Viability of the Terrormancer
zerker amulet? shouldn’t that be rabid?
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
I meant Rabid. My bad; Brain fart.
It is still okish but now engineer can do the condition bombing better. why would anyone turn down a better dumbfire in master level slot while the necromancer gets the worse version in grand-master still hurts my head…
recent balance update removed 1 bleed stack from MoB and weakening shroud got…weakened or rather demolished along with the previous nerfs to Grasping dead. so we lost some bleed burst sacking potential and weakness up-time but you could make up for it with double geomancy sigils. I recommend Lyssa runes for the stability unless you enjoy being tossed around for sport with hammers and engi’s CCs.
if you do Tpvp, running minion master instead of terrormancer is preferred but that doesnt mean you cant run terror effectively.
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
(edited by Oslaf Beinir.5842)
It is still okish but now engineer can do the condition bombing better. why would anyone turn down a better dumbfire in master level slot while the necromancer gets the worse version in grand-master still hurts my head…
recent balance update removed 1 bleed stack from MoB and weakening shroud got…weakened or rather demolished along with the previous nerfs to Grasping dead. so we lost some bleed burst sacking potential and weakness up-time but you could make up for it with double geomancy sigils. I recommend Lyssa runes for the stability unless you enjoy being tossed around for sport with hammers and engi’s CCs.if you do Tpvp, running minion master instead of terrormancer is preferred but that doesnt mean you cant run terror effectively.
i agree, my main is necro and secondary is engi. engi has the better trait(with longer burning) in master line. you can deal perma burning with engi, plus many other condis and ccs. but fear is what defines a necro. you can apply conditions easily during fear. it’s a good counter against perma evade s/d thieves and hambows which engis suffer a lot more.
Terrormancer is still strong as hell, there have been some nerfs but overall the build was unedected. You lost a bleed stack from MoB but really it’s just one, weakening shroud was a bit but with your trait setup it’s a wash.
MMs have been seeing some love and a lot of necros play them in tPvP but that doesn’t make terrormancer any less effective.