Vampiric in patch notes clarification
Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.
They are a little vague here. Did they change all of vampiric precision, master, and rituals, or just one of the 3 traits?
A nice change to be sure, regardless.
They are just talking about Vampiric. The 15 point minor trait in the blood line.
My question is whether the other two are supposed to be effected by Bloodthirst, or whether it is currently working as intended where they do not scale off of it.
I’d also love to know whether our Trait Life Siphons are supposed to scale off of Healing Power, considering our Dagger Siphon does, albeit minutely.
My question is whether the other two are supposed to be effected by Bloodthirst, or whether it is currently working as intended where they do not scale off of it.
I’d also love to know whether our Trait Life Siphons are supposed to scale off of Healing Power, considering our Dagger Siphon does, albeit minutely.
We would all like to know that. But what they tell use is exactly what i just said. That is all that changed.
Point is… you still generate laughable amount of hp.
We would all like to know that. But what they tell use is exactly what i just said. That is all that changed.
Wish they’d just come out and tell us instead of beating around the bush and being all hush-hush about it.
A definitive ‘Working as intended’ would suffice for most bugs at this point; At least we’d know whether or not to move on or keep our hopes up.
Yeah, thanks. I realized it was just vampiric by itself afterwards. Still , nice change.
My question is whether the other two are supposed to be effected by Bloodthirst, or whether it is currently working as intended where they do not scale off of it.
I’d also love to know whether our Trait Life Siphons are supposed to scale off of Healing Power, considering our Dagger Siphon does, albeit minutely.
This would also be nice.
Is it the 50% increase?
And really, its on EVERY attack. It doesn’t have to generate massive amounts of HP each time to drastically increase survivability.
If it was healing even for 500 it would be massively overpowered.
Is it the 50% increase?
And really, its on EVERY attack. It doesn’t have to generate massive amounts of HP each time to drastically increase survivability.
If it was healing even for 500 it would be massively overpowered.
38 health now.
27 attacks and you’ve got yourself a 1000 health boost.
(I believe an engineer does ~150 heal per bomb attack that scales with healing)
edit
Nevermind about that engineer point, I forgot last patch they changed it to a grandmaster trait.
(edited by Dibrom.6408)
Is it the 50% increase?
And really, its on EVERY attack. It doesn’t have to generate massive amounts of HP each time to drastically increase survivability.
If it was healing even for 500 it would be massively overpowered.
38 health now.
27 attacks and you’ve got yourself a 1000 health boost.
(I believe an engineer does ~150 heal per bomb attack that scales with healing)
edit
Nevermind about that engineer point, I forgot last patch they changed it to a grandmaster trait.
Huzzahs are in order, so in other words, still pretty useless. All Symbols Heals trait for Guardian is a Master level one and it ticks for ~150 base and scales with healing too.
38 health now.
27 attacks and you’ve got yourself a 1000 health boost.
normally that sounds horrible. but I think its more of a trait for wells
so… lets say you run wells
4 wells x 5 ticks x 38 vamp = 760 heal (multiply this number by number of enemies in wells, include pets)
and one of those wells is a heal.
when you add in… say axe… its 8 hits x 38 vamp = 304
I’m not saying its great but its definitely a source of sustain.
Imho, the biggest use of Bloodthirst is for Life Siphon on the Dagger. Nothing else comes remotely close. Every tick of the channel will proc the normal ‘Vampiric’ trait, on top of the actual heal from Life Siphon. So that’s 40×9 + (Whatever your actual heal is from Life Siphon). And if you have Bloodthirst, Life siphon’s actual heal is being increased by 50% as well. It’s pretty much a slightly smaller healing skill on a 12 second Cooldown without any Dagger CD reduction traits.
38 health now.
27 attacks and you’ve got yourself a 1000 health boost.normally that sounds horrible. but I think its more of a trait for wells
so… lets say you run wells4 wells x 5 ticks x 38 vamp = 760 heal (multiply this number by number of enemies in wells, include pets)
and one of those wells is a heal.
when you add in… say axe… its 8 hits x 38 vamp = 304I’m not saying its great but its definitely a source of sustain.
Hmm, maybe.
Well of Darkness may pulse 5 times but it never says “hit” and never deals damage so I wonder if it affects the skill or not.
Also Life Siphon hits 9 times so if Vampiric affects it that’s 342 extra health on top of the leech effect.
Still a small amount but maybe it adds up?
Or maybe it just doesn’t?
Guess I’ll wait and see.
Edit: Somewhat ninja’d
I just tested today the change on my girlfriend’s necro. Is it possible (sarcasm) that they didn’t fix the combo Vampiric Rituals – Bloodthirst?
If you check, VR always make 21 dmg and 42 heal per tick per well, with or without Bloodthirst active.
Is it that difficult to fix it? :|
38 health now.
27 attacks and you’ve got yourself a 1000 health boost.normally that sounds horrible. but I think its more of a trait for wells
so… lets say you run wells4 wells x 5 ticks x 38 vamp = 760 heal (multiply this number by number of enemies in wells, include pets)
and one of those wells is a heal.
when you add in… say axe… its 8 hits x 38 vamp = 304I’m not saying its great but its definitely a source of sustain.
Hmm, maybe.
Well of Darkness may pulse 5 times but it never says “hit” and never deals damage so I wonder if it affects the skill or not.Also Life Siphon hits 9 times so if Vampiric affects it that’s 342 extra health on top of the leech effect.
Still a small amount but maybe it adds up?
Or maybe it just doesn’t?Guess I’ll wait and see.
Edit: Somewhat ninja’d
I run a well build as a primary. I can confirm it is affected.
Often when I have 10% health, I cast my wells while a Guardian guildie puts up Line of Warding to keep a horde from chasing me and Wall of Reflection to keep projectiles off, and by the time my wells and Line of Warding drop (5sec) I’m at 100% HP.
With Wells, it is a tremendous method of sustain.
Combined with that, I run a full lineup of well support traits (ground-target, wells siphon health, when I run staff I’ll add larger/unblockable marks to compliment) and add life steal traits (life steal on crits as well) with a 65% Crit chance.
All of this will stack, and when my wells and marks all start AoE critting huge groups in WvW and PvE, I’m getting a very sizable health return (not including life force).
For DPS or condition necros? Likely not nearly as much return. But I run with my guild, and my duty is utility, often the tank in PvE and AoE havoc in WvW.
Guild Leader – The Hakaishin [GODS] (Sorrow’s Furnace)
Website: http://www.hakaishinlegion.com
38 health now.
27 attacks and you’ve got yourself a 1000 health boost.normally that sounds horrible. but I think its more of a trait for wells
so… lets say you run wells4 wells x 5 ticks x 38 vamp = 760 heal (multiply this number by number of enemies in wells, include pets)
and one of those wells is a heal.
when you add in… say axe… its 8 hits x 38 vamp = 304I’m not saying its great but its definitely a source of sustain.
Hmm, maybe.
Well of Darkness may pulse 5 times but it never says “hit” and never deals damage so I wonder if it affects the skill or not.Also Life Siphon hits 9 times so if Vampiric affects it that’s 342 extra health on top of the leech effect.
Still a small amount but maybe it adds up?
Or maybe it just doesn’t?Guess I’ll wait and see.
Edit: Somewhat ninja’d
I run a well build as a primary. I can confirm it is affected.
Often when I have 10% health, I cast my wells while a Guardian guildie puts up Line of Warding to keep a horde from chasing me and Wall of Reflection to keep projectiles off, and by the time my wells and Line of Warding drop (5sec) I’m at 100% HP.
With Wells, it is a tremendous method of sustain.
Combined with that, I run a full lineup of well support traits (ground-target, wells siphon health, when I run staff I’ll add larger/unblockable marks to compliment) and add life steal traits (life steal on crits as well) with a 65% Crit chance.
All of this will stack, and when my wells and marks all start AoE critting huge groups in WvW and PvE, I’m getting a very sizable health return (not including life force).
For DPS or condition necros? Likely not nearly as much return. But I run with my guild, and my duty is utility, often the tank in PvE and AoE havoc in WvW.
Sorry but unless you can post logs or extensive screenshots, this post is obviously hyperbolic and is really spreading a bad message on these boards.
You do not heal 90% of your hp using wells, when I simmed I calculated that I could achieve 7% of a generous hp pool using a well burst healing method combined with vampiric gearset and blood magic traits all combined. This was pre-patch so the 29hp from vampiric tics will now be larger, still at most this could result at 10% hp return.
Wells are further limited to 5 enemies, as are all AoE abilities.
The change to vampiric is a drop in the ocean if they want to make the blood magic tree style viable amongst other builds. Please do not listen to this 90% hp healing
How can you even say that, when Well of Blood is several thousand HP by itself, not including the heal over time, combined with 3x life stealing per pulse, per target caught in it (life steal per hit, life steal per critical, life stealing wells)? Combine this with 3 other wells, all pulsing for 3x life stealing.
Several thousand from Well of Blood initially… Line of Warding down the middle to block passage with Wall of Reflection, I stand on one side, enemies clouded together on the other (very typical if you have half a brain in TA against the spider hordes, as a for-instance among many). A few hundred per second PER MOB from the 3x life steal + Well of Blood’s per-second heal ticking.
3 other Wells, each granting some 100 health per second, per mob.
Add to the mix 15 mobs on the other side of that line of warding (the approximate number of TA spiders in 1 pull, if not more).
(15 mobs x 50 life steal [it is actually more, but I’m calculating modestly for your amusement] x 3 utility wells x 5 pulses) + (152 per tick Well of Blood heal x 10 seconds + 5,240 heal + (50 life steal [again, actually more but I’m humoring you] x 10 pulses)) = 18,510 healing. That is 90% of most player’s life bars at level 80.
This assumes that you have 0 points in Healing (which would increase these numbers).
This formula also assumes you stood still for 10 seconds and did not use any other attack or skill. Naturally if you do, it would be higher.
These are common PvE implications. I do this a minimum of 5-7x every TA run. In WvW PvP it has similar implications, but admittedly not QUITE as effective as in PvE (human players have the annoying habit of moving and often need locked down by Guardian AoE movement-blocking skills first).
It’s okay. I know you failed math class. I do hope this clarifies your stupidity however.
Guild Leader – The Hakaishin [GODS] (Sorrow’s Furnace)
Website: http://www.hakaishinlegion.com
How can you even say that, when Well of Blood is several thousand HP by itself, not including the heal over time, combined with 3x life stealing per pulse, per target caught in it (life steal per hit, life steal per critical, life stealing wells)? Combine this with 3 other wells, all pulsing for 3x life stealing.
Several thousand from Well of Blood initially… Line of Warding down the middle to block passage with Wall of Reflection, I stand on one side, enemies clouded together on the other (very typical if you have half a brain in TA against the spider hordes, as a for-instance among many). A few hundred per second PER MOB from the 3x life steal + Well of Blood’s per-second heal ticking.
3 other Wells, each granting some 100 health per second, per mob.
Add to the mix 15 mobs on the other side of that line of warding (the approximate number of TA spiders in 1 pull, if not more).
(15 mobs x 50 life steal [it is actually more, but I’m calculating modestly for your amusement] x 3 utility wells x 5 pulses) + (152 per tick Well of Blood heal x 10 seconds + 5,240 heal + (50 life steal [again, actually more but I’m humoring you] x 10 pulses)) = 18,510 healing. That is 90% of most player’s life bars at level 80.
This assumes that you have 0 points in Healing (which would increase these numbers).
This formula also assumes you stood still for 10 seconds and did not use any other attack or skill. Naturally if you do, it would be higher.
These are common PvE implications. I do this a minimum of 5-7x every TA run. In WvW PvP it has similar implications, but admittedly not QUITE as effective as in PvE (human players have the annoying habit of moving and often need locked down by Guardian AoE movement-blocking skills first).
It’s okay. I know you failed math class. I do hope this clarifies your stupidity however.
What are you talking about, next time get your facts straight. Wells are capped out at 5 targets. Most, if not all, AOE’s are capped out at 5. Sorry but your not getting that much healing.
Lololol. “I do hope this clarifys your stupidity”. You theorycraft soo much you must be an engineer! (I don’t mean the profession I mean the career). Because engineers always theory craf and design things and its amazing and perfect. Till it comes into actual play, where it usually never works. Its ok, I do hope this clarifys your stupidity.
Tl;dr. – aoe caps at 5 bruh. Theorycraftmemorederp
The amount of HP generated by it is so miniscule. I use a dagger and I get like 4hp per hit. WOW. AMAZING.
[BEAR] www.gw2bear.com
[DATE] www.tyriadating.com
I checked out what Enerjak was saying and here are the stats I came up with:
I have bloodthirst and vampiric rituals, and of course regular old vampiric. I do not have vampiric precision as my current 9% crit rate does not make it worthwhile.
With my current equips, I have roughly 1.2k healing power. Not the best, but enough to prove this point.
My well of blood heals about 6.4k as well as 630 a second over 10 seconds. That makes the healing part:
6400 + 630*10 = 12700 hp
Each regular hit and well damage returned 39 hp, and the vampiric rituals returned 43 hp every pulse. Assuming you threw down all 3 utility wells and your well of blood and each one hit 5 mobs on every pulse, your net health gain would be:
(39+43)3 utility wells * 5 pulses each *5 mobs hit + (39+43)1 well of blood * 10 pulses * 5 mobs hit = 10250 hp
Totaled up this gives:
12700+ 10250 = 22950 hp
Granted, you do not often want to throw down all 4 wells as you will be without utilities for 30 seconds, but the theory holds true in practice.
River of Tears – S/D glass ele
Solo and small group roamer
Bad insult to my intelligence, and your still lack of empiric evidence aside, you were referring to well of Suffering at the time.
If you include well of blood [which gives condition removal not lifesteal combo btw] you can up those numbers, still nowhere near 90% hp. Even in PvE Mobs will not stand still & grouped up long enough to ever achieve that. And if you want to try running four wells in pvp to throw them down at a large group then goodluck.
But do continue your rant thing, I’m aware it’s freshers month.