We were better when we were worse.

We were better when we were worse.

in Necromancer

Posted by: Yendorion.2381

Yendorion.2381

I never dreamed I’d say this but miss my June 25th pre-patch Necro, perhaps true it was a laughing stock of a profession but at least I could go around some good variety of builds.

Now all I have is a profession with no better alternative but being cornered to keep up life force & cower in Deathshroud with big fear of heights.

We were better when we were worse.

in Necromancer

Posted by: Pinkus.2860

Pinkus.2860

The unfortunate truth is you are 100% correct. Today, July 24th (in Australia) shall be known amongst Tyria, as Necromancer Memorial Day. RIP

Pinkus – Webmaster
First Light Gaming [DAWN] – PvX OCEANIC COMMUNITY – BLACKGATE
http://www.firstlightgaming.com

We were better when we were worse.

in Necromancer

Posted by: erbourguet.4378

erbourguet.4378

The unfortunate truth is you are 100% correct. Today, July 24th (in Australia) shall be known amongst Tyria, as Necromancer Memorial Day. RIP

+10

We were better when we were worse.

in Necromancer

Posted by: BadJas.5178

BadJas.5178

I disagree. The June 25th patch as well as the most recent patch increased the Necromancer’s defense as well as the damage potential. I love the new DS skill, Spectral Wall is amazing now, they are really trying to fix the problems with minions, and I’m happy to see the stunbreaker in Well of Power.
Surviving drops from great distances was great fun, but it was just a gimmick. Do we now have more ‘fear of heights’ than other professions?
The reduction in Terror damage is unfortunate but it’s not like nobody saw it coming. The condition burst necromancer was entirely too bursty.
The change to Staff is incredible. It’s no longer required to put 10 points into Death Magic to work staff, and that – at least for me – opens up build potential for a profession that has limited weapon accessibility.

This patch showed that ArenaNet listens to the community, but isn’t afraid to fix what needs fixing either.

Half-Digested Mass Effect [eww]
Gunnar’s Hold

We were better when we were worse.

in Necromancer

Posted by: Niko.8901

Niko.8901

Just roll necromancer back. Take out dhuumfire and all the other crap and just put it back the way it was before.

If you want to play a condition class roll an engineer, warrior, or a ranger. They do it much better with way more survivability.

Otto Maggic ~Toasty
(sorry, I don’t give much wxp)

We were better when we were worse.

in Necromancer

Posted by: UprightMan.9631

UprightMan.9631

Just roll necromancer back. Take out dhuumfire and all the other crap and just put it back the way it was before.

If you want to play a condition class roll an engineer, warrior, or a ranger. They do it much better with way more survivability.

This I don’t agree with, I haven’t played my ranger post patch, but I never feel very useful playing ranger in any aspect of the game.

We were better when we were worse.

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Even so, I really question ANet’s decision to nerf Terror.

If item A (Terror) is in the game and balanced as-is, and then you add Item B (Dhuumfire), then discover that A+B is too powerful, what do you think should happen? Logic says that it is item B causing the problem, so what does ANet do? Nerf A.

They need to remove Dhummfire and replace it with something else (while restoring Terror). I understand they didn’t want to do that before this tournament, due to leaving necro players (like there will be any) with less time to figure things out beforehand.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
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