Well of power stability
The stability is there so you aren’t immediately cc’d after using the spell. It’s to stop chain cc.
I doubt its meant as stability, just an extra boost to the stunbreaker.
Because if it was intended as actual stability, then its the kittentiest skill in the game and hilariously broken.
It should really give a stack of stab with each pulse. That would make it an actual good skill…
The stability is there so you aren’t immediately cc’d after using the spell. It’s to stop chain cc.
This. Well of Power is not meant to be a Stability source, that stack is only present to cover the cast time and make sure your stun break isn’t interrupted.
The stability is there because a while ago ANet decided to make a number of skills stun breaks, but often they had cast times. They add stability because if you interrupt a stun break skill’s animation it goes on full CD, so the stability hopes to cover that.
The stability is there because a while ago ANet decided to make a number of skills stun breaks, but often they had cast times. They add stability because if you interrupt a stun break skill’s animation it goes on full CD, so the stability hopes to cover that.
Hopes to….Unfortunately, reality is a little harsher.
They add stability because if you interrupt a stun break skill’s animation it goes on full CD, so the stability hopes to cover that.
I always found it rather strange that 1 second of stability that exists for the sole purpose of covering the cast time of the well was turned into 1 stack after they changed stability to be stackable. Wouldn’t it make more sense if it were 25 stacks? Or at least 3 considering that’s what they did with the 2 sec on Power Break (Mantra of Concentration).
I always found it rather strange that 1 second of stability that exists for the sole purpose of covering the cast time of the well was turned into 1 stack after they changed stability to be stackable. Wouldn’t it make more sense if it were 25 stacks? Or at least 3 considering that’s what they did with the 2 sec on Power Break (Mantra of Concentration).
Yeah, I was just thinking about that as I typed out that post. It would make sense if it was a significant number, considering the original stability was essentially impossible to remove and CC someone within the cast time, unless you got a lucky corruption off.
i used to play well of power for the stab to rez, downed friend but now it’s more or less impossible since you get focus cause you’re a necro, and full CC.
even 2 stack of stab of 1s should do the trick but <,< i’m not sure if it’s useful.
Well thanks for explaining that well of power is more kitten oriented.
As others have said, if this skill pulsed stab to you and allies it would be really good and might even be worth taking over spectral armor. Currently it’s super weak because it is too inconsistent of a condi removal. Have to stand in the well which makes you and your team super vulnerable to focus, aoes and cc. If it gave stab you could deal with those things a little better.
extra dodges, real stability, mobility skills,
burst skills, sustain, or good support. GG ANET.
As others have said, if this skill pulsed stab to you and allies it would be really good and might even be worth taking over spectral armor. Currently it’s super weak because it is too inconsistent of a condi removal. Have to stand in the well which makes you and your team super vulnerable to focus, aoes and cc. If it gave stab you could deal with those things a little better.
I believe the effect does last for a second or two once the well goes away or you leave it, though. At least that’s what I noticed when I used it in the past
As others have said, if this skill pulsed stab to you and allies it would be really good and might even be worth taking over spectral armor. Currently it’s super weak because it is too inconsistent of a condi removal. Have to stand in the well which makes you and your team super vulnerable to focus, aoes and cc. If it gave stab you could deal with those things a little better.
I believe the effect does last for a second or two once the well goes away or you leave it, though. At least that’s what I noticed when I used it in the past
I think that changed in the patch that made all wells ground targeted by default. It still puts a buff on you, but that buff doesn’t actually do anything anymore. It actually requires standing in the well now.
Which, while the old version was definitely better, this relly is the way it should have been working all along. I can’t get upset about that change.
I believe the effect does last for a second or two once the well goes away or you leave it, though. At least that’s what I noticed when I used it in the past
I think that changed in the patch that made all wells ground targeted by default. It still puts a buff on you, but that buff doesn’t actually do anything anymore. It actually requires standing in the well now.
Which, while the old version was definitely better, this relly is the way it should have been working all along. I can’t get upset about that change.
I don’t know what change you’re refering to but how it works, and how it had been working before the patch, is this:
- Every pulse/second Well of Power gives a 5 second buff to anyone who stands in it.
- This buff lasts 5 seconds regardless of whether you stay in the well or not.
- It converts a total of 6 conditions.
- Staying in the well for more than 1 second will refresh the buff icon but not the actual cleansing duration. So if you cast the well at your location and stay in it the entire time the buff icon will last 10 seconds but still only cleanse 6 times.
Have to stand in the well which makes you and your team super vulnerable to focus, aoes and cc.
Like I said, that’s not true. If you get the buff once you have it for 5 seconds even if you step out of the well.
Currently it’s super weak because it is too inconsistent of a condi removal.
If you’re refering to the cleansing priority now being random, it’s not like you had more of a choice in the matter before the patch. You couldn’t really tell your opponents what conditions to apply to you, at best you could anticipate the skills they were going to use or stand in a field that pulses just one condition like a fire field, Choking Gas or Caltrops. But that you can still do today.
Also, in many ways WoP is now actually even better than before the patch. Resistance and Quickness are now boons and there’s a good chance you can cleanse your way out of perma immobs.
So imo Well of Power is one of the best skills we have, and it’s definitely our best stun break. Of course there are situations where a teleport or life force regeneration can be more useful than a cleanse, but overall WoP easily out-performs all other stun breaks, especially when traited with Vampiric Rituals.
I believe the effect does last for a second or two once the well goes away or you leave it, though. At least that’s what I noticed when I used it in the past
I think that changed in the patch that made all wells ground targeted by default. It still puts a buff on you, but that buff doesn’t actually do anything anymore. It actually requires standing in the well now.
Which, while the old version was definitely better, this relly is the way it should have been working all along. I can’t get upset about that change.
I don’t know what change you’re refering to but how it works, and how it had been working before the patch, is this:
- Every pulse/second Well of Power gives a 5 second buff to anyone who stands in it.
- This buff lasts 5 seconds regardless of whether you stay in the well or not.
- It converts a total of 6 conditions.
- Staying in the well for more than 1 second will refresh the buff icon but not the actual cleansing duration. So if you cast the well at your location and stay in it the entire time the buff icon will last 10 seconds but still only cleanse 6 times.
As I said, that changed in the Specializations patch. It still puts a buff icon on your bar, but that icon doesn’t mean anything anymore. You have to be inside the Well on its pulse for it to remove a condition now.
You’re right, they changed it -.-