War > Necro > ?

War > Necro > ?

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Posted by: TheDevice.2751

TheDevice.2751

I’ve asked this before in a thread somewhere. But I’d like somebody to tell me who the necro’s counter? What profession is the weakest and most helpless against a necro?

I realize this profession system is rock/paper/scissors (warriors being an hyper-counter against necros) but am still trying to figure out which profession the dev’s are fashioning to be extremely vulnerable vs necro’s.

Anyone?

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Posted by: Fungalfoot.7213

Fungalfoot.7213

Anybody who has poor access to cleansing and can’t press a button to make themselves invulnerable to conditions.

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Posted by: Stx.4857

Stx.4857

If you are talking about condition Necro’s, we counter Guardian’s and Mesmer’s pretty well.

They are trying to change that though.

2x 80 Necro, 80 Ranger, 80 Thief

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Pretty soon, thieves. Everyone will counter thieves.
Then thieves might actually get some skill instead of hiding behind perma-stealth/evade and laughing at the “noobs.”

To be fair, I have had fights against skilled thieves before. They were tough fights and it was clear that either one of us could have won if the other made a mistake. Frequently, I was the one that made the mistake.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

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Posted by: Vex.7486

Vex.7486

I find that Guardians & Elementalist’s are juicy targets. So many boons to destroy

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Posted by: MethaneGas.8357

MethaneGas.8357

Wait what? How is a warrior a counter to a Necro? O.o Warriors are one of my favorite to kill, as long as they aren’t ultra crowd-control oriented. They can be hard to kill, but are in no way an “absolute” counter xD
Also, there are many different warrior builds, each good at a different thing.

A necro is pretty strong vs. :

- Mesmers
For example: If you use warhorn, you can pop skill #5 and go into death shroud. All the illusions will feed your life force and you will be able to tank a lot of burst. However, condi mesmers are more of a problem if you don’t have adequate cleanse/transfer (for example, if you take warhorn, which doesn’t have cleanse).

-Guardians: Corrupt boon and voila, they will evaporate into thin air. Not really, but yeah. There’s nothing sweeter than a nicely landed corrupt boon. Granted, they can convert all condis after Corrupt boon into a boon again, if they take that utility skill, but if you can bait them to use it early, you are in luck.

- Elementalists: Elementalists are similar to a guardian in a way that they are boon machines. Corrupting Armor of Earth is… nice (just ask an ele). Not only do you remove stability, but it turns into a fear. At that point, they will have to use their heal, which will most likely be the channeled one, which you can promptly fear again.

I know some of these are over-simplifications of actual situations, but Necros are very good vs. those classes. (any class that uses boons is in danger :P )

Necro, Ele, Mesmer, Guardian and Warrior, DR[OHai]
YouTube Channel

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Posted by: Andele.1306

Andele.1306

There is no such thing as a profession counter, there are build counters, but no plain profession counters.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Nagato no Kami.4980

Nagato no Kami.4980

Like everyone says, guardians are pretty squishy… if you run Corrupt Boon. For me, the majority of dagger 2 spamming thieves are the best. Between marks and DS, they die pretty quickly. But, as Drarnor said, the good ones can be very tough.

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Posted by: Nemesis.8593

Nemesis.8593

If you are talking about condition Necro’s, we counter Guardian’s and Mesmer’s pretty well.

They are trying to change that though.

We counter “BAD” guardians and mesmers…

Good bunker guardian can’t be killed by 1 player and mesmers can 1 shot necromancers with a combo that puts as in perma daze until 1 shoted (i know… since i invented it), or… the simple MOA + the combo.

PS: To answer your question, we don’t counter anything at the moment… some things we can’t kill alone, some things 1 shot us… but EVERYONE can escape us…

Nemesis Youtube channel - necromancer & mesmer tutorials, PvP and more…

Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.

(edited by Nemesis.8593)

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Posted by: TheDevice.2751

TheDevice.2751

ok im understanding the r/p/s a bit more now. Ele’s beat warriors np. Warriors beat necros’ np. So necros should be beating eles np for all their boons. But its yet to be noticable. And with their meta shifting on next patch im sure that diamond skin wtvr will be more viable but who knows.

Ele > war > necro > ele? maybe? XD

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Posted by: TheDevice.2751

TheDevice.2751

but in a closer look the R/P/S is more simply: Boons > CC > Boon stripping > Boons

I’m sure there’s a more elaborate chart at Anet HQ but that’s what i’m seeing.

This seems probably fairly obvious to most people XD but my defect is being under the impression professions were a bit more versatile than that. But seems a bit more simple. Sucks though to vs a war simply put.

See the downside to this method in THIS game is there’s no bans like there would be in other “pro” team pvp games. So getting stuck vs a bunch of wars when u have even 1 necro on ur team is just a nail in the coffin.

Moreso, this in fact will limit the team compositions very tightly finding only the most viable and even team compositions (unless you roll all warriors like i nthat one vid XD and trololol) But srslsy aside from any current stat mismanagement, It this is indeed their intention then I hope for the best but am a bit skeptical to say the least.

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Posted by: youlostthegame.8102

youlostthegame.8102

In the SPvP 1v1 server there isn’t anything that I think is OP really. Not that I win often but I put that down to me being less experienced that rank 50 players.

The easiest I’d say is Engineers, Warriors and Power Necromancers.

Edit: Last time I saw an ele with moa bird was when people were still saying “trolololol” lol (a long time ago).

(edited by youlostthegame.8102)

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Posted by: aspirine.6852

aspirine.6852

I find pistol confusing spamming thieves more than a bit annoying. And a good D/D ele with all their cleansing and mobility.

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Posted by: Avigrus.2871

Avigrus.2871

Mesmers do my head in.

Nothing to do with the class being OP it’s just so kitten confusing… even after playing since beta they still confuse me so much… i feel like ive taken the brown acid when fighting them.

Thieves on the other hand i don’t have an issue with on my zerker necro… lifeblast kills them pretty swiftly.

80 Necro (5), 80 Guard (4), 80 Mesmer (3)
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)

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Posted by: Forsaker.9213

Forsaker.9213

-vs guards , easy win condi necro can kill him pretty fast
-vs thiefs , the sword thief is kinda hard to kill , he can port do dmg port out and he gonna evade a lot of you hits
-vs dps ele just take the 1st burst on DS then condi spike and ele is dead , full bunker ele is hard to kill u need to time everything perfect
-vs wars i am using spectral walk + wurm and i win 90% 1v1 just becouse i can kite him a lot
-vs mesmers this is hard fight , u need to play realy agresive and dodge the burst , if u dont u are pretty much dead
-vs rangers hmm hard to say , i kill most of ranger , ofc the res spirit is realy anyoing but if u will be able to land every condi transfer on him its easy win
-vs necros is fun its all about who will lan thier transfers m always fighting necro try to dodge marks at start and leave DS fear to interupt his heal.
-vs engi , normal condi build on engi is realy easy to win , the problem is when they use the AR trai and are imiune to condis at 25% hp , u need to stack a lot of condis on him before 25% hp and fear him (they usaly dont run stunbreakers)

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Posted by: Rangerdeity.5847

Rangerdeity.5847

skill>build>warrior>everything else thats all there is too it

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Posted by: jalmari.3906

jalmari.3906

If you are talking about condition Necro’s, we counter Guardian’s and Mesmer’s pretty well.

They are trying to change that though.

We counter “BAD” guardians and mesmers…

Good bunker guardian can’t be killed by 1 player and mesmers can 1 shot necromancers with a combo that puts as in perma daze until 1 shoted (i know… since i invented it), or… the simple MOA + the combo.

PS: To answer your question, we don’t counter anything at the moment… some things we can’t kill alone, some things 1 shot us… but EVERYONE can escape us…

This.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

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Posted by: hackks.3687

hackks.3687

This profession system is not R/P/S. The build mechanics have a great deal of R/P/S to them, but still there are no 100% hard counters as long as you can recognize strengths and weaknesses and game plan accordingly. Some matchups will always be harder than others, but I’ve never found one I simply couldn’t win through outplaying my opponent.

Hackkz/Riggamaroll
I’ve stayed at this party entirely too long

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Posted by: Lightsbane.9012

Lightsbane.9012

This profession system is not R/P/S. The build mechanics have a great deal of R/P/S to them, but still there are no 100% hard counters as long as you can recognize strengths and weaknesses and game plan accordingly. Some matchups will always be harder than others, but I’ve never found one I simply couldn’t win through outplaying my opponent.

i have. it’s called perplexity try hards.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Anchoku.8142

Anchoku.8142

This whole thread is mis-named. All the jobs are supposed to be configurable to any role.

Necromancer’s problems in balance stem from the fact it was designed for sustained conditions – one role – while every other job was supposed to be configurable for a condition role, too.

Making different professions play the same but be unique must be crazy-difficult.

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Posted by: flow.6043

flow.6043

Haha. Nemesis, round 2?

I’ll just say this, it depends on the build. And yes, some builds don’t counter anything, but others do… even if the opponent is a super skilled bunker guardian. And not every necro build gets one-shot by your mesmer build.

Oh btw, this is also true for warrior>necro. This doesn’t apply to all necro builds.

(edited by flow.6043)

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Posted by: nekretaal.6485

nekretaal.6485

Necromancer can’t beat anybody played right. Anybody else (everybody else has better in combat mobility) can reset the fight and then kill the necromancer while the necromancer is waiting on cooldowns.

Only the fact that every sPvP map is point capture saves the necromancer from uselessness.

Plus, this isn’t a 1v1 game. There is supposed to be teamwork. Other than epidemic spreading, there is little support from the necromancer and the bigger the fight, the worse the necromancer is.

Only the fact that Necromancer can hit siege from behind walls saves the necromancer in wvw.

#24 leaderboard rank North America.

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Posted by: Draehl.2681

Draehl.2681

I love fighting Warriors. Why? Because they’re the only class that will reliably actually fight you. Everyone else attempts to run if they’re not outnumbering you at least 3:1, and if they fight you and start losing they run. I love the moment when I lock gazes with the Warrior and you charge at each other. Winner lives. Loses dies. Warriors tends to have an honor about them in this regard.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I love fighting Warriors. Why? Because they’re the only class that will reliably actually fight you. Everyone else attempts to run if they’re not outnumbering you at least 3:1, and if they fight you and start losing they run. I love the moment when I lock gazes with the Warrior and you charge at each other. Winner lives. Loses dies. Warriors tends to have an honor about them in this regard.

More along the lines of overconfidence, really. They know they’re overpowered, but overestimate by how much. Overconfidence has led to many a defeat by every profession and build.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Shirk.6421

Shirk.6421

Well, BM/Spirit Rangers are also kinda free food.

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Posted by: Rangerdeity.5847

Rangerdeity.5847

i am going to look at this from a WvW perspective only since that is the only game mode i care for. minion master necros are countered by everything even mobs counter your kitten reroll. conditions we counter thiefs ele and rangers but are countered by mesmer warrior and guardian. well necro that focus on power and crits counter guardians and warriors and are the most effective way to break an enemy zerg formation but they are squishy enough that thiefs can assassinate them mesmers laugh at them and rangers take pot shots as usual ( a good axe or gs ranger can smash your face in if they can get close to you tho) i personally am partial to the well necro because even tho it has the most weaknesses and the least survivability i notice my zerg does a lot lot better if i can well smash the enemy front lines and follow up with axe/dagger and dagger/warhorn aoe skills i just cant roam but atleast guardians and warriors dont simply remove my damage by using condition removing skills. honestly those are the two classes we need to focus the most on because nobody else other than the rare master d/d ele can take them out the way we can

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Posted by: Stillmoon.6894

Stillmoon.6894

anything too slow to run or too stupid to fight you head on. enough say.

yeah right warrior roll eyes, i never fight a warrior that can actually can kill me without running away half a mile

most people wont fight me 1 on 1 (even thief) because people don’t know how to fight reliably alone again.
i have no respect for thief, their exploitation of their skill and traits is just disgusting and a net refuse to amend that simply because a lot of people will stop playing if they make changes to that and it is a design flaw in the 1st place. (people only want to play op class. you don’t need any skill to play thief imo even heartseeker spam is already deadly enough)
and if you say necromancer is useless in big battle, i suggest you think again. the epidemic is a game breaker and people rarely care about condition until they bleed too much and die. life syphon + torment deal large amount of damage even if i am condition spec and don’t left the godly plague (i am the plague of death, FEAR ME!!)

the problem is once again……. necro cant give chase or run away efficiently and they don’t plan change that anytime soon (it is disgusting to see people charge at you only to see them running away and come back with zergs)

“Dream and hope sundered my world, it will no longer wreak such sorrow”

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Posted by: Raven.9603

Raven.9603

ok im understanding the r/p/s a bit more now. Ele’s beat warriors np. Warriors beat necros’ np. So necros should be beating eles np for all their boons. But its yet to be noticable. And with their meta shifting on next patch im sure that diamond skin wtvr will be more viable but who knows.

Ele > war > necro > ele? maybe? XD

No, you still dont understand. there is no rock paper scissors. Builds counter specific builds.

For example, there are currently no ele builds that counter warrior the Healing Signet warrior; staff eles dont have the abilities required to win 1v1, d/d eles are generally forced to bunker so unless they can buy a hugely time and cost prohibitive set (celestial), they wont be doing enough damage to out dps the signet (eles who can afford it have a chance). S/d ele’s might have the damage, but are far easier to hit. The ele also lacks the huge stability uptime needed to counter Hammer, even if taking rock solid and armor of earth. With upcoming vigor nerf, they wont even be able to dodge much.

But put them against a warrior without healing signet and hammer, and its a much better fight (protip: those warriors dont exist).

Likewise, Necro > All classes that dont dedicate large portions of their build to specifically countering the over the top level of necro condi spam atm. A ranger who takes all the condi cleansing abilities will likely stomp a necro, one who takes none is free kill. A warrior who takes lemongrass, melandrus, dogged march and beserker stance will likely stomp a necro, one who takes none is free kill.

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds