Wail of Doom...

Wail of Doom...

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Posted by: CMstorm.8679

CMstorm.8679

currently: Screech a wail of doom in a cone pattern, dazing foes.
2 second daze, 600 range, unblockable.

What I was thinking is if it were actually a bit more AoE, kinda like hammer shock. because isn’t Wail of Doom more of a single target skill, despite the description? i haven’t noticed if it actually does AoE…

Do you like it how it currently is? or would it be better if it had a bigger radius/cone and removed the unblockable OR if it inflicted vulnerability, weakness and confusion?

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Posted by: Kahrgan.7401

Kahrgan.7401

The only thing it needs, is to be a blast finisher.

Don’t call anyone out on their BS, that’s an infraction and a deleted post. —Anet.

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Posted by: flow.6043

flow.6043

It hits up to 5 targets.
An unblockable daze is priceless, but if you want to buff the cone angle or add conditions to that, I’ll take it

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Posted by: CMstorm.8679

CMstorm.8679

It hits up to 5 targets.
An unblockable daze is priceless, but if you want to buff the cone angle or add conditions to that, I’ll take it

I don’t want it to have all of that, that’s just crazy talk :P. maybe it was misleading what I said.
If the unblockable was removed from it and added those conditions, just to fit the title/description of “Wail of Doom.”

or just have the cone angle buffed

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Posted by: Bhawb.7408

Bhawb.7408

Its fine as is. It is AoE, although they need to be fairly clumped up to hit many, and it is an unblockable 2s daze.

No need to completely change it. The only thing I would do is slightly increase the cone angle.

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Posted by: CMstorm.8679

CMstorm.8679

alright. its settled then

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Posted by: Muchacho.2390

Muchacho.2390

Its fine as is. It is AoE, although they need to be fairly clumped up to hit many, and it is an unblockable 2s daze.

No need to completely change it. The only thing I would do is slightly increase the cone angle.

This

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

Blast finisher please.
There are 3 warhorn users in the game so far. Take a guess which one of them has no blast finisher on theirs!

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Posted by: Stx.4857

Stx.4857

I wish it was instant cast. You have to be very fast in order to actually react to someone casting an ability and then successfully stop them with horn daze. Since it has a long cooldown, I think it should be instant, then it could be a true interrupt. Make it single target for all I care.

I usually take horn due to how amazing Locust swarm is for Lifeforce and damage, the daze is just kind of there.

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Posted by: CMstorm.8679

CMstorm.8679

I wish it was instant cast. You have to be very fast in order to actually react to someone casting an ability and then successfully stop them with horn daze. Since it has a long cooldown, I think it should be instant, then it could be a true interrupt. Make it single target for all I care.

I usually take horn due to how amazing Locust swarm is for Lifeforce and damage, the daze is just kind of there.

i kinda agree with u there. Warhorn is usually for the locust swarm and maybe the daze to buy urself a couple seconds or 3 if traited

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Posted by: Bhawb.7408

Bhawb.7408

The daze is one of the best 1v1 tools we have, because it will completely negate someone’s block (including guardian shelter). It also has an equal or shorter CD than all the block skills that it will negate, and the 2s of daze makes it really easy to chain more CC right after.

This skill isn’t weak, it just needs tiny buffs (mainly to cone angle/tracking) to make it more reliable.

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Posted by: Falcon.8713

Falcon.8713

Its fine as is. It is AoE, although they need to be fairly clumped up to hit many, and it is an unblockable 2s daze.

No need to completely change it. The only thing I would do is slightly increase the cone angle.

Sorry that I drop in, but I have to say the daze application can bugg sometimes.. I often experience this in fractals dredge where I want to daze a beautiful straight line of moles, I see the ‘sonic wave’ get to them + they’re almost stacked on eachother but still only 1 mole gets dazed :/
+1 on the cone angle upgrade

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

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Posted by: rogerwilko.6895

rogerwilko.6895

True, the cone angle is dodgy. IMO.

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Posted by: Tongku.5326

Tongku.5326

The only thing it needs, is to be a blast finisher.

^^ This
I would also reduce the CD on it a little bit. Not too much because then it would be OP when traited, but just enough to be more effective.

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