[Vid] Viper GS Build (WvW)
Good stuff Hollts.
I’m a bit curious about why you decided to use so much rabid and rabid/dire mix in the build. Personally, especially with the gs build I use, I prefer vitality much more than toughness (thank goodness for vit increasing lf pool) and carrion helps keep the power value high for the build. Especially since you are only have access to 1 plague signet and suffer for condi management, extra vitality becomes a huge boon imo.
Also, I’m going to assume that using soul marks in the build was a misclick and that you’re using the 25% movement speed and shroud recharge trait instead. The only other trait I might consider looking at is the SR grandmaster. Disclaimer I am not as familiar with how running SR with vipers feels so take this with a grain of salt. When you first enter shroud we get 5s of fury which puts the crit chance at a respectable ~40% which is enough time to do some good damage in shroud without needing that extra boost from the GM trait. Since shroud stability got nerfed, I would probably take FitG instead to give myself the extra stunbreak and allow me to at least eat one random CC in DS.
Sigil wise I would be tempted to drop ice for hydro and malice for geo or torment. Personally I think hydro is a must on scepter so you can really punish people when you enter shroud (or leave it). Plus it has a lower cd, does damage, and is an aoe unlike sigil of ice. Malice is useful, but at a certain point I would rather have more burst pressure through geo or another cover condition in torment. With how DC is currently (aka broken) if the opponent isn’t cleansing in time for the 10% to make a difference they’re probably gonna be dead anyways and geo allows for that to happen faster. Torment is good for reasons you already mentioned.
This is probably closer statswise to the build I would run if I used SR with vipers with the changes I mentioned above too. I would also think about using this food since it is still bugged to give more life steal chance. Personally, while I love the mobility of worm (please give us mobility with sand shroud anet), it doesn’t always feel impactful in fights. Maybe rise, SA, or NCSU would work better, but again if worm feels good with the SR version then you’d know better than I.
Violent Tendency [vT]
Ferguson’s Crossing Roamer
Good stuff Hollts.
I’m a bit curious about why you decided to use so much rabid and rabid/dire mix in the build. Personally, especially with the gs build I use, I prefer vitality much more than toughness (thank goodness for vit increasing lf pool) and carrion helps keep the power value high for the build. Especially since you are only have access to 1 plague signet and suffer for condi management, extra vitality becomes a huge boon imo.
Also, I’m going to assume that using soul marks in the build was a misclick and that you’re using the 25% movement speed and shroud recharge trait instead. The only other trait I might consider looking at is the SR grandmaster. Disclaimer I am not as familiar with how running SR with vipers feels so take this with a grain of salt. When you first enter shroud we get 5s of fury which puts the crit chance at a respectable ~40% which is enough time to do some good damage in shroud without needing that extra boost from the GM trait. Since shroud stability got nerfed, I would probably take FitG instead to give myself the extra stunbreak and allow me to at least eat one random CC in DS.
Sigil wise I would be tempted to drop ice for hydro and malice for geo or torment. Personally I think hydro is a must on scepter so you can really punish people when you enter shroud (or leave it). Plus it has a lower cd, does damage, and is an aoe unlike sigil of ice. Malice is useful, but at a certain point I would rather have more burst pressure through geo or another cover condition in torment. With how DC is currently (aka broken) if the opponent isn’t cleansing in time for the 10% to make a difference they’re probably gonna be dead anyways and geo allows for that to happen faster. Torment is good for reasons you already mentioned.
This is probably closer statswise to the build I would run if I used SR with vipers with the changes I mentioned above too. I would also think about using this food since it is still bugged to give more life steal chance. Personally, while I love the mobility of worm (please give us mobility with sand shroud anet), it doesn’t always feel impactful in fights. Maybe rise, SA, or NCSU would work better, but again if worm feels good with the SR version then you’d know better than I.
Thank you very much for all this feedback, really helps me. The build and what I used in the video were from when I was still figuring things out with this build after I saw you use it. I’ve changed some things and like you said vitality is working out wayyyy better. I’m also swapping between SR/Spite because the procs are so good but I sometimes feel so low on life force. I’ll keep experimenting and thanks for the pointers! I’ll definitely make one more vid of this with an updated build.