Weapon & Utilitie Suggestions

Weapon & Utilitie Suggestions

in Necromancer

Posted by: Mindx.9610

Mindx.9610

Axe:
1. Needs to cleave up to 2 targets
2. Death Shroud absorbs physical damage while channeling
3. Needs to Blast (WHY DO YOU REFUSE THIS ANET!?)
War Horn
4. Needs to be 240 radius around necro not frontal cone, its sound! Everyone close by can hear it!
5.Needs to life Siphon like it used to in beta, (Maybe during DS only?)

Death Shroud
1.Needs to pierce without trait
2. Something needs to be done about the floating hand, Some cool plays can come out of this like when u release it and they turn the corner but you still teleport to them. That aspect needs to stay but it needs to be done differently.

I was thinking of something like applying a dark path debuff on a target that bleeds / chills etc but after 3-4 seconds it explodes dealing damage and pulling up to 5 targets to you (Perhaps with a blast finisher?). Prior to that you can cancel the effect by using it again and it teleports you to the person with the debuff instead.

3. Ground target fear

Spectral Control – 2nd Utility Spectral Grasp

Switch places with the target, Spectral grasp appears after Spectral Control

Spectral Walk – Teleport Utility does not end when spectral walk life force regen effects end (Limit range you can teleport maybe with how far you can run with SW up. Once out of radius effect ends)

Spectral Armor – Add reflect or retaliation

Plague Signet – Condi -> Boons

Locust Signet – Increases Life Siphon healing,
Active: Steal health Gain stability and locust swarm (locust swarm siphons life, persists through deathshroud)

FIX EXITING DS UI DELAY!

Feel free to add your own, I’ll try to add more later.

[Apex] – Zero Entity 80 Necromancer
Blackgate Apexprime.enjin.com

(edited by Mindx.9610)

Weapon & Utilitie Suggestions

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Posted by: Bhawb.7408

Bhawb.7408

No.

First off, Axe as it is now, it doesn’t matter if it cleaved 10 targets, it would still be a really bad weapon in general. It needs a rework, not minor changes.

WH changes don’t make sense. A PBAoE is way too strong, and the 5 skill already siphons LF, which works while in DS.

DS
No. Stop asking for base buffs to everything, base buffs are not helpful, they only encourage power creep. DS 1 is very strong already.

Spectral Grasp
No. It needs some increase in reliability, but that is it.

Spectral Walk could use a slight change to being better, but it needs that on its LF generation, not its movement (which is fine). Reverting it back to its old form would be way better, and give it distinct differentiation from SA.

Spectral Armor
No. This skill is amazing now.

Plague Signet
No. Read above.

Locust Signet
No. This heals more than a real healing skill if used right.

And yes DS delay needs fixing.

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Weapon & Utilitie Suggestions

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Posted by: Mindx.9610

Mindx.9610

First off, Axe as it is now, it doesn’t matter if it cleaved 10 targets, it would still be a really bad weapon in general. It needs a rework, not minor changes.

No it is a good weapon people dont understand it so dismiss it as a bad weapon the changes i suggest are on par with what other classes can do, if not worse.

WH changes don’t make sense. A PBAoE is way too strong, and the 5 skill already siphons LF, which works while in DS.

I know locust gives you LF in DS its my favorite ability, I remember a thread where people started whining how necro has no 1vX scaling and all i could think about was locust swarm coupled with spectral anything. The cone is so wonky that I cant even begin to imagine why you wouldent want this changed. I’ve used it directly infront of targets and have had it miss completely. Most of necro mechanics and abilitys are super wonked out

DS
No. Stop asking for base buffs to everything, base buffs are not helpful, they only encourage power creep. DS 1 is very strong already.

While maybe changing 1 and 3 is a bit much 2 needs to go, and i can see so many plays being made with it especially coupled with how i suggested spectral to change.

Spectral Grasp
No. It needs some increase in reliability, but that is it.

Thats almost impossible with how it functions right now, how many times do they need to increase its reliability before they realize its worthless. Mezmer totaly kittens all over this pull. Its time to give necros something that is on par with other classes.

Spectral Walk could use a slight change to being better, but it needs that on its LF generation, not its movement (which is fine). Reverting it back to its old form would be way better, and give it distinct differentiation from SA.

The problem with this is its best to use it in DS so you gain life force while taking damage then forced to jump out to use its teleport function, If you dont teleport you pretty much wasted a primary function of the ability. Allowing it to persist would give necros much more control over when they want to teleport. It would be a half nerf half buff situation but I would love the extra choice of being able to stay in DS and continue what i was doing without losing my ability to port out.

Spectral Armor
No. This skill is amazing now.
I remember making a thread about how spectral armor and walk needed to regen LF in DS, and im pretty sure you disagreed. I guess you can thank me for that.

Plague Signet
No. Read above.

Lets say your in wvw running with your team sticking tight, condis are constantly being transferred from your teammates to your self you really want to clear them but getting close enough to a target will most likely ensure your death. Why must we limit reliability on such a strong utility. Another half buff half nerf situation…a nerf to 3-4 seconds on random conditions being applied to your target vs the buff of gaining boons on command something which necros have been asking for.

Locust Signet
No. This heals more than a real healing skill if used right.

If used right is the key phrase here, in every other situation its garbage again why limit reliability.

[Apex] – Zero Entity 80 Necromancer
Blackgate Apexprime.enjin.com

(edited by Mindx.9610)

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Posted by: Rym.1469

Rym.1469

From what I’ve just read, you want Spectral Walk to work like a Flesh Wurm works now.
My suggestion: Read minion’s descreption and just use Flesh Wurm.

As for Axe #2 – why should LF generation get consumed by damage you get during skill? Unecessary. If you want to tank with Life Force, use Death Shroud

As it stands now, Axe in general is kind of build-up for DS specs. Decent vun application from AA, coupled with Reaper’s Touch multiple close range bounces allows for better spike burst once you hop into DS.

As for Dark Path – in beta it was a ground teleport from what I’ve heard. Could be same now maybe

If you want to make Life Blast pierce by default.. Well, I wouldn’t mind, because I’d be able to pick both Vital Persistance and Spectral cd reduction

Change to Spectral Grasp currently totally unnecessary – it’s a pull skill with purpose, it’s meant to prevent people from escaping from you. Also, it wouldn’t be really reflectable (still shift).

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Weapon & Utilitie Suggestions

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Posted by: Mindx.9610

Mindx.9610

From what I’ve just read, you want Spectral Walk to work like a Flesh Wurm works now.
My suggestion: Read minion’s descreption and just use Flesh Wurm.

Unfortunately yes but its for the best, its not like you would lose range they could just measure how far one is able to travel with the current SW. My suggestion to your suggestion is remove wurm from the game.

As for Axe #2 – why should LF generation get consumed by damage you get during skill? Unecessary. If you want to tank with Life Force, use Death Shroud

Again its another reliability issue GC requires set up to use…which is fine but god kitten is it annoying….Mezmers bust out their channel and bam invuln, thief bust out theirs and evade, necros get cc’d and beat on. Atleast now there would be a defensive aspect to this attack like other classes have. Maybe just stability during channel is enough but it definitely needs some sort of defense.

As for Dark Path – in beta it was a ground teleport from what I’ve heard. Could be same now maybe.

I was talking about fear being ground target but that may be OP lol

If you want to make Life Blast pierce by default.. Well, I wouldn’t mind, because I’d be able to pick both Vital Persistance and Spectral cd reduction

Better build options hurray!

Change to Spectral Grasp currently totally unnecessary – it’s a pull skill with purpose, it’s meant to prevent people from escaping from you. Also, it wouldn’t be really reflectable (still shift).

Thats not what its meant for in fact its terrible against any class that can escape well (which is just about every class but necro), its meant for surprise control and not meant to be used alone instead in combination with your other cc’s

[Apex] – Zero Entity 80 Necromancer
Blackgate Apexprime.enjin.com

(edited by Mindx.9610)

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Posted by: Bhawb.7408

Bhawb.7408

Stop trying to put us “on par” with other classes, when we don’t function in any way close to them. Its like asking for a Rook to get buffed because it doesn’t function like a Bishop in chess; of course they function differently, they are supposed to.

You are asking either for bad changes, or homogenizing changes. Both of which are, in the end, bad.

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Posted by: Rym.1469

Rym.1469

Removing Wurm from the game would hurt my mobility, tricks, tactics advantage so much. Also, no more Spectral Walk jumping/jumping puzzle insurance? Hell no

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Posted by: Mindx.9610

Mindx.9610

Ok I give up then because if I remember correctly one of the biggest complaints is how every class can do everything better. Either way dont really care if you guys agree, I know the changes I suggested would be for the best, or at least better than what we currently have. Anet’s used my suggestions before (Unholy feast removing boons and spectral changes) so I mainly write this for them.

[Apex] – Zero Entity 80 Necromancer
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Weapon & Utilitie Suggestions

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Posted by: Mindx.9610

Mindx.9610

Removing Wurm from the game would hurt my mobility, tricks, tactics advantage so much. Also, no more Spectral Walk jumping/jumping puzzle insurance? Hell no

It would work exactly the same in jumping puzzles when u miss a platform nothing changes with how it works except it persists after life force regen effects wear off as long as your within its limit, which would be equivilant to how far you can normally teleport with spectral walk.

Sorry I wrote 1600yd radius with a question mark implying i wasnt sure how much range would be allowed and probably confused you with how i envision spectral walk working with my suggestion.

[Apex] – Zero Entity 80 Necromancer
Blackgate Apexprime.enjin.com

(edited by Mindx.9610)