Well Build +80% Bleed Duration
is it a display error that you cant see the dif in bleed or or condition increase on the skill timers
Bleed duration is good against people who have no condition removal or that rambo. But the real kitty-kitten is in the stacks. You want to pile on as many bleeds as fast as you can so that you do the maximum damage between condition removal cooldowns.
In competitive play you won’t even have time to use Epidemic before all your stacks are gone, or better yet put back on you with the other Necro mid channel to epidemic and put your super long duration bleeds on your whole team.
You want those stacks tall and ticking as quickly as you can stack them so the damage is applied before they can reasonably react to it. You will be lucky to see 3 to 4 seconds of any bleed. Don’t build for luck.
Add Tuning Crystals and +40% Condition Duration Food as well. Also of course the Scepter build +33%.
You may also wanna try the trait that drops a bleed mark on the ground when you dodge.
The problem with many condition builds with as XiL makes a good point is they focus too much on condition damage with any reasonable build means about 1,210 damage a second with around 10 stacks of bleed. They sacrifice utility and survivability.
So your saying I should take the 20 in spite out and put 10 of that to get the 33% Scepter and possibly the last 10 for larger unblockable marks?
I have two other 80s btw. An 80 Guardian and 80 Ranger – so far I think Necro is my favorite.
I don’t do Team sPvP. Organized anyway, if I go into sPvP it is Random only. I do PvE and WvW. My guild is heavy WvW.