We Need a True Condition Shroud/Elite

We Need a True Condition Shroud/Elite

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Posted by: DreamyLove.8947

DreamyLove.8947

like title say

[Plague]?! i don;t think this can call as cond or elite
shroud is power base


does anet can allow us use utility skills in shroud/Form/Plague like durid?

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Posted by: MeinUguu.8256

MeinUguu.8256

They need to just rework Shroud to change dependent on equipped weapons.

Scepter/Dagger gets more Conditions, Axe/Focus gets more damage and healing, etc etc.

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Posted by: Lahmia.2193

Lahmia.2193

Plague has its uses but sadly they are not for damage. It is a purely anti spike/tanking elite.

Personally I’d suggest they remake it into a better version of the human racial elite Reaper of Grenth.
Another suggestion people have been asking for is to give necros more reliance of aoe fields. Necros suffer from relatively poor condition dps because they do not rely on fields for damage, unlike other better dps professions (engineer and ranger). Grasping Dead and Enfeebling Blood are both great candidates for this change.

Surrender and serve me in life, or die and slave for me in death.

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Posted by: Silv.9207

Silv.9207

The Reaper Shroud is our best condition shroud, but it was mainly created for direct damage builds, but also have the only combo that grant us a decent amount of damage as a condition class (Rs5+Rs4), out of that a necromancer don’t have any real strong condition damage skill, combo or other. Condition weapons have weak skills to inflict conditions if compared to any other condition weapon, utilities don’t grant us any good condition damage and out elites are just bad if you want to inflict condition damage.
The necromancer is a “bad” condition damage class, it’s best role is to Manage conditions, not inflict them.
By stealing conditions from allies by plague signet and Unholy martyr you can then use your transfer skills to obtain condition damage from your enemy conditions, but you’re just bad to generate condition damage by yourself (expecially in areas like sPvP, wile in pve against a big boss is easier stack conditions and make combo, just because bosses don’t dodge, block, immune or clean your conditions). Anyther good thing as condi management is Epidemic, that grant to the necromancer a good dps, but this time is based on your allies conditions, spreading the conditions inflicted by yourself and (expecially) your allies, making they’re strength yours.
Then, there’s the boon corruption, but don’t work in PvE and don’t grant you any (decent) damage in PvP.

Basicly, the necromancer is a selfish condition management class that totally depend to enemies and allies conditions and boons to inflict damage and incapacitate the enemy, making it weaker and easier to kill.

That playstyle is what make me love the necromancer, but also his big weakness when you talk about DPS. By yourself you’ll never do a good dps, your only way to inflict any decent damage is transfer conditions obtained from enemies or allies.
That worked really good in sPvP during the condibunker meta, when a lot of classes used condi builds and had way lesser condi removal skills/traits in they’re builds, making us able to send back tons of conditions and kill the enemy with his power. Now in sPvP there’s only few classes that use conditions and even in that classes frequently is better the direct damage build and, talking about boons, a large amount of classes spam boons but no more rely on them to survive (like the cele ele did, for example) or burst you down, making our strategy weaker as ever.

A finally good condition weapon would be great, with also a real condition Shroud. ANet can change a little the Reaper to be more direct damage focused, but it already is because the chill damage got nerfed months ago, making it good only for RS4 as a condi user, and because have Stability. basicly the reaper is not our best condition choice but is our Only condition choice (the Death shroud is just bad in any way you look at it, unless for the ranged damage).

A way to finally get focused on Inflict condition damage more than Manage it would be really good.

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Posted by: Dadnir.5038

Dadnir.5038

Do we “need” a true condition shroud elite? No. A lot of us want one but we don’t need it.

What the necromancer need to be effective as a condi damage dealer is an utility skill or an elite skill that allow some condi burst. A strategic skill that overload the target with something like 15-20 bleed stacks for 5 seconds and a cool down ranging between 40 seconds and 60 seconds. Just that would be enough.

As for plague, it’s like lich form. It just need a rework to the ground. It need to get rid of the whole transformation thingy.

No core profession should be balanced around an optional elite specialization.

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Posted by: Ragion.2831

Ragion.2831

Yep, thats eactly what the game needs more condi.

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Posted by: Crinn.7864

Crinn.7864

I’m hoping the next elite will be a ranged condition shroud.

Sanity is for the weak minded.
YouTube

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Posted by: Silv.9207

Silv.9207

If we get the torch and the sand, we can be forced in a low range shroud. 600 range, i belive. We have a ranged shroud, a melee shroud, we lack a mid range shroud. Also, we don’t have a mid-range weapon and a torch mainhand can be a melee or a low range weapon (if we really take the torch).
Sands don’t fit the ranged role, but an AoE mid range role can be done quite well.

We can only wait and see what ANet chose for us.

More than that, i hope for a Rework on our mechanic. An extra, a different way to use the Life Force or anything else than another kitten shroud that will struck us in another F1 state where we obtain good skills but lose all our utility, heal and elite skills.
At last make it like the Glyphs of the Druid, that add something totally new changing between in or out of the shroud and can be used while in it.
A Shroud that work as an armor and power up out already existant weapon, utility, heal and elite skills while in use would be great, with some new kind of skill that obtain an incredible power up by this form.
But that’s ask too much from ANet, let’s wait for another Shroud without any defensive chance that make us killed easy as always.

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Posted by: Aeolus.3615

Aeolus.3615

They need to just rework Shroud to change dependent on equipped weapons.

Scepter/Dagger gets more Conditions, Axe/Focus gets more damage and healing, etc etc.

that would be interesting.
I can imagine the D/D necro XD in that form.

1st April joke, when gw2 receives a “balance” update.

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Posted by: Anchoku.8142

Anchoku.8142

Necromancer may well get torch. It is not used in game as much as many other weapons

If so, it seems likely to be a short range weapon like dagger and greatsword but that would also imply equivalent dps so keep your hopes up.

It may also be for main and off hands, if we are lucky.

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Posted by: KrHome.1920

KrHome.1920

Torch will not be mainhand. Why should it? That’s not how ANet works. Torch is an offhand weapon and will ever be.

Necro does NOT need a condi burst skill. Did you ever fight a condi reaper who does not just spam skills? You are overloaded with soft CC (chill, cripple and all your corrupted boons)… you can barely move while he puts condi after condi on you. Now give this mechanic a ranged condi burst… blatantly OP.

The class is designed this way. Do you remember ANets philosophy for reaper? It is slow but if it reaches you it is deadly. That’s why RS5+4 is the condi damage combo! It’s working as intended. If you play reaper your mechanic is to slow down your enemy and burst him with shroud combo when you come close. If you don’t like that, play another class.

(edited by KrHome.1920)

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Posted by: Silv.9207

Silv.9207

Rs5+4 combo is the easiest thing in the game to see and evade. Even just running away with swiftness.
Necromancer have SOFT CC, that make him underpowered compared to all the other classes that can spam stun, immobilize or simply don’t need any kind of CC to burst you down (also with conditions -> mesmer).
It’s true that the necromancer (even more with reaper) is designed to be a slow class that when hit can kill you, but basicly it don’t kill you because don’t hit you…
IF soul spiral hit you, with the common build plus 25 might, 25 stack of the condition sigil and the one that increase your condi damage by 6%, your poison inflict 9k damage in 4 seconds, plus more or less 8 bleed (not all the chill shot hit the enemy), that are 11k in 8 seconds. Assuming that the enemy is not a total idiot and just move away from you, you more or less hit with half of your kitten and inflict 3-4 bleed, halving your damage. If the enemy is not blind he can also active a teleport, a block, immunity, resistance, at last a stability/breakstun to not be forced to eat all your combo, frequently the damage is even reduced. Then, the enemy can use a condi clean skill an make all your damage useless (just knowing that this combo is the only decent condition damage source of a necromancer).

But, yes, if the enemy is a bad enemy we can inflict 20k in 8 seconds. And that with Full Might and Full Condi Sigil Stacks (a thing no one can use in a real sPvP, it’s just for make the example).
If you remove that things, SS inflict only 6k in 4 seconds and bleed deals only 7k in 8 seconds = 13k in 8 seconds.

Then, if you think that a revenant can inflict us 12k in 2 seconds with the sword 3+ staff 5 “combo” CCing us to the hell and hitting us for up to 3k with every AA hit…
Yeah, the necromancer is the King of DPS!!

You can tell me that the direct damage is a different thing from condition damage and that’s true, then:
A Mesmer can spam torment. With the scepter 2, after a single block, a mesmer can inflict you 5 torment that inflict 6,7k over 8 seconds, then AA you for a lot of torment, more or less 2/sec plus his clones (one clone every 2 sec that inflict you 2 torment every sec). In 4 seconds a mesmer can inflict you 10k damage of torment, plus another 12,5k in the next 4 seconds only spamming the AA, nothing more.
22,5k in 8 seconds.
If you add might and condi sigils at full, just for fun, you reach 30k of damage in 8 seconds.
Also, a condition damage much easier to inflict because at last you need to block a hit and then teleport away, the enemy can clean it up all at once but you can continue to spam it without any problem, is a Ranged skill, you have clones that spam torment still when you don’t attack, you don’t need any trait to make it work and don’t need any Field or CC to inflict your full damage.

Yes, the necromancer is the King of DPS!
Please nerf it.

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Posted by: Dadnir.5038

Dadnir.5038

Torch will not be mainhand. Why should it? That’s not how ANet works. Torch is an offhand weapon and will ever be.

Necro does NOT need a condi burst skill. Did you ever fight a condi reaper who does not just spam skills? You are overloaded with soft CC (chill, cripple and all your corrupted boons)… you can barely move while he puts condi after condi on you. Now give this mechanic a ranged condi burst… blatantly OP.

The class is designed this way. Do you remember ANets philosophy for reaper? It is slow but if it reaches you it is deadly. That’s why RS5+4 is the condi damage combo! It’s working as intended. If you play reaper your mechanic is to slow down your enemy and burst him with shroud combo when you come close. If you don’t like that, play another class.

For me an elite shroud mean a different elite spec. Reaper will never have access to skills that are from different elite spec. Please do keep the Reaper arguments away from other elite specs.

The necromancer do need some condi burst even if reaper does not. It does not need it because he does not perform well when you look at it’s condi damage, it need it because it’s dps is way to low at the begining of the fight and need a lot of ramp up. This issue is why people incessantly root for more conditions on the necromancer, for more burn and more torment.

No core profession should be balanced around an optional elite specialization.

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Posted by: Anchoku.8142

Anchoku.8142

Torch will not be mainhand. Why should it? That’s not how ANet works. Torch is an offhand weapon and will ever be.

Necro does NOT need a condi burst skill. Did you ever fight a condi reaper who does not just spam skills? You are overloaded with soft CC (chill, cripple and all your corrupted boons)… you can barely move while he puts condi after condi on you. Now give this mechanic a ranged condi burst… blatantly OP.

The class is designed this way. Do you remember ANets philosophy for reaper? It is slow but if it reaches you it is deadly. That’s why RS5+4 is the condi damage combo! It’s working as intended. If you play reaper your mechanic is to slow down your enemy and burst him with shroud combo when you come close. If you don’t like that, play another class.

Torch would probably not add dps for off-hand skills because sceptre dps is already balanced. Therefore, I expect it would be main hand melee. Any off-hand torch skills would be utility or defensive types.

Reaper shroud and shouts will not be available with a new weapon equipped.

The Curses trait line may also be adjusted to limit synergy with the new elite condi line, or the new line will not have much condition dps, although Curses is currently focused heavily on sceptre and other core condition skills so there might not be much synergy, anyway.

(edited by Anchoku.8142)

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Posted by: DeceiverX.8361

DeceiverX.8361

Have core life blast inflict 2 torment for 1s. Enough oomph to let it be viable but not overpowered when combined with DF. The scepter trait’s effects are also applied in shroud. This way it doesn’t affect the reaper and gives the slower attack speed on LB a bit of love.

More massive condition application is simply not a good thing for the game right now, and a “pure condi” shroud isn’t warranted considering Reaper shroud is by a large margin better for condition builds over power ones.

(edited by DeceiverX.8361)

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Posted by: Lonami.2987

Lonami.2987

They need to just rework Shroud to change dependent on equipped weapons.

Scepter/Dagger gets more Conditions, Axe/Focus gets more damage and healing, etc etc.

Just give us 3 shrouds to choose from at core, and add 1 extra with each elite specialization (which can only be equipped with that elite spec).

Too much work? Well, rangers have customizable pet slots. Don’t see why every other profession couldn’t get the ability to customize their profession mechanics to some point.

Elonian elite specialization ideas: El: Dervish
M: Bladedancer – N: Scourge – En: Occultist – Ra: Swampstalker
T: Sharpshooter – G: Sunspear – Re: Hierophant – W: Corsair

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Posted by: Silv.9207

Silv.9207

More or less a lot of other professions have the ability to change they’re Fx ability.
Ranger (pet)
Engineer (kit)
Warrior (depending on his weapon)
Thief (steal different items from different classes)
Revenant (legends)

Elementalist can use his Fx to change attunement and all his weapon skills, that is a lot of in-fight-custom for a single class.

Mesmer obtained a new shining F5 skill that grant him to reuse all his Fx skills if he want.

The only two classes that don’t have the chance to change they’re Fx are Necromancer and Guardian.

We had the perfect chance to obtain a F2 and make the elite swap between Death and Reaper Shroud, granting a better build versatility, but ANet directly changed the shroud, making we struck into melee (that in PvE is good but in PvP is a pain, expecially after the chill movement reduction nerf). The Reaper Shroud have a lot of basic improvements that we always asked for the Death Shroud (stability and a movement skill), but granting a choice would be good.

Is like remove pets from the ranger and give him the celestial avatar form. For the rangers they implemented a totally new mechanic and powered up the existent one, making him OP in a large amount of situations, both for PvP and PvE.