Vital Persistence nerf pt. 2
I’m not satisfied.
Given the state of the Reaper Shroud builds, or even Reaper builds in general (even glass condi), any level of nerf is both unnecessary and confusing.
The base level of decay could be set to 2% per second, or 50% of the original baseline, and the cooldown of Shroud could be set to 7s — leaving all of the other recent changes in place — and Shroud builds would still dramatically underperform. It would be a small buff to Necromancers across-the-board, but I’d argue that the class could use it.
Alternately, and perhaps even more advisedly, they could return the 50% decay reduction back to Vital Persistence and 7s Shroud cooldown to Speed of Shadows, thereby making the Soul Reaping traitline desirable again.
Necromancers already struggle to present a coherent argument to play the class over pretty much any of the others in the game. The last thing the class needs is nerfs that target the one and only thing that the class has going for it: the ability to absorb damage using Shroud.
[BICE] Black Ice / Maguuma Server
The base level of decay could be set to 2% per second, or 50% of the original baseline, and the cooldown of Shroud could be set to 7s — leaving all of the other recent changes in place — and Shroud builds would still dramatically underperform. It would be a small buff to Necromancers across-the-board, but I’d argue that the class could use it.
2% / 7s as baseline would result in broken/overpowered Procmancer builds – especially condition based Spite/Curses/Reaper builds would become insanely OP.
The patch-changes are okay now as Necro/Reaper got a lot more build diversity because of the 3% baseline degeneration without us having to fear big nerfs in future balance patches.
Finally I am really happy at the end of the day!
The base level of decay could be set to 2% per second, or 50% of the original baseline, and the cooldown of Shroud could be set to 7s — leaving all of the other recent changes in place — and Shroud builds would still dramatically underperform. It would be a small buff to Necromancers across-the-board, but I’d argue that the class could use it.
2% / 7s as baseline would result in broken/overpowered Procmancer builds – especially condition based Spite/Curses/Reaper builds would become insanely OP.
The patch-changes are okay now as Necro/Reaper got a lot more build diversity because of the 3% baseline degeneration without us having to fear big nerfs in future balance patches.
Finally I am really happy at the end of the day!
Agree even if i have to eait 3 more secs and have to modify my build im ok now we can hace more build diversity
It should have been made 33% or 50%. 25% is still too low so this change still hurts a lot when they didnt buff all the other traits that depended on VP
They took away $100 from us and then gave us back $50 and acted like it was a great thing to do.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
It should have been made 33% or 50%. 25% is still too low so this change still hurts a lot when they didnt buff all the other traits that depended on VP
They took away $100 from us and then gave us back $50 and acted like it was a great thing to do.
33% gives you 3.5 extra seconds in shroud compared to the 25% reduction they applied today. Really man?