Well overhaul suggestion

Well overhaul suggestion

in Necromancer

Posted by: runeblade.7514

runeblade.7514

The purpose of this suggestion to change the playatyle and role of the wells completely. This means that power well build will be deleted in the process. However, a new purpose of the well will be born, A terrain control build. This play style is about fortifying or sieging a area. This play style should play similar to the earth magic wards in gw1.

  • Rituals no longer deal damage or life steal.
  • Wells radius is now nerfed to guardian symbol range
  • Vampiric ritual will be replaced by Longer ritual. This increase the duration of wells by 100%. It is expected to have at least 8-10 second duration for all wells with this trait.
  • Ritual of protection is replaced with Larger Wells trait. This puts wells back to its original range.
  • Well of corruption and power may be nerfed in some way, but I can’t see a suitable Nerf for it at the moment. It might need redesign since it is too strong for a 10 second aoe spell.
  • Well of slow- inflict cripple. Ward against slow reminect
  • Well of suffering is fine.
  • Well of darkness will now cause 50% chance to blind each second.
  • well of blood is fine. Thinking that it should grant protection like ward against harm.
  • underwater wells become gates. It will now be a sphere. Focused ritual will put the gate on the enemy position instead.

Traits require heavy investment to be limiting.

I understand that this will kill power wells, but I would like wells to be redesigned in a original way other than become a aoe attack.

5x Warrior, 5x Ranger, 4x Elementalist, 4x Engineer,
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant

Well overhaul suggestion

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

No.

We do not need to give Anet even more work just to make minor arguably useless changes to current skills.

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Well overhaul suggestion

in Necromancer

Posted by: kekuso.5837

kekuso.5837

Well, if they would implement changes to wells that somehow gives necro more mobility or stability I’m all for it. But I’d rather see them add new skills instead of breaking the niche role that power wells fill in pvp.

Well overhaul suggestion

in Necromancer

Posted by: Andele.1306

Andele.1306

Nope, wells are fine, spectral and signets aint.

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