Waow! Such trait changes!
I’ll chime in with what I said in another thread:
Vital Persistence and Speed of Shadows….why
Vital Persistence just didn’t have anything to compete with, it wasn’t “too strong”, the other 2 options are just too situational or just complete garbage….so there was only 1 option to take honestly.
Speed of Shadows is nice for swiftness since we don’t really have great mobility, but the loss of 20% shroud recharge really make it feel awful, now rotations are even slower and there is less reactionary play when swapping between shroud and weapons.
Maybe the balance team just plays insanely casually and think these are great changes, but to people who actually have mechanical skill and can weave these traits into their playstyle, this is gutting.
Even more gutting to a class that doesn’t have a place in the game anyways.
It’s pretty clear that they just want to make everybody run scourge. I have always liked being the damage output of a party, so running scourge is not gonna be as fun
And that’s what games are supposed to be about. Having fun.
The biggest cancer I can find with these changes and the upcoming scourge is that you can make signet of spite inflict 9 conditions. Kappa