Well of darkness discussion
1.no
2. When standing in WoD you will still get hit by a lot of melee attacks (doesnt pulse fast enough)
3. reduce the cooldown to 30seconds add a stunbreak
to be honest even with a change like that i would still probably not use it
I only play PvE. The problem with it is bosses and champions only get a 10% miss chance from blind. There are very few situations in PvE where blindness is helpful because most of the times you’d need it are against bosses or champions.
The skill itself is fine. They need to change that anti-CC mechanic bosses have or at least how it affects blind.
1. No
2. The blind is okay, but it is just a really weak skill right now
3. Projectile destruction + CD reduced to 35s
1. I used to, until recent nerf
2. doesn’t really affect bosses/champs
3. I’m past making suggestions because they don’t care anyway just stopped using it
((helping out non-thinkers since 1989))
I heard rumors that anet plans on giving bosses a break bar which when depleted will stun the boss for a decent duration. I think they plan on having blind deplete the break bar a little bit
1. no
2. Well of darkness does almost nothing. There are so many fast attacks and procs going on that the damage reduction from the field is minor.
Also I can’t blast my own fields. (but even if I could, what the point in blasting blind to get blind).
Even when I took the chill trait for plague (and the previous build’s protection trait), the skill wasn’t good enough to fit on my bar (necromancer utility skill slots are crowded)
Also cool down is too long.
3. Even if the skill gets the chill functionality built back in, it will not be good enough. However, I might use it if it had well of corruption level damage.
1. Before yes. WVW zerg
2. With chilling darkness, it’s a strong soft CC. Since it’s not hard CC, it goes through stab. And because of the pulse, it basically ignores aegis. After nerf, the CC ability reduced greatly and not worth taking anymore.
3. idk.
1: Yes
2: Continuous AoE blind
3: Shorter cool down. Wells in general should get the 20% cooldown reduction baseline and instead of 3 seconds of protection should pulse protection.
I find Well of darkness to be a game changing skill. It allows me to beat elite transformations like Rampage without using an elite skill or waste Sroud. Allows me to fight thief ambushes or counter attack groups without being forced into a speed battle. Really great skill if you want to heal without being interrupted. Before the June 23rd patch i never really used it but now i do i dont see a good reason not to.
The downside to it is, you cant use it too early or too late. Best used when you are about to take a burst rotation or about to start one mid fight
(edited by Ragion.2831)
1. No
2. It’s like pistol 5 on thief but 100x worse.
3. Delete it and make something better
Best NA rallybot on EU
Always was a terrible skill: Chilling Darkness was the only thing that made it worthwhile.
1. No, only if commanders ask me to, but they haven’t in a long time.
2. Blind is nice, but lack of damage and long recharge kills it.
3. Make it do some damage, and reduce recharge. If you make it do good damage, I’m ok with longer recharge. If you make it do so-so damage, then please shorten the recharge.
1.do you use WoD?
2.What do you like/don’t like about WoD?
3.If you feel that WoD needs to be change make a suggestion
1. No
2. The high cool down for one, the fact it doesn’t do anything against champs and up. In PvP people just dodge or run out of it. If I cast it on my location it does nothing because the THEY need to be the ones standing in it.
3. Reduce the cool down significantly to something like 30 base, or increase the duration and give it projectile destruction since it is a 50 second cool down.
1.) Only when spec’d for triple well with chill.
2.) It applies AE chill when traited.
3.) It should either act like Shadow Refuge or pulse a 1 second boon every second that allows you and allies to see stealthd opponents.
3.) It should either act like Shadow Refuge or pulse a 1 second boon every second that allows you and allies to see stealthd opponents.
Thief nerf! Thief nerf! Everybody get down!
3.) It should either act like Shadow Refuge or pulse a 1 second boon every second that allows you and allies to see stealthd opponents.
Thief nerf! Thief nerf! Everybody get down!
And Mesmers.
1. no room for WoD in wvw zerg support and I rarely even do that, anymore.
2. Like pulsing darkness and used to like potential chill. Do not like how it does absolutely nothing else.
3. It should apply a 3 second bind and 5 seconds of weakness on first pulse.
Edit: WoS does the most damage pressure while WoC does the most CC pressure. WoD applies no real pressure at all, being defensive, while WoP is a stun break and condi-flipper for when I get pressured by CC so it gets the third slot.
WoB is not a stun break and has no condition clear – forcing me to run WoP to escape from CCs.
WoD with Chilling Darkness applied just a bit more pressure but it still was not enough for me to equip it. Rework WoD into an Elite skill.
(edited by Anchoku.8142)
1) No, even with the old chilling darkness this skill sucked.
2) I like that it doesn’t kill me when I use it.
3) I’d suggest changing it to a chilling well, making it destroy projectiles and/or massively reducing the cd.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
1) Not really.
2) Pro: It had a very niche use before the chilling darkness nerf, but I didn’t find it worth the slot in general. Con: Very niche (especially after chilling darkness nerf), long cooldown, low damage, little effect on bosses.
3) I would reduce the cooldown first of all. Both WoD and WoP have insane long cooldowns (at least the latter isn’t as bad) for what they really provide. 35 and 40 sec respectively would be much better.
At first I was thinking about changing the combo field from Dark to Smoke. Would give the well a very good secondary use; but that might not be what the necro needs.
Alternatively they could up the damage, either directly or in the form of a condition (e.g. Torment).
1) Sometimes.
2) I like the blind. I don’t like the cooldown.
3) Add Well of Corruption damage to it and reduce the cooldown to 30s.
Will update once Path of Fire releases.
1) Used in WvW zerg play until the recent change to Chilling Darkness.
2) It’s next to worthless with Chilling Darkness nerf.
3) Reverse the changes to Chilling Darkness. If not, explain what drove you to nerf Ch. Darkness and how both the well and especially the trait in their current form would fit in any build.
And for God’s sake, get better feedback from the player base.
(edited by Samis.1750)
1. No
2. I like that it kinda blinds sometimes. I don’t like that it’s a waste of utility slot.
3. It should stealth. Or work like sanctuary. Honestly there is no possible change that would make me wanna take it except something like that.
1. No but I used to ask some Necromancer newby to use it on trash mob when I was carrying them through some dungeon path (Blind help against trash mobs).
2.
a/ like
Blind is helpful against trash mobs
b/ dislike
Cool down (basically a thief will alway do better for a lessen cost than a necro wasting an utility slot for this well)
Lack of utility (without trait to support this well, this is just kitteneless thin can)
Target limitation (it still only affect 5 target)
3. I’m affraid a revamp of wells would be needed instead of just a few change on WoD. This would lead us into a drastic change on Vampiric ritual (since Anet still balance around potential efficiency) minor change to all wells and probably a lot of change with other traits.
This could be controversial but here is what i’d do with the traits :
- DM V (Reaper’s protection) replace Curse IV (MoC)
- Curse IV (MoC) replace Curse VIII (Parasitic contagion) and gain resistance when a corruption skill is casted.
- Curse VIII (Parasitic contagion) replace BM VII (Vampiric ritual).
- BM VII (Vampiric ritual) lose it’s vampiric effect and replace DM V (Reaper’s protection). Rename Vampiric Ritual into Sturdy rituals . Instead of granting protection, grant a 10-20% damage reduction to allies standing in our well (this damage reduction does not stack with the number of well).
Now for the utility skills :
- WoS : damage reduced, apply only 1 vulnerability per pulse. Base CD reduced to 25 seconds.
- WoC : Do not do damage anymore, instead it will apply 2 bleed stacks per pulse on top of the corrupt effect.
- WoD : Base cool down reduced to 30 seconds.
- WoP and WoB feel balanced here. No change.
NB.: With this change I’m trying very hard to fit with Anet view of the necromancer while bringing most skills in a realm where we can use it without them being overpowered.
(edited by Dadnir.5038)
1. only if I don’t need a stun break and Im using the other two wells already.
2. liked when it worked with chilling darkness. now even plague signet is more appealing.
3. make it a combo field:darkness , destroy projectiles, and apply blind / protection. allow it to pulse damage against chilled foes.
1. Some times in WvW when Chilling Darkness had no ICD, and some times in Fractals when we had no thief.
2. Chilling Darkness gave it a niche use in a competitive environment, but it won’t be worth taking anymore. In PvE it will still only act as a kitten version of Smoke Screen with a horrendous cooldown.
3. Reduce base cooldown to 20-25 seconds, or reduce cooldown to 35-40 seconds and make it block projectiles.
The only times I ever used it seriously were in WvW zergs with Chilling Darkness and at the chest seal in the Cliffside fractal when we don’t have a thief.
I don’t like anything about it in its current form. It is currently less useful than even Corrosive Poison Cloud, which is really impressive given how bad that utility is.
To fix it, I would do the following:
Well of Darkness: Target area pulses, damaging (like WoC) foes and inflicting 4s blind and 2s chill on foes within the well. Lasts 6 seconds.
Well of Darkness really needs a lower cooldown, like 30 sec max.
WoP and WoC have better defensive utility while also providing a dark field for blindness blasts. The only upside to WoD is a (semi) safe stomp. So unless the skill itself is changed it’s only logical to lower the cd significantly.
1. No, tried it a couple times before the 23rd june patch. Didn’t feel it was doing much, with or without chill
2. Doesn’t last enough for what it gives, blind itself is kinda weak, when professions can deal high sustained damage with regular showers of strikes, or do even higher damage with burst that recharge way too quickly
3. Maybe a bit more radius (10-20%, only for wod, not the other wells), and some other effect. It should be a freakin well of DARKNESS, not a puddle of smoke; it should feel like you’re summoning a sort of portal to grenth’s domain, or dhuum’s prison, for bibbity bobbity kitten’s sake!
That other effect could be some sort of damage mitigation while you stand on it (that’s why the larger radius). Make it negate a portion of direct damage you take, as darkness absorbs the harm directed at you. Maybe make it give power (just power, not might) to you, and to a lesser extent, to teammates who stand in the well, as the darkness strenghtens you as it absorbs damage. You’d end with 2 wells more directed towards power builds and 2 more directed towards condi builds, that could still be interchangeable, since wod would do mostly nothing vs conditions, exept maybe denying a couple of applications.
Also overall, wells could either last a bit longer, and maybe WoP too could use a bigger radius
1.do you use WoD?
2.What do you like/don’t like about WoD?
3.If you feel that WoD needs to be change make a suggestion
Nope.
I use the other wells but WoD in its current form is absolutely worthless to me. I’d rather equip something else in the slot, even if it isnt a well, even on a well-o-mancer. this holds true for me for all PvP as well as PvE. It is just useless.
1. I used to and I would consider going back to it.
2. Back when I used it I treated it as a sort of mock-stability. Since most CC is slow you can really protect yourself when fighting inside it. I got sick of relying on it’s limited area however and swapped it out for well of power since there’s more that skill can do and it has the same cooldown.
3. I think the cooldown is a bit too high for what it is. 40s base would be more sensible. Someone else mentioned adding a stunbreak like well of power. I think that would work as well.