Viper Horror for open world HoT
Hey guys, currently playing a valkyrie reaper which is awesome but i want to change it up a bit so i have a few questions for viper horror build on meta battle. Is this build good for open world HoT?
All builds are good for open world
1. Can it solo the hero points like valkyrie reaper can?
Not so well, but swapping Soul Reapering for the old Death Magic build and Epidemic for “Rise!” can do the job.
2. Is the damage more or less then valkyrie reaper? (for HoT open world only)
It’s good where many mobs are packed.. and for killing Husks.
3. Would you recommend Staying as a valkyrie reaper or switching to Viper Horror in your opinion?
Depend on your playstile, I have a berserker and a viper light set, i suggest you to play first with a exotic version before crafting/convert the set to viper.
1. Can it solo the hero points like valkyrie reaper can?
2. Is the damage more or less then valkyrie reaper? (for HoT open world only)
3. Would you recommend Staying as a valkyrie reaper or switching to Viper Horror in your opinion?
I use the metabattle “Viper Horror” build, with two changes, in open world content:
Substitute Signet of the Locust for Blood is Power. Some damage loss, but the move speed benefit is worth it. The healing is rarely something I pay any attention to, but it’s not terrible as an extra “heal me” button.
Substitute Flesh Golem for Lich Form. In this case “sustain” is useful in the sense of “damage between the 180 second cooldown”, since most of what you face is relatively fast to kill.
I comfortably soloed all the VB hero points with champions, etc. Greatsword has higher damage, but also much higher “risk”, in that you are much more exposed to damage. Camp scepter for harder targets, and let your minions do some tanking, and kite a lot.
Can’t compare damage from my own experience, but … generally, yes, it’s comparable, others say. Having an effective ranged attack is great for the ol’ “a dead DPS does zero damage” thing though.
Finally, I’d recommend playing what you enjoy.
Viper Reaper is pretty easy mode for HoT open world… I would run the Blood variant over the outdated Death Magic/Viper Horror tho—the run speed on Dagger alone makes it worth it. I suppose for especially punishing hero points tho a switch back to Death would be good—especially like solo’ing the Guano HP or the Itzel Ambush one.
Also, taking Rise! instead of epidemic or blood is power is super handy for extra damage reduction and just overall to pop while harvesting winterberries or running through a pack of pocket raptors or whatever… Just those times where you want to ignore the mobs and go about your business.
Viper Reaper is pretty easy mode for HoT open world… I would run the Blood variant over the outdated Death Magic/Viper Horror tho—the run speed on Dagger alone makes it worth it. I suppose for especially punishing hero points tho a switch back to Death would be good—especially like solo’ing the Guano HP or the Itzel Ambush one.
Also, taking Rise! instead of epidemic or blood is power is super handy for extra damage reduction and just overall to pop while harvesting winterberries or running through a pack of pocket raptors or whatever… Just those times where you want to ignore the mobs and go about your business.
I’ll note: I used that for ages prior to the recent reaper chill → bleed buff, and it works great. Death is definitely great, both for dagger run speed, and for the huge amount of sustain that minions and the “minions leach and heal you” trait brings to the table.
I think if I found it impossible to complete a hero point or something and really needed to solo it I’d drop back to this. That gives up the huge burst that reaper shroud chill/whirl brings to the table, but it brings a big ol’ pile of sustain along.
Viper Reaper is pretty easy mode for HoT open world… I would run the Blood variant over the outdated Death Magic/Viper Horror tho—the run speed on Dagger alone makes it worth it. I suppose for especially punishing hero points tho a switch back to Death would be good—especially like solo’ing the Guano HP or the Itzel Ambush one.
Also, taking Rise! instead of epidemic or blood is power is super handy for extra damage reduction and just overall to pop while harvesting winterberries or running through a pack of pocket raptors or whatever… Just those times where you want to ignore the mobs and go about your business.
I’ll note: I used that for ages prior to the recent reaper chill -> bleed buff, and it works great. Death is definitely great, both for dagger run speed, and for the huge amount of sustain that minions and the “minions leach and heal you” trait brings to the table.
I think if I found it impossible to complete a hero point or something and really needed to solo it I’d drop back to this. That gives up the huge burst that reaper shroud chill/whirl brings to the table, but it brings a big ol’ pile of sustain along.
Oh, I mean take Blood instead of Death… So you are Curses/Blood/Reaper, so still the chill whirl… I think no matter your spec, if you’re doing PvE, the Reaper line is a must.
I only said something because since the jagger horror nerf, it’s super confusing, because people say they’re playing “Viperhorror” as Curses/Blood/Reaper (fleshgolem elite), when they’re really not because they’re not summoning a single horror. :P
I think that “Viper Horror” is now “wear vipers gear, be horrified at the state of necro” or something?