Viable Power Build for PvE and PvP
personally i’ve tested about 12 different builds with full exotic gear for each and find that for pvp, powermancers are considerably less useful. Being able to autoattack for 1-3k a hit is nice and all, but in practice it leaves much to be wanted in terms of survivability and being able to lock down nodes. soul reaping is great for spectral utils that help skyrocket LF regeneration (therefore allowing consistent use of death shroud to mitigate damage) but the 30% LF boost passive from the trait line itself was tested to be ineffectual.
I have a love/hate relationship with blood magic because i wish it was a more viable center for builds, but it still gives much needed vitality( which scales the base for DS hp) and sources of vampirism/healing.
As for dps on axe vs. dagger, the current hierarchy for BEST dps weapons starting from greatest to least goes: dagger, scepter, axe. Kind of funny that scepter precedes axe, but that’s what the numbers come out as.
chill is a good mechanic to pick up for the necromancer, although 10 trait points is a waste to get the one trait. Its more of a core thing you have to go for.. all or nothing. sort of.
Playing a power build in pvp limits your opportunity for support since you’re going to be focusing on closing distance and unloading burst damage. since power builds lack condition duration, fear traits, runes involving condition duration or % additions to specific mechanic lengths, you’re going to be limited with our CC toolset. (since when not invested, most of our fears/chills/etc last only 1-2 seconds. I tried playing tpvp with an organized guild team over ventrilo, and powermancer was not a fun nor synergetic build to play with others in pvp.