Was the Octo-patch a prelude to more?

Was the Octo-patch a prelude to more?

in Necromancer

Posted by: Anchoku.8142

Anchoku.8142

The October update seemed to target skills for nerfs that could be scaled beyond original intent in group play. Trait changes were largely absent, too.

Usually, we see more scattered skill changes and more trait reworks.

Do you think the changes were meant to set new profession baselines for a larger balance and, possibly, new elite lines?

(edited by Anchoku.8142)

Was the Octo-patch a prelude to more?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

If they need to nerf us/classes in general in order to not make the power creep from new elite specs too strong then they should look at their elite specs and realize they’re an unbalanced mess which instead needs to be reworked, simply put. I really hope this is not the case.

Larger balance is definitely needed and they’ll hopefully finally adress at least some of the issues necro is suffering from (hah, as if) but for now it’ll be some dark months for necros in PvE, again. I’m happy we’re moving away from the whole “jagged horror are a good amount of our dps” thing, but just gutting that skill without compensating us otherwise just hurts badly.

Was the Octo-patch a prelude to more?

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Posted by: The one to Rule.2593

The one to Rule.2593

don’t get your hopes up

Was the Octo-patch a prelude to more?

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Posted by: Cecilia.5179

Cecilia.5179

I think there might be more, but I’m not sure because this is profession balance, and we can only have a small handful of changes every 3 months, apparently.
I want more balance patches. I don’t play sPvP seasons, and the pace at which QoL for Necromancer changes, I’ll retired by the time we can see utility cooldowns in shroud.

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Was the Octo-patch a prelude to more?

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Posted by: NovaanVerdiano.6174

NovaanVerdiano.6174

I think there might be more, but I’m not sure because this is profession balance, and we can only have a small handful of changes every 3 months, apparently.
I want more balance patches. I don’t play sPvP seasons, and the pace at which QoL for Necromancer changes, I’ll retired by the time we can see utility cooldowns in shroud.

I’m not even sure why we only get balance patches every three months. Iirc it’s in order to not upset the sPvP-season balance? While I don’t play LoL or follow it in any way, I’ve been told by some friends that the guys at Riot really don’t give a kitten and even make changes during the middle of huge international tournaments which could potentially shift balance by quite a lot. So if that is the only reason Anet is keeping back, they should probably not be so afraid as it’d be fine.