(edited by Tadsoul.6951)
Well of blood under performing
Just give it back its healing power scaling that was nerfed for no reason, potentially give it a water field.
If I trust gw2skills, well of blood comes slightly on top of SoV with 1200 healing power (it scales much better with HP than SoV) assuming you get the initial + the 5 “pulses” from both. I think this could still be improved, especially since WoB forces you to stand for 5s inside the well, and also adding the fact that the signet also has a passive effect.
And one thing which I think is very important: no heal skill should have a 40s CD! I think the cooldown should be reduced to 30s as you suggest , scaling the self-heal accordingly (3930) but keeping the pulsing heal as is. This amounts to a slight buff, in particular it improves the outgoing heal per second. But it allows the heal to be comparable to SoV, so you would simply take one over the other depending on if you use the signet trait or the well trait.
I use WoB and I don’t mind the cooldown, which is 32 traited. It also gains protection from the trait which is why I use it. Tell me another necro heal that gives protection.
The only complaint I have is the cast time, but almost every necro heal has that problem.
To make it a good support skill, let the initial heal also heal allies. Don’t mess with any numbers, just do that.
WoB is no longer my go-to group heal. I use Transfusion for that. The outgoing heal is too weak to suffer the WoB’s conditional healing.
WoB is no longer my go-to group heal. I use Transfusion for that. The outgoing heal is too weak to suffer the WoB’s conditional healing.
Well the outgoing healing scales very well with healing power. Without healing power, you’re looking at 1.5k heal, with 1200 healing power almost 4k. Transfusion is a 3k without HP and a bit more than 6k with. Together, they make a strong combo, but transfusion is indeed stronger on its own (also much easier to actually apply thanks to its greater range).
In the context of WvW:
Primary issue is the 40s cooldown – it is way too long, given how weak the heal is for myself and allies – I’d want a 20s to 25s cooldown as the skill stands now.
For a 30s to 35s cooldown I’d want many extra features before I’d use it:
Condi clear (3 if caster only or 2 if caster and allies) or a water field (for myself & allies).
and
Block Projectiles (like corrosive poison cloud)
Projectile block I’m thinking would come in handy when ressing people.
(edited by dzeRnumbrd.6129)
Well the outgoing healing scales very well with healing power. Without healing power, you’re looking at 1.5k heal, with 1200 healing power almost 4k. Transfusion is a 3k without HP and a bit more than 6k with. Together, they make a strong combo, but transfusion is indeed stronger on its own (also much easier to actually apply thanks to its greater range).
Well yeah, Well of Blood wasn’t considered good for a long time, then ANet nerfed its healing over time ratio by roughly 45%, so its no surprise that it went from one of the highest heals in the game, which was still bad, to just flat out awful.
Transfusion is pretty much Necromancer’s saving grace for group support. BiP is part of Corruptions, which is not my favorite skill set right now.
I’m not sure if i made this clear but i do think that
WoB’s one redeeming quality is the scaling it has with healing power
it just can’t make up for the rest of the skill and
neither do i think making the scaling with healing power so great that it is consider op
would be healthy for the skill
@Khristophoros.7194 I don’t like healing skills with base cooldown of 40seconds however that is not why i suggested lowering the cooldown in my version of the skill.
the reason it improves the skill but doesnt change the skill
I’m not sure if i made this clear but i do think that
WoB’s one redeeming quality is the scaling it has with healing power
it just can’t make up for the rest of the skill and
neither do i think making the scaling with healing power so great that it is consider op
would be healthy for the skill
While true, the skill in its original form was weak despite strong healing power scaling. It was in every other way buffed pretty meaningfully by compressing 10 seconds of healing into 5, making it much more realistic to get a strong heal off. Those two things, potentially paired with a slightly reduced CD (and appropriate tuning of the heal if needed) would be the best way to go at first. I’d also look at shaving a tiny bit off its AoE healing and giving it a water field.
But in the same way that it can’t be OP off healing power scaling, it makes no sense for a healing-based support skill to not have a lot of its strength tied into healing power. Returning its old scaling would also fit the theme much better than simply tacking on a bunch of random “support” effects.
I based my theme off the trait which tries to make wells beneficial to place on allies and enemies… none of our wells work like this but that going off topic
I dont think adding effect would be consider random
also WoB already has good scaling with healing power