am I the only nutjob that thinks that Vampiric Master is going to be far too strong of a Master trait if the actual siphon damage is implemented?
I don’t think it will be too strong. In PvP, people will quickly learn to go AoE heavy or kite the crap out of a minion master. In WvW, we will have to see (since the change would most likely be coming alongside the PvE minion health buff). In PvE, the various bosses will still one-shot all the minions.
No, it does not scale with Healing Power. It’s treated as a Minion trait and is static values. The only thing it scales with is (strangely) Bloodthirst and the WvW Medic buff.
While on this subject though, am I the only nutjob that thinks that Vampiric Master is going to be far too strong of a Master trait if the actual siphon damage is implemented?
Its a buff at most 114 damage per hit, with minions averaging a hit every 3 seconds in ideal conditions its a DPS buff of 38 at the highest possible value per minion, or a total DPS increase of 228 with a full 6 minions and perfect conditions. That isn’t much.
On the other hand, no it does not scale with healing power, although I believe they are going to slowly take it that way along with all other siphon traits.
Its a buff at most 114 damage per hit, with minions averaging a hit every 3 seconds in ideal conditions its a DPS buff of 38 at the highest possible value per minion, or a total DPS increase of 228 with a full 6 minions and perfect conditions. That isn’t much.
On the other hand, no it does not scale with healing power, although I believe they are going to slowly take it that way along with all other siphon traits.
I should have clarified. It isn’t overly strong in regards to game balance as a whole.
It is extremely strong, however, when placed side by side with other Traits of Master level. Namely, Training of the Master. The only Minion it does not boost damage by at least 30% is that of the Golem. However, it has the additional benefit of being the absolute strongest siphon we have. That, to me, is lopsided balance; when one Trait does something, with another doing it nearly as effectively, but with a massive additional benefit, something is wrong.
Training of the Master does quite a bit more damage than the increase that Vampiric Master would have.
Training of the Master does quite a bit more damage than the increase that Vampiric Master would have.
One important thing to note is that Golem charge heals for quite a bit (especially against a keep wall/bone walls on tequila) if it doesnt moonwalk into a little rock.
Sure, but that is the point. Training of the Master increases damage (more than Vampiric does), and Vampiric Master increases healing via siphoning, which happens to also add a bit of a DPS boost.
Sure, but that is the point. Training of the Master increases damage (more than Vampiric does), and Vampiric Master increases healing via siphoning, which happens to also add a bit of a DPS boost.
Does Vampiric Master even deal damage? Im pretty sure that the entire affected by Poison so im not sure if its a siphon and not just a heal…
Sodding exceptions and bugs and complicated for no reason mechanics (reason why i hate my native language, its only real rule is there are always exceptions).
Does Vampiric Master even deal damage? Im pretty sure that the entire affected by Poison so im not sure if its a siphon and not just a heal…
Sodding exceptions and bugs and complicated for no reason mechanics (reason why i hate my native language, its only real rule is there are always exceptions).
Not at the second. It’s speculated via the patch notes that it will with the October 15th patch, but numbers on it are up in the air.
I still feel that, in comparison to the rest of the Traits that we have, that Vampiric Master is going to be far too strong for a Master level trait if it does end up doing armor-ignoring damage on top of good siphons. Not in comparison to the game as a whole, as our siphons are obviously lacking anyways, but when comparing Necromancer traits side by side, there is a clear balance discrepancy. Which could end up being good if a revamped Vampiric Master is our intended balance spot.
Not at the second. It’s speculated via the patch notes that it will with the October 15th patch, but numbers on it are up in the air.
I still feel that, in comparison to the rest of the Traits that we have, that Vampiric Master is going to be far too strong for a Master level trait if it does end up doing armor-ignoring damage on top of good siphons. Not in comparison to the game as a whole, as our siphons are obviously lacking anyways, but when comparing Necromancer traits side by side, there is a clear balance discrepancy. Which could end up being good if a revamped Vampiric Master is our intended balance spot.
The main 2 pve builds for engies and warriors (aside the CoF farm spammer) were based on having 900 damage siphons proc 2-3 times pre second, eles have 200~ pre second, same for theif and ranger, so for pve it wont be a problem. As for pvp i dont think that with our current lack of cleaving and high cd aoes that it will do anything to minions except maybe make people focus wurm a bit more (he is the only minion that can viably kill someone after all).
Not really. Vampiric Master has a very low actual rate compared to other traits, because the other traits work on your hits and crits, and you hit a lot more than just one target per second.
The only time it really shines above and beyond is Putrid Explosion and Charge hitting multiple targets.
Not really. Vampiric Master has a very low actual rate compared to other traits, because the other traits work on your hits and crits, and you hit a lot more than just one target per second.
The only time it really shines above and beyond is Putrid Explosion and Charge hitting multiple targets.
That is exactly the reason why i think that the on crit and normal hit should be mutually exclusive.
I don’t. To get much out of any of those traits you need to give things up, besides just the trait investment.
Want to get use out of Vampiric and Vampiric Precision? You have to hit as many people as possible as often as possible with as high of precision as possible. That precision requirement is a trade-off; less defensive stats. Hitting a lot requires certain setups that are all centered around melee range AoE, opening you up to a lot of counterplay. It is a very specific playstyle that is massively weak to CC based focusing and requires heavy investment, and that is healthy.