Q:
Weakness vs Vulnerability for conditions?
I’d call Weakness a defensive condition, while Vulnerability is more of an aggressive condition. Weakness lowers the damage a foe can output (50% damage reduction on 50% of their non-critical attacks) while Vulnerability increases the direct damage (not condition damage!) that a foe takes. (Up to 25% additional damage.)
Unfortunately, neither of these conditions really interact with bleed or poison.
It’s pretty obvious, and nobody’s impressed.
Every stack of vulnerability increases incoming damage on that person by 1%, up to 25% for 25 stacks. This however only effects regular damage, not condition damage like bleeds.
Weakness makes half of all non critical hits do half of their regular damage, so on an opponent with zero crit chance, this would make them do 25% less damage. Weakness also reduces the endurace recharge rate of players by 50%, so it’s quite useful in PvP, but this part of the condition is completely useless for PvE (I recall one boss in arah dodges, maybe others do, but they don’t do it very often, and probably don’t even use endurance anyway).
I’d call Weakness a defensive condition, while Vulnerability is more of an aggressive condition. Weakness lowers the damage a foe can output (50% damage reduction on 50% of their non-critical attacks) while Vulnerability increases the direct damage (not condition damage!) that a foe takes. (Up to 25% additional damage.)
Unfortunately, neither of these conditions really interact with bleed or poison.
OK, so which conditions should I go for then which increase the amount of bleeding and poison damage done? Kinda lost on this one.
And by the way, thanks for replying .
Whoops, forgot to mention the endurance recharge thing that War Mourner pointed out.
OK, so which conditions should I go for then which increase the amount of bleeding and poison damage done? Kinda lost on this one.
And by the way, thanks for replying .
Unfortunately, neither of them will do that.
If you have an equal opportunity to apply vulnerability or weakness, I’d say use weakness. Reducing the damage done to you helps you last long enough for all your conditions to tick their damage completely. The increased damage from vulnerability won’t be all that noticeable, since your direct damage will probably be sub-par in exchange for higher condition damage.
It’s pretty obvious, and nobody’s impressed.
Whoops, forgot to mention the endurance recharge thing that War Mourner pointed out.
OK, so which conditions should I go for then which increase the amount of bleeding and poison damage done? Kinda lost on this one.
And by the way, thanks for replying .
Unfortunately, neither of them will do that.
If you have an equal opportunity to apply vulnerability or weakness, I’d say use weakness. Reducing the damage done to you helps you last long enough for all your conditions to tick their damage completely. The increased damage from vulnerability won’t be all that noticeable, since your direct damage will probably be sub-par in exchange for higher condition damage.
I see, thanks for the explanation guys… so it would make sense then to use the War Axe / Focus off hand, since the weapon skill reaper’s scythe applies vulnerability can stack with axe’s main hand skills (which also apply vulerability), unholy feast for the cripple and top it off with Spinal shivers from focus for the slow.
With the target pretty much in place, Switch to scepter / Dagger off hand, grasping dead, enfeebling blood (both apply weakness and bleed), followed by blood – putrid curse
Sounds good it think.
Thanks guys.