Vital Persistence and Rune of the Wurm

Vital Persistence and Rune of the Wurm

in Necromancer

Posted by: Aetatis.5418

Aetatis.5418

After our precious Vital Persistence trait got changed i first screamed like a girl – until the base decay got a buff of 25%.

A second scream (of joy) followed, when i saw, that the trait now gives 180 vitality.
Since i use Superior Rune of the Wurm 6 piece bonus (7% Vitality is converted to ferocity) for my power reaper with almost full valkyrie stats (yet still 100% crit chance on anything with Vuln and Conditions), i was really hyped.
more vitality = more ferocity

until i noticed, that neither Vital Persistence, nor class-buffs like Spotter (+150 precision in combination with Curses: Target the Weak – Gain Condition Damage Based on a Percentage of Precision: 13%) work together.
Also Nourishments do not react to it.
On the other Hand: increased stats from Stack Sigils work together with Foods and Traits/Runes – so i dont see the point why class mechanics do not work.

I haven’t found anything on reddit or the forums (i might have used the wrong terms for the search since english is not my mother tongue) – so i ask: is it programmed that way and not intended to work? or worth a bug report? (which will probably get ignored… i guess).

Vital Persistence and Rune of the Wurm

in Necromancer

Posted by: Coldtart.4785

Coldtart.4785

Stats from buffs and traits don’t count for ‘gain stat X equal to Y% of stat Z’.

Vital Persistence and Rune of the Wurm

in Necromancer

Posted by: Aetatis.5418

Aetatis.5418

obviously. wasted!
k
thx
bye :-/