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Posted by: Ithir Darkleaf.7923

Ithir Darkleaf.7923

Hey folks.
I just tested the new changes that came with today’s patch and I have to say that I really love dagger (blood magic) build now. I have played some tournaments, premade and solo queue, and I find it so great now. I think if ArenaNet make some more steps in the same direction we will have a nice build based on life stealing.

But I still think our main-hand dagger need more polish, let me explain: we have 2 skills (2 and 3) with 600 range just like axe skills but our auto-attack is 130 range so… I think (maybe I’m a fool, let me know if it’s the case) we need all skills to be 130 range and get some buffs on 2 and 3 in the way of having more flat damage, about 200-300 more on skills 2 and 3 so we have a really melee range weapon. I find skill 1 very nice because of its attack speed.

TL;DR: Make main-hand dagger 130 range buffing it a bit, letting axe being the mid-range melee weapon for necros.

I must point out that this is an opinion thread, so please try to be polish and respectful giving your own opinions about the topic.

Thank you.

~ The light of a new day

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Posted by: Hexd.4796

Hexd.4796

I would like a little more range on MH dagger but I think 2 and 3 are fine the way they are since necro is a caster class and these are magical abilities

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Posted by: DoctorWhy.3847

DoctorWhy.3847

I have been trying to make a “Vampiremancer” (as I like to call it, because putting mancer at the end of stuff is fun) for some time. I am happy they finally fixed some of the bugs surrounding it, but they still have some ways to go. I love the DD combo so much, though I get downed often in WvW because I get too close to… anyone else… Maybe a little more range? But then again, they don’t want the necro to be viable in pvp at all… Still really squishy, and the toughness line is still useless. Can’t wait for next weeks patch!

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Posted by: Yukishiro.8792

Yukishiro.8792

Dagger either needs to cleave or it needs 300 MH range so you can damage with it while out of strict melee range like an elementalist can. Having neither makes it of very limited usefulness.

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Posted by: Teknomancer.8475

Teknomancer.8475

Dagger either needs to cleave or it needs 300 MH range so you can damage with it while out of strict melee range like an elementalist can. Having neither makes it of very limited usefulness.

Yes please, while dagger does not need the 600 range that axes has, it does deserve a little more than it currently has.

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Posted by: Yukishiro.8792

Yukishiro.8792

IIRC necro dagger is the only melee weapon set that doesn’t cleave OR have added range. It is really the worst of the worst. In PVE it is awful for that reason for everything but killing one individual mob at a time.

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Posted by: Zogyark.4597

Zogyark.4597

Yes dagger is stupid sometimes. Last night I was trying to finish a ranger and I guess when i placed a mark I also clicked on their pet at the same time, so there I was hitting 1 and missing over and over even though I was right in front of him I was like wtf.

So I figured out after a few secs I had his pet as target and actually had to target the ranger to be able to hit him.

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