(edited by Oblivion.8307)
[Video] Overview of 25/06/12 Patch
The link does not work for me (Opera, FF).
changed link to work
I do agree with you about the new condi build (yes I also agree there’s only one real build now save for the 10 “joker” traits) dealing a bit too much damage on a target golem or players that act like one; I also agree it’s heavier than HGH at the moment BUT getting the full condi burst down still requires you to go into melee range and the lack of stability and sustain will still be there to smack you in the face just as it was before. It won’t be long until everyone will figure out that all they have to do is burn 2 stuns/dazes/kb/kds on you and then you’re food for burst damage.
So until we see more play of this I wouldn’t necessarily call it overpowered or too much damage, since you are essentially a glasscannon with not much of an escape mechanism, the lifeforce generation is really weak as you have to sacrifice soul marks for burning and rely on your enemy to not understand that and not stop hitting you while you’re glowing green like a christmas tree. That aside, you will still be the priority target in every teamfight where you show up (probably even more so now with the extra damage necro does) and you will still be trained just as bad as before (in this particular spec anyway). You’ll also still be a guaranteed stomp on most occasions unless your team stealths/flashrezzes/illusion you.
(edited by Gabi P.3094)
I agree with Gabi. Necromancer damage is huge now, but not that much changed in the way of survivability, with the sole exception of Spectral Wall.
Great video! and i got a shout out <3
Keep spreading the aids guys.
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