Vampiric Trait change

Vampiric Trait change

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Posted by: Lahmia.2193

Lahmia.2193

Vampiric: +5% damage vs Bleeding foes. Life siphon against bleeding foes. Keep the minion life steal. If it seems a bit powerful, put an ICD on the bleed life siphon.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Lilly Satou.1482

Lilly Satou.1482

So you want to change a trait that focuses on healing power and benifits all builds(while also residing in a trait line that focuses on healing power) to be changed to focus on conditions and only benefit one type of build.

Pass

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Posted by: Tim.6450

Tim.6450

So you want to change a trait that focuses on healing power and benifits all builds(while also residing in a trait line that focuses on healing power) to be changed to focus on conditions and only benefit one type of build.

Pass

My sentiments as well, fixing vampirc and vampiric auro is not that difficult though. Just give it a better scaling for both power and healing power. I suggest 0.0325 for the aura, the other I haven’t checked. The idea is though 1000 stats is results in the base effect added.

EverythingOP

(edited by Tim.6450)

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Posted by: OlliX.1705

OlliX.1705

Yeah, I agree with Tim. The scaling just needs to be better.

[qT] Necro main.

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Posted by: Sagat.3285

Sagat.3285

Only change I would make is your siphon healing spreads to allies instead of having an aura just because I want a condition damage or duration aura there seems to be only 1 per class and Lingering Curse sucks.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Blackmoa.3186

Blackmoa.3186

make it based on missing health =P

German Caster,
never blinking “specialist”,

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Posted by: DTATL.9641

DTATL.9641

make it based on missing health =P

It kinda is already as you get “Last Rites” minor with blood magic. Though that only increases the the healing you receive and not the damage. (It just scales terribly with healing power)

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Posted by: Blackmoa.3186

Blackmoa.3186

make it based on missing health =P

It kinda is already as you get “Last Rites” minor with blood magic. Though that only increases the the healing you receive and not the damage. (It just scales terribly with healing power)

i ment something along the lines of: your attacks siphon 1% of your missing health

German Caster,
never blinking “specialist”,

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Posted by: striker.3704

striker.3704

Atm vampiric needs to be stronger baseline. Right now it scales poorly and competes directly with life from death. If it had stronger base values, it’d be really good for builds using the blood magic tree but aren’the invested in healing power. At the moment, vampiric aura is completely inferior to life from death.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: Goldenrevolver.4371

Goldenrevolver.4371

imo the vampiric traits are strong enough. life siphons are unblockable and not mitigated by armor. there is no real need to buff them atm imo.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Tim.6450

Tim.6450

imo the vampiric traits are strong enough. life siphons are unblockable and not mitigated by armor. there is no real need to buff them atm imo.

I’m pretty sure that they are blockable. They are not migitated by armor though but atm they do around 40 damage/hit so to reach 1K damage with a single trait you need around 25 hits so it’s vey negligable.

Atm vampiric needs to be stronger baseline. Right now it scales poorly and competes directly with life from death. If it had stronger base values, it’d be really good for builds using the blood magic tree but aren’the invested in healing power. At the moment, vampiric aura is completely inferior to life from death.

Well the vampiric traits could compete due to their hybrid nature and not having to rely on flashing death shroud. Better scaling could make them a contender for people who hand a bit more offense while still going blood magic.

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Posted by: Aktium.9506

Aktium.9506

I’m pretty sure that they are blockable. They are not migitated by armor though but atm they do around 40 damage/hit so to reach 1K damage with a single trait you need around 25 hits so it’s vey negligable.

Leeching effects do bypass invincibility effects like Endure Pain/Defiant Stance/Signet of Stone/Renew Focus/Obsidian Flesh. I think they bypass blocks as well, I’m not sure actually. Someone should test it, I can’t be bothered.

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Posted by: Dadnir.5038

Dadnir.5038

The major issue with vampiric is that it depend of the number of hit/sec you can do.

Simply put, if you use the greatsword auto attack against a lone target, it will give you 40hp/s.

On an other hand, granted you use a weapon set like D/Wh with minion as utilities, your sustain per second will increase a lot (not having exact number but it should be around 400 hp/s)

Increasing the scalling on number is bound to create imbalance. Well, It’s not like we didn’t discuss about this subject over and over. The point is that in the end the necromancer will always be balanced around the maximum efficiency of it’s traits and siphon is an extremely dangerous tool when it come to maximum efficiency.

There are some that believe that siphon need to scale in number but with an ICD and some that are against this solution. Personnally, I believe that the main issue is the potential of the minion’s siphon and at the same time I would hate if they removed it.

NB.: I dislike the proposition of the OP, vampiric is one of our few sustain trait, we need this sustain possibilitie.

No core profession should be balanced around an optional elite specialization.

(edited by Dadnir.5038)

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Posted by: Bhawb.7408

Bhawb.7408

Leeching effects do bypass invincibility effects like Endure Pain/Defiant Stance/Signet of Stone/Renew Focus/Obsidian Flesh. I think they bypass blocks as well, I’m not sure actually. Someone should test it, I can’t be bothered.

The reason they skip some invulns is because some invuln is actually like gaining 5 million armor (or some other ridiculous amount), similar to how an ability that gives condi immunity could just be coded to reduce the durations of all condis applied by 1000%. Except in the case of life steal it doesn’t matter if you have 2k or 20000000000000k armor, which is why it can go through depending on how the invuln is coded. Blocks are a separate issue though, I’m fairly certain blocks are coded in a way that makes the hits not hit, but I wouldn’t know for sure without dev confirmation on how they coded all these things.

On topic, I think Vampiric (the minor) is pretty well situated right now. It could maybe use a very small increase to the Necromancer’s siphoning and take the same amount off the minion siphoning, but overall its fine. I don’t think scaling really matters on the damage, they might as well just have it not scale and increase the base. However, Vampiric Aura just isn’t that good. It doesn’t add all that much.

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Posted by: zapv.8051

zapv.8051

Increasing the scaling a lot would be great. It would make the traitline infinitely better in pve.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

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Posted by: Brokensunday.4098

Brokensunday.4098

inscrease the scaling like every one say is ok, and also i would like to suggest make a trait like every 4 hit steal 1000 life from the target enemy or make it aoe

that 1000 wont scale with anything to not make it op

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Posted by: striker.3704

striker.3704

imo the vampiric traits are strong enough. life siphons are unblockable and not mitigated by armor. there is no real need to buff them atm imo.

I’m pretty sure that they are blockable. They are not migitated by armor though but atm they do around 40 damage/hit so to reach 1K damage with a single trait you need around 25 hits so it’s vey negligable.

Atm vampiric needs to be stronger baseline. Right now it scales poorly and competes directly with life from death. If it had stronger base values, it’d be really good for builds using the blood magic tree but aren’the invested in healing power. At the moment, vampiric aura is completely inferior to life from death.

Well the vampiric traits could compete due to their hybrid nature and not having to rely on flashing death shroud. Better scaling could make them a contender for people who hand a bit more offense while still going blood magic.

Increasing the scaling of vampiric aura won’t help it because life from death scales INCREDIBLY well with healing power. vampiric aura needs a stronger base heal and damage so builds that want blood magic without investing in healing power can still benefit.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: Warscythes.9307

Warscythes.9307

I say just change it to a percentage but cap the healing can do. For example it grants a buff every X second, all attacks now siphon Y% amount of hp but the buff goes away after a certain amount of healing/damage is done.

That way it works for both fast hitting sets like D/WH but is also not worthless for slow hard hitting weapons like GS.

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Posted by: Kodama.6453

Kodama.6453

Vampiric aura shouldn’t be buffed, because it is balanced around the fact it doesn’t have an ICD. If you want to raise the amount of life siphoned, you have to put an ICD on it, that’s for sure.

For example: engineer is able to hit 15 times per second. With no ICD and raised stats for vampiric aura, the amount of life siphoned would be ridiculous.

The vampiric trait, which is just benefiting the necromancer himself, could be improved, because necromancers aren’t able to hit so many times just by using AA.

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Posted by: Tim.6450

Tim.6450

Vampiric aura shouldn’t be buffed, because it is balanced around the fact it doesn’t have an ICD. If you want to raise the amount of life siphoned, you have to put an ICD on it, that’s for sure.

For example: engineer is able to hit 15 times per second. With no ICD and raised stats for vampiric aura, the amount of life siphoned would be ridiculous.

The vampiric trait, which is just benefiting the necromancer himself, could be improved, because necromancers aren’t able to hit so many times just by using AA.

Does steel packed powder does have an icd? Or focefull greatsword? or sharper images?

EverythingOP

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Posted by: Gerrark.9870

Gerrark.9870

Vampiric aura shouldn’t be buffed, because it is balanced around the fact it doesn’t have an ICD. If you want to raise the amount of life siphoned, you have to put an ICD on it, that’s for sure.

For example: engineer is able to hit 15 times per second. With no ICD and raised stats for vampiric aura, the amount of life siphoned would be ridiculous.

The vampiric trait, which is just benefiting the necromancer himself, could be improved, because necromancers aren’t able to hit so many times just by using AA.

I would prefer better scaling and an icd if it meant both slow attackers and fast attackers were on even terms. But that’s me. I’d like the trait to actually work well on slow attackers, like for reaper I suppose.

Also I could be wrong, but isn’t the necro dagger aa if cancelled pretty fast?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Also I could be wrong, but isn’t the necro dagger aa if cancelled pretty fast?

Yes, but also pretty low damage if you’re doing that. The damage is fairly well backloaded on the third part of the chain.

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Posted by: Gerrark.9870

Gerrark.9870

Also I could be wrong, but isn’t the necro dagger aa if cancelled pretty fast?

Yes, but also pretty low damage if you’re doing that. The damage is fairly well backloaded on the third part of the chain.

Well yes of course, but wouldn’t that mean the dagger is actually very good for proccing the lifesteal, since they damage isn’t as important as attacking fast is?

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Posted by: Kodama.6453

Kodama.6453

Vampiric aura shouldn’t be buffed, because it is balanced around the fact it doesn’t have an ICD. If you want to raise the amount of life siphoned, you have to put an ICD on it, that’s for sure.

For example: engineer is able to hit 15 times per second. With no ICD and raised stats for vampiric aura, the amount of life siphoned would be ridiculous.

The vampiric trait, which is just benefiting the necromancer himself, could be improved, because necromancers aren’t able to hit so many times just by using AA.

Does steel packed powder does have an icd? Or focefull greatsword? or sharper images?

Don’t know what’s the point here. These traits aren’t like vampiric aura, they are effecting the profession which takes them. Steel packed powder for example, it is just improving the explosions of the engineer, it doesn’t do anything for other party members.

But if you have a trait like vampiric aura, you have to balance it around what is able to do with it with all combinations. So, you have to keep in mind how fast other professions can proc it if you want to balance it right. If you don’t want that, give it more life siphon but with ICD (extra ICD for each party member), that way all profession will get the same benefit. If you just raise the numbers, professions like engineer would be able to proc it on an extreme level, which would have the possibility to be OP. I think it would be better that way, giving it a much larger life siphon, but with ICD. That way it will be great for everyone, not ok for most professions and really good for just some of them.

(edited by Kodama.6453)

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Posted by: Bhawb.7408

Bhawb.7408

Alright well compare Vampiric Aura to Phalanx Strength and get back to me on how it’d be too much to throw a little love its way.

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Posted by: Kodama.6453

Kodama.6453

Phalanx Strength is increasing the dps of party members. And it is capped at 25 might stacks. Don’t get me wrong, it is really powerful, but needs much investment to get like this. It is a grandmaster trait, which is doing nothing on it’s own. You can’t just slot it in in all builds you can imagine like vampiric aura, you have to invest might sources in your build, otherwise this trait is useless.

Vampiric aura is increasing dps and healing for all party members, so it has 2 upsides instead of 1. Let’s look at the numbers. Vampiric aura siphons 33 health per hit. Like said (simplest example I can find this far), engineer is able to hit 15 times per second. This means engineer gets his dps increased by 495 and it is providing 495 hps. All you have to invest for this is 1 master trait, nothing more.
If we just would double the numbers, engineer would get 990 dps increase and gain 990 health per second.

But why not the idea with ICD? If we increase the health siphoned by a large amount and put an ICD on it, it could be really good and this for EVERYONE. It didn’t have to be tuned down just because 1 profession is able to do crazy stuff with this. I think this is the much better solution.

(edited by Kodama.6453)

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Posted by: Dadnir.5038

Dadnir.5038

Phalanx Strength is increasing the dps of party members. And it is capped at 25 might stacks. Don’t get me wrong, it is really powerful, but needs much investment to get like this. It is a grandmaster trait, which is doing nothing on it’s own. You can’t just slot it in in all builds you can imagine like vampiric aura, you have to invest might sources in your build, otherwise this trait is useless.

Vampiric aura is increasing dps and healing for all party members, so it has 2 upsides instead of 1. Let’s look at the numbers. Vampiric aura siphons 33 health per hit. Like said (simplest example I can find this far), engineer is able to hit 15 times per second. This means engineer gets his dps increased by 495 and it is providing 495 hps. All you have to invest for this is 1 master trait, nothing more.
If we just would double the numbers, engineer would get 990 dps increase and gain 990 health per second.

But why not the idea with ICD? If we increase the health siphoned by a large amount and put an ICD on it, it could be really good and this for EVERYONE. It didn’t have to be tuned down just because 1 profession is able to do crazy stuff with this. I think this is the much better solution.

I agree that scalling in number is dangerous for siphon, but I do not agree with your statement on Phallanx strenght. Simply, vampiric aura impact is abysmal out of profession that have the ability to dish out a large number of hit/second. On most of the professions vampiric aura is a 70 hps/dps increase while phallanx strengh double/triple the damage of your party. Beside, the investment for warrior isn’t that great, with proper food he doesn’t even need to trait or gear differently.

No core profession should be balanced around an optional elite specialization.