Q:
Black Gate – Immortals of the Mist [IoM]
Q:
Hey guys,
Trying to figure out how Wells act in the game. A few questions are:
1. What is the max targets affected by the Well? 5 or 5+?
2. Since affects occur on pulse what are the max conditions and boons striped based on the below utilities?
A. Well of Power – Max conditions per pulse converted?
B. Well of Corruption – Max boons per pulse converted?
3. I am guessing that Ritual of Protection can grant 9-12 seconds of protection per Well. Will this affect diminish if more allies come in to your Well if the Well targets an ally that has not been affected by your Well(kinda like smart targetting)?
Also, would be nice to have an additional effect for Ritual Mastery to increase the radius from 240 to 360.
If anyone can answer the questions from personal experience or link me a source that’d be great.
Thanks!
A:
No. It is one effect per pulse. Per pulse is 5 total boons converted over the 5 players, 1 each. First pulse 5 are converted, next pulse 5 total boons are converted etc.
And yes, wells have always been great in zergs.
1. 5
3. 1 pre pulse, up to 5 total/as in if 5 allies are in it
4. same as above but in case of enemies
5. Ritual of Protection gives on cast not pulse to everyone in it.
6. Ritual master gives you a 900 cast range, not bigger wells.
2A: 5
2B: 5
They do their thing once per pulse, on up to 5 targets (AoE limit).
Is there smart targeting with Wells?
i.e. If 5 targets move in to a Well and a 6th one enters, does the new target get affected while a previous target falls off?
All AoE attacks seem to follow these rules:
1. Your selected target, if any, is struck if within the area.
2. Those closest to the center of the AoE are struck.
I’m not sure these are true across the board, but my observations have been consistent with these.
I see, so if a zerg is passing over a Well there is a good chance, based on pulse intervals, to affect more than 5 players.
It can only affect 5 players per pulse. If it pulses 7 times, it can affect 35 people in total, for one pulse each.
Ok, let me just provide an example so I understand this right. An enemy zerg is rushing towards me and I drop a Well of Corruption.
Upon dropping the Well 5 enemy players were inside it and each player inside the well had 5 of their boons converted to conditions (for a total of 25 boons converted) on the first pulse, shortly after 5 more enemy players move through the boon on the second pulse and 5 of their boons are converted to conditions, and etc etc.
I am trying to check the efficiency of Wells in a WvW/Zerg environment to make sure that they are affective vs 5+ people. Each pulse of Well of Corruption can convert 5 boons to 5 conditions per person per pulse. If all this is true, then Wells are highly effective vs zergs.
Is my logic correct?
Thanks Bhawb. I will have to think about whether to go Wells or Corrupt Boon/Epidemic.
Its generally whether you want to be conditions (CB/Epi) or power (wells).
Ok, let me just provide an example so I understand this right. An enemy zerg is rushing towards me and I drop a Well of Corruption.
Upon dropping the Well 5 enemy players were inside it and each player inside the well had 5 of their boons converted to conditions (for a total of 25 boons converted) on the first pulse, shortly after 5 more enemy players move through the boon on the second pulse and 5 of their boons are converted to conditions, and etc etc.
I am trying to check the efficiency of Wells in a WvW/Zerg environment to make sure that they are affective vs 5+ people. Each pulse of Well of Corruption can convert 5 boons to 5 conditions per person per pulse. If all this is true, then Wells are highly effective vs zergs.
Is my logic correct?
The logic is correct, but it is 1 boon per target per pulse.
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