Well of blood and staff 1 projectile finisher

Well of blood and staff 1 projectile finisher

in Necromancer

Posted by: Bull Zooker.1672

Bull Zooker.1672

I see why they changed the combo field for well of blood to light, people were complaining because its no longer dark.
personally I see this as a huge buff because we can now remove conditions with both heals and get a big boost of health if u can stay in the well. but my only gripe is we have 1 combo projectile that is not on CD (correct me if I’m wrong) being the staff auto attack and this is at the best of times unreliable due to its movement speed.

I use staff all the time and this isnt usually too much of an issue but if I want to remove conditions I dont want to gamble on whether my slow attack will land.

if the staff auto attack was made faster/buffed would more people use well of blood as a heal?

I play mostly WvW and pvp.

Grandad Fester / Unruly Pigeon – Necromancer by trade

Well of blood and staff 1 projectile finisher

in Necromancer

Posted by: Kyskythyn.6471

Kyskythyn.6471

From the wiki:
“Projectile finishers with a light field do not cleans conditions from the character launching the projectile. Only those in the path of the projectile after it enters the light field are cleansed. " Test it if you’re not sure.

That said, I have always used well of blood because of its larger total heal (unless you are stacked with 6+ conditions), protection from death magic trait, reduced cd, and lifesteal (for when in massive add parts of dungeons).
A 5k-ish heal over time is useful for squishy allies as well.
Area retaliation is fun

Miss Kysie – S/F condi bunker ele
River of Tears – S/D glass ele
Solo and small group roamer

Well of blood and staff 1 projectile finisher

in Necromancer

Posted by: Flumek.9043

Flumek.9043

staff #1 attacks every 3/4s with 20% combo chance. 5 × 3/4s = 15/4 ~ 16/4 = 4s. With autoatack u clean a condition every 4s, meaning u get to clean 1-2 conditions per well on and every ally using similar projectiles.

Well of blood is greatly meant for team fights. That aside, i think for it to be effective, u need the CD reduction trait. Its nice cz that trait line also gives healing power

PvP guild [YUM] -apply- (EU) http://muffinspvp.shivtr.com/

Well of blood and staff 1 projectile finisher

in Necromancer

Posted by: Zogyark.4597

Zogyark.4597

In my experience it doesn’t cleanse conditions and I now I know why as explained a few posts above.

Necromancer Lupicus Solo – https://www.youtube.com/watch?v=RWkSkhmWiDU

Retired Until Expansion or Meaningful Content is Released.

Well of blood and staff 1 projectile finisher

in Necromancer

Posted by: Bull Zooker.1672

Bull Zooker.1672

ok right that ruins that plan a bit then :-( I was running a healing / apothecary build with cd reduction traits for wells and wells ground target using well of blood and power. im not a complete fan of that particular mechanic :-( but I guess we cant have everything.

Grandad Fester / Unruly Pigeon – Necromancer by trade

Well of blood and staff 1 projectile finisher

in Necromancer

Posted by: Bull Zooker.1672

Bull Zooker.1672

I guess i could cast my staff 1 then use swiftness and run infront of the projectile and get the benefits? ;-)

Grandad Fester / Unruly Pigeon – Necromancer by trade

Well of blood and staff 1 projectile finisher

in Necromancer

Posted by: RashanDale.3609

RashanDale.3609

I guess i could cast my staff 1 then use swiftness and run infront of the projectile and get the benefits? ;-)

i dont think that you need swiftness to do that x]

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

Well of blood and staff 1 projectile finisher

in Necromancer

Posted by: Bull Zooker.1672

Bull Zooker.1672

ha ;-) ur probably right.

Grandad Fester / Unruly Pigeon – Necromancer by trade