Weak Necromancers?

Weak Necromancers?

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Posted by: galandor.1059

galandor.1059

I keep hearing people complain about the current state of the Necromancer.

I am curious as to what they think is wrong with the class in general. I have been playing the class for 3 weeks, and have a lot to learn. My main is an Engi, so learning the class was fairly simple. Honestly the only issue I see with the class is damage mitigation. I have no problem with the thought process of keeping the Necro in battle, but the ability to mitigate damage is the major issue with the class I am seeing, and the reason why Engineers are valued over Necro’s in sPVP, tPVP, WvW, and PvE. Necro’s almost have to be babysat whereas an Engi can move around and has many tools in their arsenal to mitigate damage with. As for damage, I see 0 issues with that on the Necromancer, I feel they do plenty of damage, especially if traited for power bursting with a Zerker’s amulet, that can be downright hilarious.

Engineer:Warrior:Necromancer – Rank 39

(edited by galandor.1059)

Weak Necromancers?

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Posted by: Loyo.8526

Loyo.8526

disengage, mitigation, negation, condition diversity, stunbreak/stability lacking, Axe mainhand. Thats it.

edit: One of these barely matters. you decide.

Khloe Deschanel – Human Necromancer/ Ami Ginju – Human Ranger [DOLO] -SBI
I stream sometimes: http://www.twitch.tv/kidtofu/
“Revenant is actual proof that devs read the necromancer forum”

(edited by Loyo.8526)

Weak Necromancers?

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Posted by: galandor.1059

galandor.1059

I consider disengage, negation, mitigation, and stunbreaker all in the same category of damage mitigation, so I agree with all of that. I think our conditions are perfectly fine, idk why that would be an issue. I don’t know much about Axe yet, can’t comment on it.

Engineer:Warrior:Necromancer – Rank 39

Weak Necromancers?

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Posted by: Yobculture.5786

Yobculture.5786

The below is based on WvW gameplay. Necro in PvE is okay, I don’t have any qualms about it… conditions in PvE, though, is a /facepalm.

We have basically no escapes. I suppose it’s not a good idea to rely on escapes, but you know what, I’ve survived/escaped way more on my undergeared Engi (whom has level 35 green accessories and the base level 1 Back Brace) than my Necromancer who has basically 4/6 Ascended. Compare 300 hours of my Necromancer to about 50-60 hours on my Engineer, and both classes for me are similar mobility (except that my Engineer is built for permavigor and permaswift), considering that I basically always run Signet of the Locust on my Necro.

Siphoning does NOT work well with +HP. No, ANet. No.

Axe main hand is a bit weak (Dagger #1 outDPSes it, something is wrong there)
Lich form is a bit of a problem (for me at least; once I go into Lich Form in WvW I’m basically a big moving bullseye target) personally but others may not find it so

Damage mitigation against Direct Damage is nil.

Basically NO vigor whatsoever.

We pretty much have to break into our elite (assuming using Plague) if we want stability. Not good at all. Can’t remember about stunbreaking though.

Far Shiverpeaks

(edited by Yobculture.5786)

Weak Necromancers?

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Posted by: psygate.5632

psygate.5632

The below is based on WvW gameplay. Necro in PvE is okay, I don’t have any qualms about it… conditions in PvE, though, is a /facepalm.

We have basically no escapes. I suppose it’s not a good idea to rely on escapes, but you know what, I’ve survived/escaped way more on my undergeared Engi (whom has level 35 green accessories and the base level 1 Back Brace) than my Necromancer who has basically 4/6 Ascended. Compare 300 hours of my Necromancer to about 50-60 hours on my Engineer, and both classes for me are similar mobility (except that my Engineer is built for permavigor and permaswift), considering that I basically always run Signet of the Locust on my Necro.

Siphoning does NOT work well with +HP. No, ANet. No.

Axe main hand is a bit weak (Dagger #1 outDPSes it, something is wrong there)
Lich form is a bit of a problem (for me at least; once I go into Lich Form in WvW I’m basically a big moving bullseye target) personally but others may not find it so

Damage mitigation against Direct Damage is nil.

Basically NO vigor whatsoever.

We pretty much have to break into our elite (assuming using Plague) if we want stability. Not good at all. Can’t remember about stunbreaking though.

I would go as far as stating that siphoning does not work. It’s useless. Getting 24 health per attack is unusable.

Axe autoattack is a joke. Everything else is fine, atleast for my taste. Oh, btw Anet, move the weakness application to unholy feast. Atleast it would stack weakness 8 times.

BUT WE HAVE VIGOR! You just have to have the right conditions and transform them into boons. Thanks anet. That works really well. not.

Stun breaking is fine, if you happen to play anything else than corruption necromancer.

Nostalgyus-Necromancer (Kodash)