[Video]Celestial Necromancer Build by FQ
I thought geomancy and Doom were incompatible.
I thought geomancy and Doom were incompatible.
Nope as seen in the video; you can use both!
Im running a similar build but im messing about with death magic. Its not that bad when i take shrouded removal, deathly strength and Corrupter’s Fervor. Nice 2700 armour or 2850 in shroud, decent protection uptime , -20% condi damage.
Shrouded removal also is pretty good. Need more testing but its fun for sure. Certainly less offensive though.
I’m having a fun time with this build as well as having fun messing with tweaks on it. Thanks for sharing!
Im running a similar build but im messing about with death magic. Its not that bad when i take shrouded removal, deathly strength and Corrupter’s Fervor. Nice 2700 armour or 2850 in shroud, decent protection uptime , -20% condi damage.
Shrouded removal also is pretty good. Need more testing but its fun for sure. Certainly less offensive though.
I like curses as it a condition damage line, it’s great for condition damage specs and is quite good for cele too (as it also has +condition damage).
I’m having a fun time with this build as well as having fun messing with tweaks on it. Thanks for sharing!
I am glad you like it
I like curses as it a condition damage line, it’s great for condition damage specs and is quite good for cele too (as it also has +condition damage).
Trait lines don’t give stat points anymore, hence the increased numbers on amulets. More freedom. =]
I like curses as it a condition damage line, it’s great for condition damage specs and is quite good for cele too (as it also has +condition damage).
Trait lines don’t give stat points anymore, hence the increased numbers on amulets. More freedom. =]
Well, Curses always gives at least 130 condition damage due to Target the Weak. With Celestial, that gets boosted to 201
I don’t fully understand this build it does seem to work but it just feels exhausting in the current burst meta. I acknowledge it is way more survivable than some of the other Necro builds but I don’t feel like I can kill anyone fast enough to make a difference. By the time I get someone low their teammate(s) show up and I’m out of cooldowns.
I wonder if this build would work in WvW roaming? Seems like it might do ok?
^ Guess not…? hehe
I like curses as it a condition damage line, it’s great for condition damage specs and is quite good for cele too (as it also has +condition damage).
Trait lines don’t give stat points anymore, hence the increased numbers on amulets. More freedom. =]
Well, Curses always gives at least 130 condition damage due to Target the Weak. With Celestial, that gets boosted to 201
Yes this is what I meant sorry for the confusion.
I don’t fully understand this build it does seem to work but it just feels exhausting in the current burst meta. I acknowledge it is way more survivable than some of the other Necro builds but I don’t feel like I can kill anyone fast enough to make a difference. By the time I get someone low their teammate(s) show up and I’m out of cooldowns.
With the might stacking from all these resources you are still able to put put alot of damage, while maintaining survivability. You will also be able to put quite some damaging conditions on someone.
(edited by Dark FQ.1038)
I wonder if this build would work in WvW roaming? Seems like it might do ok?
Yeah probably, you have to spend alot of time into creating cele though. I think the build will have a bit trouble with juking (like with spectral walk) and fights against a good positioned pew pew ranger. Also medi guards will prob still burst you down fairly quickly and try to play as a condition necro against mesmers.