Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Due to my past experiences with this forum, I don’t imagine I’ll get a lot of positive feedback. Still, I’d like to know if this build is functioning the way I think it is.
I ask because I’m relatively new to Necromancer and I’ve only recently settled on this build.
20/25/25/0/0
Gain health when you kill a foe
II “Spiteful Talisman” Reduces recharge on focus skills and increases their range.
Gain healing power based on your power
VII “Spiteful Marks” Marks deal more damage
Critical hits have a chance to cause bleeding
II “Hemophilia” Increases inflicted bleed durations
Gain fury when entering death shroud
VI “Focused Rituals” Wells use ground targeting.
Increases damage for each condition on a foe
Summon a jagged horror when you kill a foe
V “Staff Mastery” Reduces recharge on staff skills
Gain toughness for each minion you control
VII “Greater Marks” Increases area of marks and marks become unblockable
Gain power based on your toughness
My gear is Toughness/Vitality/Condition Damage, rings, amulets, everything.
I use a staff, axe (sometimes septer) and focus.
My utilities are Consume Conditions, Well of Suffering, Epidemic, Signet of Spite, Flesh Golem
I have tons of toughness, 10% of which is converted in to power, as well as Signet of Spite which improves my power. So I have lots of power to compliment my durability. I keep my Flesh Golem summoned as often as possible for additional toughness and every time I kill a foe I summon a jagged horror which is more toughness which again is converted to power. For every condition on a foe I deal additonal damage, laying down Well Of Suffering, activating Signet Of Spite, entering Death Shroud and using Life Transfer will crit in the high 3 – 4thousands. If against a mob/zerg (Wvw), activating Signet of Spite on an enemy then using Epidemic, entering Death Shroud and using Life Transfer does a pretty good job of eating mobs.
I’m asking for input because I want to be sure that I’m understanding the traits and utilities properly.
Also note that I frequently spend my time in WvW and have recently started commanding. So survivability is a priority which is why I’ve tried to harmonize durability with damage output.
Do you use wells often enough to make ground target a trait investment? The only thing I see as an issue with viability is that you are geared for conditions but don’t have a huge focus on them. Staff gives (with your traits) potentially three sources of condition damage, which aren’t very strong in that regard. Only two are reliable, and one of them is poison. The bleed stacks you get from staff 2 is kind of insignificant by itself. If it synergizes well with your play style I’d say roll with it and make tweaks and improvements as you go along. If I were using that build I’d be main wielding staff, running PVT and have well of corruption and darkness on bar, with signet of spite as a maybe. Plague would be on bar for WvW.
Are you sure your gear is all Dire (t/v/cond dmg)? Because 3-4 k Life Transfer sounds alot like Carrion.
Maybe put it in a build calculator: http://gw2buildcraft.com/calculator/necromancer/
so we can also see your runes, sigils, food buffs…
@traits:
1. Spiteful Marks is a bad trait, period. Even if you use all berzerker gear the extra damage is not worth the investment, and even less so with dire or carrion.
2. Hemophilia is ok-ish for PvE, but in WvW against other players your bleeds will rarely run their full duration.
3. Focued Rituals: I wouldn’t use it for just one well. In zergs it’s a good trait, but you should also take Well of Corruption instead of the signet.
If you’re not fighting in/against zergs you don’t need ground targeting for wells.
So what you should do is: Chill of Death instead of Spiteful Marks, or Axe Training if you use an axe. Weakening Shroud (or Focused Rituals in zergs with 2-3 wells) instead of Hemophilia. And of course Terror as a master trait.
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