Warhorn #5 improve

Warhorn #5 improve

in Necromancer

Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

Skill is great as it is, but one thing could be nice.

Look at Guardian Torch skill ( http://wiki.guildwars2.com/wiki/Zealot%27s_Flame -> http://wiki.guildwars2.com/wiki/Zealot%27s_Fire ) – it is set guard on fire (which burn close enemies, but not guardian) and on second tap guard gather this flame and throw like fireball.

Our warhorn is give us cloack of flies, which cripple enemies and give us swiftness and life force, looks like good enough (as it is), but what if add second skill? To send flies to enemy, cripple and enemies around him, but rip out swiftness from you.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

Warhorn #5 improve

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Posted by: Stx.4857

Stx.4857

Well that idea certainly fits the theme of Necro’s being slow but also being able to keep their targets from running.

But I do not see many Necro’s wanting to use that second ability. It would need like a 1 sec immobilize added to it to make it worth it.

2x 80 Necro, 80 Ranger, 80 Thief

Warhorn #5 improve

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Posted by: alanis.6094

alanis.6094

Warhorn #5 (and #4) are silly good for a powermancer with Banshee’s Wail.

Drusilla Ina Alanis
<The Undead Lords>
Since 1994 – undeadlords.net

Warhorn #5 improve

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Posted by: Dietzen.6127

Dietzen.6127

Though if you trait warhorn, #5 won’t proc during the last few 2-3 seconda.

Warhorn #5 improve

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Posted by: Nagato no Kami.4980

Nagato no Kami.4980

Well that idea certainly fits the theme of Necro’s being slow but also being able to keep their targets from running.

But I do not see many Necro’s wanting to use that second ability. It would need like a 1 sec immobilize added to it to make it worth it.

An immobilize would be a welcomed addition. That said, I don’t think I’d want it if it came with a tradeoff like a significant reduction in the time the swarm is up.