Vit/Healing power/Condition Damage
You can keep regeneration on you and your nearby allies almost constantly with the staff. Mark of Blood is too good a skill for regeneration to pass.
However, the idea of your build would work or not depending on what you actually want to do with it.
If you want to be a back-liner in pve that is tasked at healing the party and dishing out condition damage at the same time, then the shaman set (vit/healing/cond) can work like a charm. Most mobs and bosses won’t target you cause of your extremely high health and yet low toughness.
However, if you want to use this as a tanking build, it will fail not only for the previous reason, but also because a high health pool doesn’t necessarily make you tanky as you will have a harder time replenishing that health (even with your high healing power) since you also don’t have very high toughness. A high health pool, in combination with DS though can really help you survive the “oh kitten” moments but not a long fight of attrition if you’re the one being targeted.
The shaman set can also work relatively well for minion masters both because of the current aggro mechanism and because you can keep your minions alive longer.
As for a choice of runes, I’d say if you’re getting a healing build, then I don’t think runes of undead would be the best choice. Why not go all they way and pick a healing power rune instead. I could recommend Dwayna or Monk (monk is from the AC dungeon) but you can go with something else in that category.
(edited by Burjis.3087)
You may want to invest in a few pieces that are primarily toughness: toughness will make each point of health count for more damage you can take, as well as making each point of healing (and thus, healing power) more significant.
A good guideline is to try and make your armor:health ratio be about 1:10. (Not toughness : vitality! For necromancers, toughness:vitality ends up being about a 1:1 ratio, conveniently enough!) But if you have significant healing in your build, toughness will be better for you, and if you have trouble dealing with damaging conditions, vitality will serve you better.
EDIT: I had the ratio backwards! 1 armor to 10 health!
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)
thanks guys. good explained:D