Viper build for fractals only
A little bit different will not matter whatsoever for fractals. I run all Viper with Berserker Runes, Malice/Scepter, Geomancy/Dagger and even Parasitic Contagion instead of Lingering Curse because it makes T4 easy as. Then again I run with a static that is 5 reapers all setup like this.
People are far too concerned with what one or two websites tell them to use in this games content.
not condi after Tuesday’s balance patch condi reaper will not be a thing anymore since anet is turning deathly chill to power damage as well as other changes to condi skills and traits
The clear blue sky turns a dark sickening green and swirls with corruption.
A dark laugh of evil echo’s in your mind!
Explain me something. Deathly chill was causing bleeding. So how they can put it into power damage? I know there is "chill deals damage over time, but basically it’s all about bleed right? If they change it, they will ruin condition build at all since chill is one of the best chain reaction on necro.
Explain me something. Deathly chill was causing bleeding. So how they can put it into power damage? I know there is "chill deals damage over time, but basically it’s all about bleed right? If they change it, they will ruin condition build at all since chill is one of the best chain reaction on necro.
exactly, anet is making reaper a pure power build so they are changing what deathly chill does. it would be nice if it was something like “deal +x% damage to chilled opponents”
The clear blue sky turns a dark sickening green and swirls with corruption.
A dark laugh of evil echo’s in your mind!
Explain me something. Deathly chill was causing bleeding. So how they can put it into power damage? I know there is "chill deals damage over time, but basically it’s all about bleed right? If they change it, they will ruin condition build at all since chill is one of the best chain reaction on necro.
exactly, anet is making reaper a pure power build so they are changing what deathly chill does. it would be nice if it was something like “deal +x% damage to chilled opponents”
WP mouses over it in the pvp area when previewing scourge and it still causes bleed. Unless he was playing on a version where it wasnt changed yet we will ahve to wait and see.
Explain me something. Deathly chill was causing bleeding. So how they can put it into power damage? I know there is "chill deals damage over time, but basically it’s all about bleed right? If they change it, they will ruin condition build at all since chill is one of the best chain reaction on necro.
exactly, anet is making reaper a pure power build so they are changing what deathly chill does. it would be nice if it was something like “deal +x% damage to chilled opponents”
WP mouses over it in the pvp area when previewing scourge and it still causes bleed. Unless he was playing on a version where it wasnt changed yet we will ahve to wait and see.
1 the changes were not in the demo they played and 2 he was in pvp where that’s how that trait is balanced
The clear blue sky turns a dark sickening green and swirls with corruption.
A dark laugh of evil echo’s in your mind!
So to be honest, tommorow they will dystroy condi necro a bit and buff power necro in some way. And in expansion they will try to get healer/support power necro from us?
So to be honest, tommorow they will dystroy condi necro a bit and buff power necro in some way. And in expansion they will try to get healer/support power necro from us?
reaper was always meant to be a power build, it was us silly players that went against anet’s plans and made a condi build out of it. the scourge is meant to be a support/condi class so to be sure that we silly players don’t ignore scourge and keep playing reaper as condi they are making sure that reaper is not viable as a condi class by changing the reapers traits to power.
The clear blue sky turns a dark sickening green and swirls with corruption.
A dark laugh of evil echo’s in your mind!
I have also one more question. In the build there are runes of bereserker, which giving +100 power +175 condition dmg and +5% dmg and +5 condition damage.
But rune of throns are giving +175 condition damage and +45% posion duration + you are gaining +50 condition damage when you get hit by poisioned foe.
Which rune are basically better. Both seems to be great for that build
I have also one more question. In the build there are runes of bereserker, which giving +100 power +175 condition dmg and +5% dmg and +5 condition damage.
But rune of throns are giving +175 condition damage and +45% posion duration + you are gaining +50 condition damage when you get hit by poisioned foe.
Which rune are basically better. Both seems to be great for that build
cant help you there I’m afraid I don’t use either one. I use nightmare for condi duration, though the meta seems to be berserker.
that said I need to tell you that on Tuesday there is a big balance patch that is going to nerf condi a lot and remove it from the reaper line all together. this is in preparation for the release of PoF
The clear blue sky turns a dark sickening green and swirls with corruption.
A dark laugh of evil echo’s in your mind!
Oh ok, so let’s wait. I wish they won’t forget about condition builds at all Thanks for answers man.