[Video] Slightly broken Necromancer build

[Video] Slightly broken Necromancer build

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Posted by: Divix.7328

Divix.7328

I haven’t lost a single 1v1 with this build, I have lost some very specific 2v1s (generally due to a well timed moa form from a mesmer and another heavy condition class), and I can generally hold points in 1v3 fights for well over a minute while I await my team. This is due to having so much life force regen, paired with HP regen while in death shroud. It creates a cyclical pattern, which can be paired with high power and minions to make necro a very pressure heavy, overpowering class.

It’s really fun, really broken, and I can’t stop playing it

Here’s the build below, for anyone who wants to give it a shot!

http://intothemists.com/calc/?build=V34-03;0sHkD0s3wI-K0;9;489A;0038047046;4W7H7X;1IBl3IBl36K

[Video] Slightly broken Necromancer build

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Posted by: Nightshade.2570

Nightshade.2570

Nice video Divix, Just to note, its a MM build so I am not surprised by its abilities.

This doesnt seem broken it seems on par for an MM build. I am glad your enjoying it!

[Video] Slightly broken Necromancer build

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Posted by: Zin.6170

Zin.6170

Pretty close to what I run when I’m doing MM.

A good PU mesmer can get me down, especially the ones that go the condition route.

[Video] Slightly broken Necromancer build

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Posted by: SenorMoody.5908

SenorMoody.5908

The minions just stand around doing nothing most of the time… is that working as intended?

Wish it, Want it, Do it!

[Video] Slightly broken Necromancer build

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Posted by: Divix.7328

Divix.7328

The minions just stand around doing nothing most of the time… is that working as intended?

I don’t think so, the AI is pretty messy

[Video] Slightly broken Necromancer build

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Posted by: misterman.1530

misterman.1530

Interesting build. I notice you have D/W and D offhand…but you didn’t trait for Quickening Thirst (Blood Magic 2) but instead took Ritual of Life (Blood 1). Why is that?

[Video] Slightly broken Necromancer build

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Posted by: Dawdler.8521

Dawdler.8521

Interesting build. I notice you have D/W and D offhand…but you didn’t trait for Quickening Thirst (Blood Magic 2) but instead took Ritual of Life (Blood 1). Why is that?

Not to mention Unyeilding Blast instead of Soul Marks for even more bunkering.

I was a MM bunker build long before the patch that was just like this, except with sentinel amulet. You rarely loose a 1v1, true BUT the minion AI was so kitten broken not even funny.

Has AI been improved in the patch? I havent even tried, because I since moved on to a protective wells build that proved much more effective than the minionmancer at holding points, especially in 1v2 or more scenarios where you can ignore the +1 (if they go on point they will die on your wells while you are fully focused on the bunkers). Minions unfortunetly have very narrow focus in comparison. Often that focus is a wall, a crate, a rat and sometimes even a player.

[Video] Slightly broken Necromancer build

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Posted by: Divix.7328

Divix.7328

Interesting build. I notice you have D/W and D offhand…but you didn’t trait for Quickening Thirst (Blood Magic 2) but instead took Ritual of Life (Blood 1). Why is that?

I do like Quickening Thirst, But I find it a better option to get movement speed from Locust Swarm, since I’ve also got Banshee’s Wail, that’s 22.5 secs of swiftness on a 24 sec cooldown. Having the dagger recharge would be nice, but Ritual of Life just makes reviving team mates so easy, I’m also considering using Transfusion to make it even easier.

[Video] Slightly broken Necromancer build

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Posted by: Divix.7328

Divix.7328

Interesting build. I notice you have D/W and D offhand…but you didn’t trait for Quickening Thirst (Blood Magic 2) but instead took Ritual of Life (Blood 1). Why is that?

Not to mention Unyeilding Blast instead of Soul Marks for even more bunkering.

I was a MM bunker build long before the patch that was just like this, except with sentinel amulet. You rarely loose a 1v1, true BUT the minion AI was so kitten broken not even funny.

Has AI been improved in the patch? I havent even tried, because I since moved on to a protective wells build that proved much more effective than the minionmancer at holding points, especially in 1v2 or more scenarios where you can ignore the +1 (if they go on point they will die on your wells while you are fully focused on the bunkers). Minions unfortunetly have very narrow focus in comparison. Often that focus is a wall, a crate, a rat and sometimes even a player.

I would get Soul Marks if I were using staff, it’s a great trait. AI isn’t too bad, I’m not sure if it’s been improved because I haven’t played much necro until recently. Thankfully they haven’t attacked a crate yet lol, but as you see in the video, they can get stuck in odd/specific choke points, but it’s not so often that it’s game breaking.