Was there a change to AI target selection?
It’s always been like that, I wish they would change it as well. I know the bone fiend is high damage for a minion but every AI enemy seems to have an unnatural prejudice against him. Half my fights as a MM come down to knocking things off of the bone fiend until the enemy dies.
Hm… I never noticed it so much before, but oh well. So for healing them it’s really only staff, focus, and that trait for life transfer?
Maybe if I start following engineers around… their turret can heal my minions, and the minions can give the turrets some kind of lifespan by being more annoying to enemies.
Hm… I never noticed it so much before, but oh well. So for healing them it’s really only staff, focus, and that trait for life transfer?
Maybe if I start following engineers around… their turret can heal my minions, and the minions can give the turrets some kind of lifespan by being more annoying to enemies.
Focus does not heal minions because Focus adds a boon which minions don’t acquire. Only Staff 2 and aoe type heals affect your minions.
As to the Bone Fiend question, for as long as I have played the Necromancer, the bone fiend has tanked for me. I have rarely had an instance where he didn’t tank it. I wish he had the under the ground knockback that Ranger Pet Devourers had. I have found that if you begin the attack with using a minion utility to attack them or your hardest hitting attack first you can hold off from him getting focused.
However, the main reason he gets all the love is that he does a good amount of damage on a double hit, and is always the first minion to attack. He essentially knocks off the top 3 reasons you will end up face tanking. Low Health, Low Armor, good damage, attacks twice before anyone else does, and finally he sits at midrange. Remember Anet uses distance, health, armor, damage, and when you attack as the basis for threat. It’s why guardians can “tank” so effectively (low health, no range, decent damage).