Well of Power

Well of Power

in Necromancer

Posted by: Fiddle Irk.9710

Fiddle Irk.9710

here I go again creating this topic under a new tab. I honestly believe the Well of Power skill of the necro should grant stabo per pulse. it’s a small area. necro has no other stabo,( and I don’t wanna hear about the elite stabo, 180cd doesn’t count) so if we wanna tough it out it should stabilize us, for the WHOLE duration o the skill.

WELL OF POWER man! convert the condi’s, one the few stun breaks, and give us stabo while we in it!! with a 50 sec cd, i don’t think anyone has any right to complain about it giving 1 sec stabo per pulse!!

Well of Power

in Necromancer

Posted by: Mirta.5029

Mirta.5029

I hope that it improves after stability changes to stacks rather than duration. I don’t think that there’s a point creating this topic before stability rework though, but I do hope that it gets more balanced.

Well of Power

in Necromancer

Posted by: RoseofGilead.8907

RoseofGilead.8907

I agree that at least one other stability option would be nice. But there is a trait that gives you 3 seconds of stability upon entering Death Shroud; unfortunately, that stability doesn’t break a stun, but it’s still useful (more useful than the stabilities on Plague and Lich Form, anyway).

Well of Power

in Necromancer

Posted by: Fiddle Irk.9710

Fiddle Irk.9710

3 secs stabo vs 50% crit chance inDS. not even an option. IF it broke stun maybe. but otherwise no

Well of Power

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

So basically you want Well of Power to be a stronger version of Hallowed Ground in every way. The only reason it has stability right now is to cover the cast time of a stun-break that isn’t instant cast.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Well of Power

in Necromancer

Posted by: Zefrost.3425

Zefrost.3425

Not a good argument. That “drop the road” revenant skill grants pulsing stability, does damage and inflicts weakness. It’s also spammable if I’m not mistaken.

Hallowed ground should just not suck so much kitten. It should get resistance or something.

Well of Power

in Necromancer

Posted by: skeptic.2409

skeptic.2409

agreed ever pulse should grant stability I use well of power honestly just to make sure I get my heal off in a 1 and a half sec moment and sometimes it doesn’t work so yea they need to fix that

Well of Power

in Necromancer

Posted by: glorius.1235

glorius.1235

So basically you want Well of Power to be a stronger version of Hallowed Ground in every way. The only reason it has stability right now is to cover the cast time of a stun-break that isn’t instant cast.

Well, guards have 2 other sources of stability, that quite a few “meta” builds use (so not even nietzshe options – unlike the DS trait), 2 stunbreaks, their heals is uninterruptable (+ there’s the well-known invuln elite) and blocks while healing and they have more frequent blinds than necros (given their builds, true) – so I don’t really see how Hallowed Ground or the Guardian for that matter is a good comparison in that regard.

IGN: Skúgg – currently on Far Shiverpeaks

(edited by glorius.1235)

Well of Power

in Necromancer

Posted by: manveruppd.7601

manveruppd.7601

I think stabo should be someone’s rap name. MC StabO in da house!

In all seriousness though, the OP does have a point that stability from a utility skill would be a very welcome addition to the necromancer’s skillset. Could be in WoP, could be in Spectral Walk, maybe even on Corrosive Poison Cloud for all I care. I think pulsing stability on WoP would be way too powerful, but its 1" duration could be extended to 3 or even 5", and perhaps even given to allies too. Atm you can be knocked out of it very easily, meaning you can get as little as 2 pulses of condition conversion. This explains why it’s not as widely used as any of our other stunbreakers except in wvw zerg warfare (I even see more Plague Signets in pvp than WoPs), even on the double-well zerker builds who already take well traits.

A bad necromancer always blames the corpse.

(edited by manveruppd.7601)

Well of Power

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I think stabo should be someone’s rap name. MC StabO in da house!

In all seriousness though, the OP does have a point that stability from a utility skill would be a very welcome addition to the necromancer’s skillset. Could be in WoP, could be in Spectral Walk, maybe even on Corrosive Poison Cloud for all I care. I think pulsing stability on WoP would be way too powerful, but its 1" duration could be extended to 3 or even 5", and perhaps even given to allies too. Atm you can be knocked out of it very easily, meaning you can get as little as 2 pulses of condition conversion. This explains why it’s not as widely used as any of our other stunbreakers except in wvw zerg warfare (I even see more Plague Signets in pvp than WoPs), even on the double-well zerker builds who already take well traits.

Actually, if you are in Well of Power when it is cast, you can’t lose out on condition conversion. Well of Power actually applies a buff to the character that then converts conditions, rather than simply converting conditions. The buff duration is 5 seconds on the first pulse, and 1 second (non-stacking) for each subsequent pulse.

It’s weird, but you can drop Well of Power while on the run and get the full benefit of it, even though you’re not in the well anymore.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Well of Power

in Necromancer

Posted by: manveruppd.7601

manveruppd.7601

Really? I never noticed that! Does that work just for the caster or any friendly in the well? And if it’s for any friendly, does it only work if you were in the aoe on the initial cast, or even if you wander into the well after the initial cast?

A bad necromancer always blames the corpse.

Well of Power

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

That trick works for anyone in the initial cast (up to normal AoE cap). If you enter the area after that, it behaves how people would expect (although it still applies the buff, it’s a 1 second duration).

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

(edited by Drarnor Kunoram.5180)

Well of Power

in Necromancer

Posted by: NeXeD.3042

NeXeD.3042

WOP is one of our strongest skills in pvp. Doesn’t need anything.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

Well of Power

in Necromancer

Posted by: manveruppd.7601

manveruppd.7601

OK, guess it would have been utterly broken in WvW if anyone who wandered into the well after the initial cast got that buff too. Still, way more powerful than I thought in large group settings! I still maintain it’s the least-used stunbreaker in spvp for a reason though, and slightly more stability would be agood way to buff it .

A bad necromancer always blames the corpse.

Well of Power

in Necromancer

Posted by: flow.6043

flow.6043

I still maintain it’s the least-used stunbreaker in spvp for a reason

And the reason is that metabattle tells people to use Wurm+SWalk.
Also, Plague Signet is probably the least used stun break.

Well of Power

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

A decent part of it is that since it has a cast time it is worse as a stun break than the rest of our stun breaks, because it doesn’t work in some CC situations. It also doesn’t give mobility like the two most common ones, and has a higher CD. Basically, it doesn’t provide the most important aspect of our other common stun breaks (getting the kitten out of the bad situation).

Not that it is bad, I think WoP is actually basically fine as it is, and is a really good stun break, it just doesn’t happen to fit as well on the most common builds.

But of Corpse – Watch us on YouTube
My PvP Minion Build

Well of Power

in Necromancer

Posted by: Muchacho.2390

Muchacho.2390

WOP is one of our strongest skills in pvp. Doesn’t need anything.

Yes it is strong, really strong and gives us a good amount of vigor (since bleeds are so common in spvp), but it is always a hard choice to take since fleshwurm and spectralwalk a kinda needed to negate our biggest weakness and corrupt boon is simply too good.

WoP is basically the reason why i hate the fact that we can only use 3 utilities at the same time…

(edited by Muchacho.2390)

Well of Power

in Necromancer

Posted by: NeXeD.3042

NeXeD.3042

Depends on what build we are talking about I suppose. I use wop A LOT on power builds. I take it just so I don’t have to use energy sigils.

Attention Moderators I am not
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA

(edited by NeXeD.3042)

Well of Power

in Necromancer

Posted by: Jayce.5632

Jayce.5632

WOP is the only well that you do not have to stay inside of to get the full duration effect. And the last time I checked it, if you use it as ground targetable, then your allies can reap the same benefit at the expense of your own. Now that the cat’s out of the bag: incoming nerf

i7-6700K – M.2 PCIe 512GB R/W:2500/1500MB/s
GTX 980M – SSD 512GB R/W:550/520MB/s
17.3" 1080p – 32GB 2400MHz DDR4

Well of Power

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

WOP is the only well that you do not have to stay inside of to get the full duration effect. And the last time I checked it, if you use it as ground targetable, then your allies can reap the same benefit at the expense of your own. Now that the cat’s out of the bag: incoming nerf

I wouldn’t expect it. WoC has been bugged for ages and they haven’t fixed it (beneficial bug).

Basically the only time they remove “unintentional” benefits is on accident (weapon swapping in DS), or when there is some “big” reason to (DS allowing you to land in areas they don’t want you in, people complaining about MM so putrid explosion is nerfed).

But of Corpse – Watch us on YouTube
My PvP Minion Build

Well of Power

in Necromancer

Posted by: zapv.8051

zapv.8051

It’d be nice if they just reduced the cooldown to 40 seconds and/or give a 3-4 seconds of stability on self. The real problem with necros is their weak weapon skills, traits and sustain though. If necros had better sustain and traits then we wouldn’t be pigeonholed into 2 stunbreaks and one damaging utility. Then maybe well team support builds would open up.

Necros don’t have reflects, invulns, vigor, blocks,
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.

Well of Power

in Necromancer

Posted by: Zenith.7301

Zenith.7301

Not a good argument. That “drop the road” revenant skill grants pulsing stability, does damage and inflicts weakness. It’s also spammable if I’m not mistaken.

Hallowed ground should just not suck so much kitten. It should get resistance or something.

Hallowed ground is amazing in both pve and wvw.

Well of Power

in Necromancer

Posted by: Shaogin.2679

Shaogin.2679

I think pulsing stability wouldn’t be overpowered at all. It would be a very nice change.

Doc Von Doom – Asuran Necromancer
Gate of Madness
Contribute to the Wiki MetaBattle Builds

Well of Power

in Necromancer

Posted by: manveruppd.7601

manveruppd.7601

I still maintain it’s the least-used stunbreaker in spvp for a reason

And the reason is that metabattle tells people to use Wurm+SWalk.
Also, Plague Signet is probably the least used stun break.

That’s a circular argument though: the reason metabattle tells people to use those is because good players have decided they are currently our best stunbreakers. You think if Noscoc or whoever started using wop metabattle wouldn’t update it?

Also, I recently tried out Plague sig when someone on here told me they changed it to transfer conditions without line of sight, so in my experience WOP is the least used stunbreak :p

Basically, it doesn’t provide the most important aspect of our other common stun breaks (getting the kitten out of the bad situation).

Yep, that’s exactly the reason people don’t take it, but think about it: isn’t the fact that we have little access to stability and damage mitigation the reason we prefer stunbreaks that teleport us out of trouble? If WOP gave us more stability, it would basically become the kind of stunbreak that lets you stay there and tank the damage, rather than the kind that lets you disengage.

A bad necromancer always blames the corpse.

Well of Power

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Yep, that’s exactly the reason people don’t take it, but think about it: isn’t the fact that we have little access to stability and damage mitigation the reason we prefer stunbreaks that teleport us out of trouble? If WOP gave us more stability, it would basically become the kind of stunbreak that lets you stay there and tank the damage, rather than the kind that lets you disengage.

No, stability would not help enough. It would help a little, sure, but the issue is that it won’t actually peel any enemies diving at you, and it doesn’t change the damage any. Spectral Armor is far better in that regard because it nearly nullifies all damage taken during its duration (which is also much longer).

Well of Power is fine as it is, just because it doesn’t fit current meta builds doesn’t mean it needs buffing, it just doesn’t fit the niche that meta builds want. It will be fine once they make bunker Necro a real thing.

But of Corpse – Watch us on YouTube
My PvP Minion Build