Vampiric changes, improved support &usability

Vampiric changes, improved support &usability

in Necromancer

Posted by: Aesa.4819

Aesa.4819

The vampiric theme could be handled so much better in game, making for really interesting support builds or playstyles. The main problems that I see are the low effectiveness, and lack of scaling.
Here I present some changes that could improve this theme:

Signet of Vampirism
Passive: Change global ICD to ICD per target, increase Healing Power (HP) scaling a little.
Active: Increase active time from 6 seconds (enough for usually only 3-4 hits/procs for 1 person) to 10 seconds.

Life Siphon
Increase HP scaling

Transfusion
Now also heals self.

Vampiric Presence
Merge with Minor Master trait Vampiric
Increase HP scaling substantially. I mean (33 + 0.005*HP), really?

New Major Master trait taking Vampiric Presence’s place: Shared Blood
All self healing (healing and life leech) you do are shared to 5 friendly players in 600 range around you.


The idea I had came from that Necros are pretty lacking in healing overall and healing others especially.
My suggestions make it possible to have a up-and-close melee healer that helps the party by life leeching from the enemies, and since the scaling is from Healing Power the main purpose of the attacks are to leech life (not do huge DPS) and thereby support other friendly characters in close proximity.
I think this would be a very interesting support role.

Please give me your feedback, and I’m also curios to see what ideas you have that could improve the vampiric theme

(edited by Aesa.4819)

Vampiric changes, improved support &usability

in Necromancer

Posted by: Lahmia.2193

Lahmia.2193

New Major Master trait taking Vampiric Presence’s place: Shared Blood
All self healing (healing and life leech) you do are shared to 5 friendly players in 600 range around you.

So new meta: 5 man sustain necros?

Surrender and serve me in life, or die and slave for me in death.

Vampiric changes, improved support &usability

in Necromancer

Posted by: Aesa.4819

Aesa.4819

New Major Master trait taking Vampiric Presence’s place: Shared Blood
All self healing (healing and life leech) you do are shared to 5 friendly players in 600 range around you.

So new meta: 5 man sustain necros?

I assume you mean in sPvP? I guess that would present the same characteristics as e.g. 5 healer druids or 5 healer tempests, apart from that Necros lack the same mobility and damage avoidance.

The idea I had came from that Necros are pretty lacking in healing overall and healing others especially.
My suggestions make it possible to have a up-and-close melee healer that helps the party by life leeching from the enemies, and since the scaling is from Healing Power the main purpose of the attacks are to leech life (not do huge DPS) and thereby support other friendly characters in close proximity.
I think this would be a very interesting support role.

Vampiric changes, improved support &usability

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Shared blood is too strong to not be a grandmaster trait. Even then is is probably to strong.

Also i am not sure if you understand this but Life siphon heals alot for a non healing skill. Without healing power its roughly a 2.7k heal every 12 sec and it has a 0.075 CoS which is really high. Thats a higher CoS then most of our healing skills with the exception of bloodwell (and SoV if you count all stacks but i only counted selfhealing also 5 stacks max). That of course is only the case if you can channel the whole duration.

Does that mean it is a good skill? I am not sure due the high channal time and the need to hit something. But it heals alot, so an increase in healing is unlikely.

Vampiric changes, improved support &usability

in Necromancer

Posted by: Aesa.4819

Aesa.4819

Shared blood is too strong to not be a grandmaster trait. Even then is is probably to strong.

You’re right, it is a strong support trait, which Necros are currently lacking in.
Also, it is also only as strong as our self healing is, which currently is not very great. It would also be our only real way of healing someone else than ourselves, apart from Transfusion.

Also i am not sure if you understand this but Life siphon heals alot for a non healing skill.

Why would you call it anything else than a healing skill? You don’t use it for damage, the only purpose you would use it for is its healing.

Vampiric changes, improved support &usability

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

Why would you call it anything else than a healing skill? You don’t use it for damage, the only purpose you would use it for is its healing.

Of course the skill also heals but in gw2 healing skill always means the skills in the 6th slot (see https://wiki.guildwars2.com/wiki/Healing_skill). Its a naming convention.