WTB condtition damage/vitality/toughness

WTB condtition damage/vitality/toughness

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Posted by: Ice Furl.4982

Ice Furl.4982

I would kill for gear with condition damage(main)/vitality/toughness stats for my necro. I really don’t see why it is not avalible yet since there is power/vitality/toughness gear in the game already (even though there is no craftable jewlery with those stats).
Anyway it is just a thought I wanted to get out there.

(edited by Ice Furl.4982)

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Posted by: Aga.8641

Aga.8641

….Do people have no idea about balance?

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Posted by: Ice Furl.4982

Ice Furl.4982

….Do people have no idea about balance?

like I said there already is a power/vitiality/toughness so there should also be one with condition damage

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Posted by: alanis.6094

alanis.6094

….Do people have no idea about balance?

like I said there already is a power/vitiality/toughness so there should also be one with condition damage

Power requires both precision and crit damage to boost its damage.

Condition Damage merely needs duration.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: Ice Furl.4982

Ice Furl.4982

power can be quite effective without criting, stacking might can also give a massive power boost and many eles build around high power and might with defensive gear. To lengthen condition durnation you need to go high in a certin traitline. They are just discriminating against cond dmg.

(edited by Ice Furl.4982)

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Posted by: alanis.6094

alanis.6094

power can be quite effective without criting, stacking might can also give a massive power boost and many eles build around high power and might with defensive gear. To lengthen condition durnation you need to go high in a certin traitline. They are just discriminating against cond dmg.

Might provides condition damage as well as power.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: Ice Furl.4982

Ice Furl.4982

power can be quite effective without criting, stacking might can also give a massive power boost and many eles build around high power and might with defensive gear. To lengthen condition durnation you need to go high in a certin traitline. They are just discriminating against cond dmg.

Might provides condition damage as well as power.

Ofcourse I know that, that was not the point. You said that power needs crit chance and damage to be viable but I was pointing out that there is no need to invest in other stats to put out hevy dmg with a power build, they can just as easaly go for more defense just like those who deal condition damgae.

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Posted by: alanis.6094

alanis.6094

power can be quite effective without criting, stacking might can also give a massive power boost and many eles build around high power and might with defensive gear. To lengthen condition durnation you need to go high in a certin traitline. They are just discriminating against cond dmg.

Might provides condition damage as well as power.

Ofcourse I know that, that was not the point. You said that power needs crit chance and damage to be viable but I was pointing out that there is no need to invest in other stats to put out hevy dmg with a power build, they can just as easaly go for more defense just like those who deal condition damgae.

Greatly disagree with the bolded portion.

I believe you’d do significantly more damage with purely +condition damage vs. purely +power.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: HiSaZuL.2843

HiSaZuL.2843

Fail to see how this even makes sense. In pvp with every class and their pet able to dispose of conditions faster then you can put them. Its not about duration. Its about how fast you can put new conditions. And for necro it means crit chance. Both from trait and earth sigils. I don’t care that BIP says it does 1trillion damage over 5 years. Chances are it wont last more then 5-10 seconds against a competent person. And in those 5-10 seconds its no different that bleed applied by waving your grandious scepter.
But yeah I don’t really understand why there isnt cond/tough/vit gear… Same as power, condition requires supplementary stats to actually be effective. It varies from class to class but its almost always the case. Mesmers being the odd ball somewhat.

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Posted by: Ascii.9726

Ascii.9726

1) Roll an Archer.
2) Buy Condition Damage, Toughness, Vitality full armour & jewel set.
3) Spec pure tank.
4) Keep perma-25 stack bleed on enemy whilst trolling in 25k health and 3k toughness.
5) ??
6) Profit.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

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Posted by: Knote.2904

Knote.2904

I don’t see how it’d be broken.

Healing/Tough/Condition would technically be better since the idea of a tanky Condition build would be to last a long time. And healing power does a better job at that combined with toughness.

Hell that’s generally how my ele bunker/condition hybrids roled in beta.

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Posted by: Xom.9264

Xom.9264

Funny. If anything conditions need a boost.

Why have we accepted that its normal to bring 1 or 2 stun breaks for utility to have a hope? Yet people get away with zero condition removal skills… some top spvp and tpvp class builds have no utility slots used for condition removals. Yet other class bars like eles have to use 3 stun breaks as utilities else get dropped in a super burst in a few seconds lol.

Conditions are second fiddle by a long shot to direct damage… they are also easy to remove every class can build to remove them easy can even 100% shut down condition classes if they want, but people dont even come close to building that way because conditions damage is not danger.

Yet +cond+vit+toughness would be OP lol right.

+condition duration does not kill a player in 2 seconds it adds to steady dps and if people actually needed to use condition removals it could be removed before the + duration even did anything.

I lay down a 10 second bleed I have +100% duration so the bleed would last 20 seconds…. the extra duration does nothing if removed.

The shamans amulet does the same thing anyway so no idea what you people are talking about it would OP.

Xomox ~Human Necro/Engineer ET

(edited by Xom.9264)

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Posted by: digiowl.9620

digiowl.9620

1) Roll an Archer.
2) Buy Condition Damage, Toughness, Vitality full armour & jewel set.
3) Spec pure tank.
4) Keep perma-25 stack bleed on enemy whilst trolling in 25k health and 3k toughness.
5) ??
6) Profit.

Remind me again what the Necro is supposed to do in this game…

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Posted by: Aziff.3248

Aziff.3248

Just give us prec/tougness/condition damage jewerly and I’ll be in heaven.

+1600 hours played as Asura Necromancer | Miniature Collector
Pain Killer [pK] | Blacktide EU | PVE: Corruptionmancer | PVP: Support Wellmancer

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Posted by: sorrow.2364

sorrow.2364

Just give us prec/tougness/condition damage jewerly and I’ll be in heaven.

True.
I feel that having that jewel in PvP but not in PvE is a kind of bad joke.

Anyway, remember that Critical Damage+Precision > Power in any situation. You can deal pretty decent damage without that much power.

On the other hand, Condition Damage doesn’t need precision to deal decent damage.
So, Condition Damage + Vitality + Toughness would be hell unbalanced.

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Posted by: digiowl.9620

digiowl.9620

When single direct damage attacks can land in the neighborhood of 15k, i am not so sure. A landed condition is potential damage, not realized damage like a direct damage blow is. To get 15k out of a bleed stack it would need to run for several seconds.

Also remember that condition damage do not translate 1:1 into actual damage done. Bleed get only 5% of condition damage as a increase, or about 5 for every 100 (exotic gear tops out at about 101 pr item so a full set of 6 would give about 30 extra damage). Fire and poison do not stack in intensity, and while confusion is 3 times as effective as bleed in PVE, it gets cut in half in PVP.

Never mind that direct damage increases for each extra toon, while conditions top out once the stacks are filled.

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Posted by: Derk.3189

Derk.3189

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Posted by: Overkillengine.6084

Overkillengine.6084

When single direct damage attacks can land in the neighborhood of 15k, i am not so sure. A landed condition is potential damage, not realized damage like a direct damage blow is. To get 15k out of a bleed stack it would need to run for several seconds.

Also remember that condition damage do not translate 1:1 into actual damage done. Bleed get only 5% of condition damage as a increase, or about 5 for every 100 (exotic gear tops out at about 101 pr item so a full set of 6 would give about 30 extra damage). Fire and poison do not stack in intensity, and while confusion is 3 times as effective as bleed in PVE, it gets cut in half in PVP.

Never mind that direct damage increases for each extra toon, while conditions top out once the stacks are filled.

This. Condition damage has a hellacious amount of limiters present in the game compared to regular damage. Condition gear is cheap on the TP for a reason.

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Posted by: Ice Furl.4982

Ice Furl.4982

Nice this will make my necro a little stronger

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Posted by: digiowl.9620

digiowl.9620

so 104 condition damage, 69 toughness, 51 vitality and 18 precision.

Could help a bit i guess. Can we wear two of those?

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Posted by: Arvid.3829

Arvid.3829

There is also Apothercary’s gear now (healing power/toughness/condition damage)… seems somewhat similar.

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Posted by: digiowl.9620

digiowl.9620

So that’s what they were. I noticed a link to GW2guru over on reddit, but the links there were messed up (scepters and such linking to swords and hammers).

Should make for a nice change i guess. Do dagger #2 actually scale with healing power, btw?

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Posted by: alanis.6094

alanis.6094

So that’s what they were. I noticed a link to GW2guru over on reddit, but the links there were messed up (scepters and such linking to swords and hammers).

Should make for a nice change i guess. Do dagger #2 actually scale with healing power, btw?

Yes, dagger #2 scales with healing power.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

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Posted by: Arvid.3829

Arvid.3829

So that’s what they were. I noticed a link to GW2guru over on reddit, but the links there were messed up (scepters and such linking to swords and hammers).

You try and sort through this

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Posted by: digiowl.9620

digiowl.9620

yeiks… (15 characters length, eh?)