[Video/Build]Condition Necromancer 1v1 WvW

[Video/Build]Condition Necromancer 1v1 WvW

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Posted by: PistolWraith.6732

PistolWraith.6732

Hello,

I’ve been reading necromancer forums for a while. A big part of the necro community seem to find necros an overall weak profession. People also keep telling necromancer is really weak 1v1 fighter and WvW roamer. I really disagree with those people: I think necromancer is one of the strongest PvP professions. I think their group fighting power via greater marks and epidemic is best of all professions.

It’s true that necromancer lacks good mobility and escaping tricks which, however, doesn’t make necromancer weak in 1v1 battles. Necromancer can face any other profession in 1v1 and win. Necromancer is really good against the best WvW roaming classes, elementalist and thief.

Here’s a video containing some of my recent 1v1 fights in WvW. I haven’t included beating under 80 level players or easy kills but tried to choose the most interesting fights against decent opponents of different professions.

I hope you enjoy the video and don’t hesitate to give me feedback or leave some comments!

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Posted by: PinCushion.7390

PinCushion.7390

Great vid! I thoroughly enjoyed it, and am now going to have to find a way to squeeze Corrupt Boon into my current build. It’s so amusing watching Save Yourselves turn into a death sentence.

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Posted by: Leeto.1570

Leeto.1570

Neat movie, but i have to disagree with you a bit, necro can face any class and beat them in 1v1 but only if they actually want to kill you more than survive, any good ele and thief can escape necro with no problem at all.
And some guardian or ranger with heavy condition removal spec you just could not kill at all, necromancer is fine but there is a lot of specs that are over the top and necromancer just cant handle.

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Posted by: Rennoko.5731

Rennoko.5731

I loved when the thief shadow stepped away, and then you ported with your back to him with DS 2. One of the funny and interesting things about DS2. Once it locks and is in flight, as long as it doesn’t get blocked etc, it homes like a champ. Still failing all the time for me in WvW within 900 distance though (IE not locking).

And the warrior fight was just sad… a warrior with no rifle is just a loot sack waiting to be picked up.

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Posted by: flow.6043

flow.6043

I think necromancer is one of the strongest PvP professions. I think their group fighting power via greater marks and epidemic is best of all professions.

A man after my own heart ^^
Nice video and nicely played.
Can you explain your reasoning for picking spectral walk? At some point you switch to it right before you engage someone… so just for protection?

Neat movie, but i have to disagree with you a bit, necro can face any class and beat them in 1v1 but only if they actually want to kill you more than survive, any good ele and thief can escape necro with no problem at all.
And some guardian or ranger with heavy condition removal spec you just could not kill at all, necromancer is fine but there is a lot of specs that are over the top and necromancer just cant handle.

I know that by now your name carries some weight in the community and for that you have my nod of respect from a fellow necromancer. But I must disagree with you on a class wide rock-paper-scissor principal. Sure it applies to some builds, but I refuse to believe that there are builds on other classes that the necromancer is completely powerless against.

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Posted by: sleepyGiraffe.3725

sleepyGiraffe.3725

Great video can you link to your build?

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Posted by: Ravien.4823

Ravien.4823

Great video, and seriously great plays there. You played very well, and it’s nice to see more videos of roaming Necromancers.

I’ve found Necro (I’m also condition, although with a different build) very strong in solo or small group pvp, but like you mentioned we lack escape. If we get jumped, we die.

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Posted by: Oblivion.8307

Oblivion.8307

you really need to use your deathshroud alot more, and use dark path alot more too.

Symbolic

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Posted by: Kravick.4906

Kravick.4906

Neat movie, but i have to disagree with you a bit, necro can face any class and beat them in 1v1 but only if they actually want to kill you more than survive, any good ele and thief can escape necro with no problem at all.
And some guardian or ranger with heavy condition removal spec you just could not kill at all, necromancer is fine but there is a lot of specs that are over the top and necromancer just cant handle.

I have to agree with this.

You also faced some remarkably bad thieves. One of them got you so low that all he had to do was walk up/shadowstep to you and auto attack twice and you would have died. Instead, he runs way (hes at 3/4 life at this point), switches to his short bow (WHY WHY WHY WHY?! YOU HAD HIM!), and tries to range you. You did well by dodging his bow shots, which is what allowed you to win, but I really want to know what was going through his head and why he threw that fight by not pressing the attack.

Over all its what I expected out of a conditionmancer. Was decent game play on your part.

Stuff goes here.

(edited by Kravick.4906)

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Posted by: Leeto.1570

Leeto.1570

I think necromancer is one of the strongest PvP professions. I think their group fighting power via greater marks and epidemic is best of all professions.

A man after my own heart ^^
Nice video and nicely played.
Can you explain your reasoning for picking spectral walk? At some point you switch to it right before you engage someone… so just for protection?

Neat movie, but i have to disagree with you a bit, necro can face any class and beat them in 1v1 but only if they actually want to kill you more than survive, any good ele and thief can escape necro with no problem at all.
And some guardian or ranger with heavy condition removal spec you just could not kill at all, necromancer is fine but there is a lot of specs that are over the top and necromancer just cant handle.

I know that by now your name carries some weight in the community and for that you have my nod of respect from a fellow necromancer. But I must disagree with you on a class wide rock-paper-scissor principal. Sure it applies to some builds, but I refuse to believe that there are builds on other classes that the necromancer is completely powerless against.

Depends on what you mean by powerless. We are not powerless like that someone is gonna run up to us and kill us with no chance to fight/escape BUT we are powerless against many specs just running away from fight cause of our bad mobility and i really find it hard to believe you could kill D/P thief with some points in shadow arts cause they would just stealth whenever you start applying any conditions.
And releasing some pvp vid does not give person credibility so i might just be wrong.

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Posted by: PistolWraith.6732

PistolWraith.6732

Hey,

thanks for your comments everybody. I know my play could still use some improvement so feel free to give me more tips, I’ll try using DS and the 2 of it more!

I agree that in multiple situations an enemy can run away. But that isn’t that big a problem since they can’t kill you if they’re running away.

Here’s the link to my build. It’s pretty standard condition build. I also wrote a short guide(?) explaining my decisions on choosing traits and skills. I hope you enjoy it.

http://gw2skills.net/editor/?fQAQNAW7YjMah7tbyb87JApCPH9g4gTm6R5pfOA;TsAAzCpoay0koJbTumkNtqYUxeBA

Weapons:

I go staff for obvious reasons. It has huge AoEs, good conditions, superb condition removal/transfer and AoE fear. All that with huge range is almost a must pick for every necromancer build.
Scepter + dagger for second set provide the overall strongest conditions and decent range. Autoattack chain with bleed/poison stacking and another condition transfer is really good. Also the dagger 5 weaknes is a strong condition which many players overlook.

Slot skills:

Consume conditions is overall the best healing ability for necromancer and most players tend to pick it. With your condition transfers you will win most fights against other condition based specs.

I take Spectral Walk over Signet of the Locust for many reasons. I see very many WvW necros running Locust, which is an inferior choice in my opinion. Locust gives you more speed over larger timespan, whereas Spectral Walk gives you immediate 35% speed boost when you need it. Locust active is completely worthless in almost every situation, and if you use it, you will have no speed boost for 60 seconds. What is best with Spectral Walk is the fact that it gives you TWO stun breakers. The spectral effect also gives you more death shroud and increases your survivability. The second activation gives you an opportunity to distract your opponent. I think overall in fights Spectral Walk is WAY better than Locust, so I usually use Locust for traveling and switch it off whenever I see an enemy.
Epidemic is the greatest of all necromancer spells. It doesn’t give you anything in 1v1 situations, but in a group setting or 1v2 it will destroy everything if you time it properly.
Corrupt Boon is the reason a necromancer can 1v1 against bunker/boon builds. It’s also pretty simple to use: watch the enemy boons and conditions, if he has a lot of boons, you can immediately destroy him. Very strong spell overall and makes necromancer a strong debuffer.

Plague is a bit like epidemic. It’s not very strong in 1v1 situations but gives you the possibility to survive against multiple enemies with the blind. Also gives stability for 20 seconds against heavy control.

Traits:

30 in Curses is pretty obvious in a condition based spec. I take Hemophilia(II) because the spec will inflict bleeding all the time. Terror(VI) is really good with Master of Terror(Soul Reaping IX) making your fears deal a lot of damage. Lingering Curse(XI) makes scepter overall stronger.
10 in Death Magic gives you Greater Marks(II) which makes staff AoEs easier to land and make them hit more enemies. This is a must choice with staff.
30 in Soul Reaping is for making death shroud more durable and giving the spec some more utility. Path of Midnight(III) gives you the DS fear more often and the terror traits will make you able to nuke an enemy down during the double fear while the other conditions tick.
Foot in the Grave(XI) is a not-so-optimal choice but I like it. It will give you stability in situations where you will be targeted with CC(like hammer attacks) and you have no endurance left. It also makes stomping enemies easier. This can be switched to Soul Marks(X) to give you even more life force. Usually in WvW I prefer Foot in the Grave because you can recharge your life force from the environmental creatures.

Runes and signets:

I use Sigil of Superior Earth in both weapon sets. With it you can quickly stack a huge amounts of bleeding on an enemy and then fear him not letting him to cleanse the bleeding. I think Geomancy sigil which many necromancers use fits better in PvP where you actually fight in close range on a point.
Sigil of Superior Corruption gives you huge damage boost when stacked.
I use Superior Rune of Undead in all armor pieces. Because I use rabid gear, the rune will give nice amount of additional condition damage.

Gear:

I use rabid gear. The precision allows you to proc even more bleeds, condition damage is damage and toughness lets me survive while the conditions are doing damage. The survivability also gives me more time to recharge death shroud and use it multiple times.

Consumables:

Don’t forget about the food! Rare veggie pizza is just crazy. It gives you 40% condition duration which also applies for fears, chill and cripple. With this food you won’t need any other condition duration.
Master Tuning Crystal gives you a bit more damage which is always good.

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Posted by: Zenith.7301

Zenith.7301

Yeah, purely for 1v1, flesh golem is superior, but plague is nice for tanking damage. That fight with the thief he made a grave mistake while running away while you were at, what, 6k hp left ON plague form? He could have won if he kept attacking you since plague has no offensive momentum.

I also would prefer to replace epidemic with a well, especially suffering since it does significant damage to whoever stands in it, if not corruption for the extra boon removal. Have you tried blood is power instead of epidemic? It seems like a nice duration 10 stacks of might might also help your 1v1 experience.

What I do see from your opponents is that they have the bad habit of closing distance. If the warrior had stayed on a rifle he could have probably outnuked you.

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Posted by: Nickczh.6341

Nickczh.6341

Great play, this is a great great example of how the Condition Necro should be played. I have a couple comments:

1. I see that Fear makes up a good part of your damage, but perhaps DS#3 could be saved for after your opening combo to interrupt heals. A good example was in the Ranger fight, when I saw him healing, I was like “ kitten you could’ve ended that a lot faster”. You could consider saving that ‘on demand’ fear.

2. In the thief fight, great placement of marks and Spectral Walking. In that fight, you had Epidemic slotted and I think you should’ve used it to spread conditions off of Thieve’s Guild. Otherwise it was a very entertaining fight, and perhaps the stars and planets aligned! I don’t think I could’ve dealt with his insane shadow-stepping.

3. That Guardian fight was a perfect example of debuffing and a build that is un-equipped to deal with it.

4. Focus vs OH Dagger is a matter of personal choice, and I agree weakness is an underrated condition. I do prefer Focus because using Staff #3, Scepter #2, DS#2 and Focus #5, I can keep the opponent on constantly mobility lockdown, making fights against melee classes a piece of cake. Additionally, I feel that boon removal on Focus#5 plus vul/regen on #4 outweigh the one condition transfer+blind (in 1v1) on OH Dagger. Weakness could then come from the Staff #3-#4 combo iirc, and/or the Weakening Shroud trait if you have space for it. I guess the choice of Focus vs OH Dagger largely depends on how you like to fight.

5. Minor point: I think you can afford to use Scepter #2 more. It does land on downed opponents (just checking to make sure you know that), and in the fight against the two D/D Eles, you could use Scepter #2 on the last one who went in Mist Form behind the wall even though he’s “blocked”; the reticle wraps around the wall. This way, you can already start dealing damage even before coming in range (Scepter #2 range is 900 + radius). Practicing this helps against opponents who try to fight using LOS with you.

Well played, +1 to your sir.

80 Necromancer, 80 Warrior
SoR

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Posted by: Criselli.7462

Criselli.7462

That was a great video. As others mentioned that thief fight was probably some of the most entertaining game-play footage I’ve seen in quite some time.

You definitely need to be using Scepter #2 a LOT more. I would also swap out Epidemic with Blood is Power. The might stacks do wonders. Also if you cast it without a target you just get the 10xMight and no bleeds if desired,

Aiyli 80 Necro, Aista & Criselli 80 Mesmers
Aîsta & Çriselli 80 engies, Zeira Blackstar 80 Grd Meloryn 80 Ran, Vexri Crisellista 80 War
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Posted by: Tremzoff.1603

Tremzoff.1603

@PistolWraith

People like you are the reason I stick to the Necromancer: Explaining and demonstrating what can be done. I learned a lot, thank you !