Vital Persistence nerf pt. 2

Vital Persistence nerf pt. 2

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Posted by: Flubbernaut.9584

Flubbernaut.9584

Ok, so I’m just gonna say for the record that I didn’t like how they nerfed vital persistence, but I’m happy that they made shroud decay 25% less to compensate. Throw in the added vitality on the new vital persistence and I’m generally satisfied

I don’t run power reaper for pve as I prefer the condi reaper for that scene, I only run power for pvp, so I personally think this is a fix. Maybe pve power reapers are still angry about it, maybe 25% still isn’t enough, but I wouldn’t know anything about that

As for speed of shadows… I don’t really have an opinion on that. I’ve always run unyielding blast for pve and soul marks for pvp and wvw, so the CD reduction on shroud isn’t something I miss too much

Then there’s some sadness over the signets that I don’t have an opinion on either

All in all, I like the spectral skills lasting longer, that’s pretty nice. Especially now since the new SoS grants swiftness and spectral walk grants swiftness so now I have infinite swiftness

TL;DR, I’m satisfied with this latest patch. They made the 25% reduction baseline, so that’s neat. Now I can concentrate on doing what I’ve been looking forward to this whole time: watching the 30+ hour WoodenPotatoes video about every pixel of the expanded map

Leave your thoughts below. I don’t pretend to be professional so maybe I’m being naive and stupid. Either way, it’s always nice to have a second opinion right?

Vital Persistence nerf pt. 2

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Posted by: Tiresias.6473

Tiresias.6473

I’m not satisfied.

Given the state of the Reaper Shroud builds, or even Reaper builds in general (even glass condi), any level of nerf is both unnecessary and confusing.

The base level of decay could be set to 2% per second, or 50% of the original baseline, and the cooldown of Shroud could be set to 7s — leaving all of the other recent changes in place — and Shroud builds would still dramatically underperform. It would be a small buff to Necromancers across-the-board, but I’d argue that the class could use it.

Alternately, and perhaps even more advisedly, they could return the 50% decay reduction back to Vital Persistence and 7s Shroud cooldown to Speed of Shadows, thereby making the Soul Reaping traitline desirable again.

Necromancers already struggle to present a coherent argument to play the class over pretty much any of the others in the game. The last thing the class needs is nerfs that target the one and only thing that the class has going for it: the ability to absorb damage using Shroud.

Main character: Winter Harvest (Necromancer)
[BICE] Black Ice / Maguuma Server

Vital Persistence nerf pt. 2

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Posted by: KrHome.1920

KrHome.1920

The base level of decay could be set to 2% per second, or 50% of the original baseline, and the cooldown of Shroud could be set to 7s — leaving all of the other recent changes in place — and Shroud builds would still dramatically underperform. It would be a small buff to Necromancers across-the-board, but I’d argue that the class could use it.

2% / 7s as baseline would result in broken/overpowered Procmancer builds – especially condition based Spite/Curses/Reaper builds would become insanely OP.

The patch-changes are okay now as Necro/Reaper got a lot more build diversity because of the 3% baseline degeneration without us having to fear big nerfs in future balance patches.

Finally I am really happy at the end of the day!

Vital Persistence nerf pt. 2

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Posted by: Brokensunday.4098

Brokensunday.4098

The base level of decay could be set to 2% per second, or 50% of the original baseline, and the cooldown of Shroud could be set to 7s — leaving all of the other recent changes in place — and Shroud builds would still dramatically underperform. It would be a small buff to Necromancers across-the-board, but I’d argue that the class could use it.

2% / 7s as baseline would result in broken/overpowered Procmancer builds – especially condition based Spite/Curses/Reaper builds would become insanely OP.

The patch-changes are okay now as Necro/Reaper got a lot more build diversity because of the 3% baseline degeneration without us having to fear big nerfs in future balance patches.

Finally I am really happy at the end of the day!

Agree even if i have to eait 3 more secs and have to modify my build im ok now we can hace more build diversity

Vital Persistence nerf pt. 2

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Posted by: Lordrosicky.5813

Lordrosicky.5813

It should have been made 33% or 50%. 25% is still too low so this change still hurts a lot when they didnt buff all the other traits that depended on VP

They took away $100 from us and then gave us back $50 and acted like it was a great thing to do.

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.

Vital Persistence nerf pt. 2

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Posted by: Ramoth.9064

Ramoth.9064

It should have been made 33% or 50%. 25% is still too low so this change still hurts a lot when they didnt buff all the other traits that depended on VP

They took away $100 from us and then gave us back $50 and acted like it was a great thing to do.

33% gives you 3.5 extra seconds in shroud compared to the 25% reduction they applied today. Really man?