Wail of doom

Wail of doom

in Necromancer

Posted by: Rannulf.9417

Rannulf.9417

Would rune of the mesmer and sigil of paralyzation work with it, i mean increase it’s duration?

I’m just curious, i’m trying out axe/warhorn necro and wanted to know if they will work on wail of doom.

I posted this on reddit and no one has an answer.

Wail of doom

in Necromancer

Posted by: kailin.4905

kailin.4905

I know mesmer rune does. I have not personally tested the sigil.

Wail of doom

in Necromancer

Posted by: Fynd.4890

Fynd.4890

Would rune of the mesmer and sigil of paralyzation work with it, i mean increase it’s duration?

I’m just curious, i’m trying out axe/warhorn necro and wanted to know if they will work on wail of doom.

I posted this on reddit and no one has an answer.

  • Rune of the Mesmer 6-piece does increases Wail of Doom daze duration.
  • Sigil of Paralyzation has no effect on daze duration, it strictly affects stun duration.

Wail of doom

in Necromancer

Posted by: LastDarkness.7390

LastDarkness.7390

Rune of the Mesmer 6th Point adds +33% Duration, Each point of the Spite Trait Tree adds +1% Duration and the food http://wiki.guildwars2.com/wiki/Rare_Veggie_Pizza adds +40% duration, Banshee’s Wail trait adds a unknown amount to the duration(Possibly 20%).

So 33+30+40 = 103% Duration + Banshees Wail if you have it traited for around 4 Seconds of Daze. (You also get at least +70% Fear Duration too unless thats traited for +50% then thats +130% Fear duration)

no wonder Dagger/Horn are the preferred crowd control weapons in pvp.

Wail of doom

in Necromancer

Posted by: Fynd.4890

Fynd.4890

Rune of the Mesmer 6th Point adds +33% Duration, Each point of the Spite Trait Tree adds +1% Duration and the food http://wiki.guildwars2.com/wiki/Rare_Veggie_Pizza adds +40% duration, Banshee’s Wail trait adds a unknown amount to the duration(Possibly 20%).

So 33+30+40 = 103% Duration + Banshees Wail if you have it traited for around 4 Seconds of Daze. (You also get at least +70% Fear Duration too unless thats traited for +50% then thats +130% Fear duration)

no wonder Dagger/Horn are the preferred crowd control weapons in pvp.

Daze is a control effect, not a condition – condition duration has no effect on it.

Fear, however, is classified as a condition and is affected by condition duration.

(edited by Fynd.4890)

Wail of doom

in Necromancer

Posted by: War Mourner.5168

War Mourner.5168

Rune of the Mesmer 6th Point adds +33% Duration, Each point of the Spite Trait Tree adds +1% Duration and the food http://wiki.guildwars2.com/wiki/Rare_Veggie_Pizza adds +40% duration, Banshee’s Wail trait adds a unknown amount to the duration(Possibly 20%).

So 33+30+40 = 103% Duration + Banshees Wail if you have it traited for around 4 Seconds of Daze. (You also get at least +70% Fear Duration too unless thats traited for +50% then thats +130% Fear duration)

no wonder Dagger/Horn are the preferred crowd control weapons in pvp.

Banshee’s wail increased the daze to 3 seconds, mesmer runes on top of that make it a delicious 4 seconds.