Wanna Try Somethin'? (PvP)
One question, does Signet of Vampirisme(active) works with Life Siphon’s pulses?
Hemophilia on a build not using bleeds, ofc!
This is the build that’s worth trying nowdays:
Adam first: Not sure. it’s not ideal to go into DS after activating the signet. The ideal way to act after signet of vampirism is to get the enemy immobilized and drop the well on em – also, have the dagger equipped (or switch to it for the might
)
Now Luke: Bleeds activate on critical hits, and death shroud 2. Since the dagger has the fastest attack speed, chances of getting bleeds are very high (you also get enfeebling blood as your #5). Rendering claws, life siphon, and other pulsing attacks also have good chances of inflicting bleeds. That being said, the idea of the build isn’t revolving around bleeds, rather the idea is to do high damage and leave the retreating enemy STILL taking damage (for example when thieves/mesmers hide in stealth). This build has the luxury of very dominating close-quarters-combat.
by the way, is ofc = outta f-in control? .. is that good? Lastly, that link didn’t have any build on it.
Ok, lets define that I’m not so much present on forums, but i’m not a complete noob.
The bleeds you proc aren’t enough of a reason to bring traits and buffs prolonging the bleed duration. The more, check the tooltips, with your current Condition damage your bleeds wil deal ….95 damages? Really?
That trait is meant to be for Condition damage users not power builds.
2 points into Curse become useless by the moment you can pretty much get more from other trinkets without putting any points into curse.
I don’t know what would you dominate, but surely bringing Signet of Vampire around is going to close the quarters just for you.
Take Consume Conditions, that Signet is the worst skill Necromancer has.
“OFC” stands for “OF Course”, generic online slang.
1. First off, Hemophilia gives you literally 47.5 damage more from a single second bleed on Dark Path every 15 seconds and a little more on Enfeebling. It does not even affect Barbed Precision. See for yourself. So your “bleeding” isn’t there, swap trait.
2. You take ritual mastery but you have only one well with already low cooldown without traiting. 4 points for 7 sec CD cut on a single skill which isn’t even ground-targeted since you don’t have Focused Rituals. Off to go
3. You want mightstacking but you don’t take Reaper’s Might. You take II in SR without NtD so I assume you want to stay in DS for a little bit longer. Even if you don’t, why not take other signets and reach good amount of might or take BiP and then burst with Immobilize+buffed well?
4. You take another CDR for a single utility, Spectral Grasp and it cuts 6 seconds on cooldown. Really worth it?
5. With Plague Signet you’ll get many conditions from your allies, but you have too little Condition removals for PvP with it. It’s also negated by LoS and bugs out frequently.
6. Signet of Vampirism is our worst healing skill and totally losts whole purpose in tpvp. We’re strong in tpvp condition meta because we have literally the counter to the whole meta as a very good healing skill – CC.
7. You have no mobility whatsoever. It means that you’re close or mid bunker with zerker amulet, support signet and one reliable source of condition removal.
I think it’s enough.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Mk, defense time. The purpose of the bleeds is to have continual damage, small as it may be, but all my hits hit HARD. So the strategy is to hit hard, get the enemy to retreat and condition cleanse – I have 3 chills that will also really mess with the enemy’s CD’s, so the idea is to throw them off their typical strategy, and most builds these days don’t have enough diversity to play in any other style other than offense. My defense is my offense, and my offense is my defense.
CD reductions on my well and spectral grasp are VERY much worth it. I have 2 condi cleanses which is all I need because one has a range of 1200 and activates immediately n the target just needs to be in my los. < after activating also, I’ll be getting might and 7% more condition+base damage. What the calculator isn’t showing is my condition damage after the might has been stacked.
This isn’t a DS build, but I’m utilizing it’s survival ability whenever I get hit too hard and need to survive bursts of damage. Also, I disagree with you Rym on signet of vampirism, many people have trouble realizing how much of a damage spike that gives me – along with might + extra life siphoning. Also life blast on its own is too slow, its nice for throwing a slow but heavy punch, but aside from that, death shroud is mainly for conditions and survival.
This isn’t the best roaming build, yes, however the teleport from DS is often a very good go-to for runners, and spectral grasp catches many off guard if used skillfully. (spinal shivers is another good option as well). Patience is required when running around solo.
As for plague signet, most fights I get into are 1v1 or 2v2’s, and the condition drawing doesn’t pull that many conditions (not enough to be a problem); Its a great, instant-activated skill that’ll spit on anyone dropping a bunch of conditions. (its quite hilarious when fighting Hambow wars, and condi-rangers, and shatter mesmers).
I can’t emphasize it enough, that death shroud is mainly used for survival and dropping more conditions to keep the enemy concerned about their health bar instead of mine.
Tbh, Well of Power is much better against Hambows or power Mesmers. In first case, standing in their fire field within WoP range gives you constant Aegis, mitigating 100% of their damage for 5 seconds. In second case, you cleanse vulnerability stacking, which is a big part of mesmer’s burst and get the protection istead, essentialy cutting mesmer’s burst in half if not more.
It’s also an eventual group cleansing utility, prevents from CC chain (short stability) so popular for Warriors who learn how to count (1,2,3,4,5).
If you check my post history back to February I believe or just search the forum for topic “Natchniony PvP [something, I don’t remember]” you’ll see my tpvp barbarian build using the Plague Signet in the first version.
As I progressed with it, I learned about bugging Signet’s active which hits even worse than Corrupt Boon. Sure, it can put some good pressure, but overall WoP wins every time for me.
For the rest, I won’t argue. You have your rights, it’s your build, I’ve just mentioned my points.
Quick Edit: % damage increase effects doesn’t affect Condition damage. The only exception is Sigil of Bursting
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
Well of power is good, but still slow (imo), yeah I take more damage by letting vulnerability stack on me before using plague signet, but that’s exactly what lures people to getting closer; and when the time is right, bam(plague signet), suddenly they’re taking more damage than I am and I can DS fear, pop my heal, and continue fighting as necessary – but now with much more damage goin out, which more often than not surprises the opponent.
Deathly swarm is also a perfect condition cleanse+transfer because the blind gives me just enough time to heal, and most of the time I save the golem charge for the right moment (or it can be used defensively to throw off a combo).
I like well of power, but it’s just too defensive and it gives the enemy too much time to think. << nothing is more gratifying than taking all those condis from hambow and then throwin it right back onto em. At that point, I can go on the offense immediately rather than after the pulses of WoP cleanse my conditions. —- I like to think this build is more interactive and responsive than other necro builds.
Side note: I love corrupt boon, but I just don’t have room for it, and I like my CD’s being short for good consistency of my ability to act+react.
And might does increase condition damage.. 3 stacks of might (when activating signet) gives +105 condition damage.
