(edited by Wayfarer.2051)
Well this is hardly fair!
Because DS, that’s why…
Oh yeah cus u can res people in death shroud
Oh wait you cant.
I’ve recently starte dto notice something: many traits from different classes have similar conditions and/or effects.:
- Necromancer Master:
Mark of Revival: Create a Reaper’s Mark while reviving someone. Can only trigger once every 45 seconds.
- Guardian Adept:
Resolute Healer: Generates a Shield of Absorption when you start reviving an ally. This effect cannot trigger more than once every 10 seconds.
- Mesmer Adept:
Medic’s Feedback : Create a feedback bubble while reviving an ally. (10s recharge)This is just one Example of many possible and I know that the abilities are a bit different from each other, but the Reapers Mark has by far the lowest range and longest CD while having in most cases the less usefull, except if you want to shield the poor sod from being stomped.
Why do our traits suck so much compared to others?
your right its not fair,
but so many other tallents are not fair.
spite marks tallent for staff (increase staff damage by 10%)
compaired to warrior (increase sword and spear damage by 10%)
unfair also, the list goes on and on all
necromancer increase bleeding by 20%
warrior increase bleeding by 50%
list goes on and on
Its because its a “Master” trait so it has to have a longer coolown, the comparison in efficiency is negligible ofc.
/sarcasam
Many of the talents weren’t revamped after balance changes, and the implementation of the tier system for traits.
This particular trait was more useful back when the fear duration on it was 3s, which could in most cases lead to a successful rally of a teammate, as well as a mass CC. But, as part of the balance changes, fear duration was halved on all abilities.
While this trait isn’t as useful as it once was, you can still combo it with Staff 5 to fear enemies off your ally, and then begin the rally thereby planting a second AOE fear mark, to fear any returning players that attempt to stomp again.
To further point out, the guardian and mesmer abilities don’t actually stop anyone from stomping your ally, they merely mitigate incoming ranged damage. Mark of Revival can actually stall, or stop a stomp from occurring.
(edited by Quillixx.7034)
Doesn’t the shield push back?
Doesn’t the shield push back?
No, the Shield of Absorption for the Resolute Healer trait doesn’t push back. It’s still listed in the bug compilation thread on the Guardian forums as not pushing back, though I’m not sure if it’s a bug or intended that way because of the very small recharge. I also checked all of Oct’s and Nov’s updates, and it has not received any updates.
http://wiki.guildwars2.com/wiki/Game_updates/October_2012
http://wiki.guildwars2.com/wiki/Game_updates/November_2012
the amount of one sided bias with no experience in the specs of the other classes youre complaining about is ridiculous…..
like for example, saw someone say that warriors getting 50% more bleed time compared to necros 20% more bleed is unfair? ok first off think of how it is applied, necro can do at range and faster while also applying poison, the warrior swings slower then a scepter, must stay on target in melee, and thats the only condition they can apply.
so yeah thats fair, stop whining.
then ofc the misunderstanding of the necro skill itself! reapers mark, if someone triggers it while youre rezzing then EVERYONE gets feared in the area, the other two are shields that stop ranged attacks, cause you stomp at range all the time…..
you should actually know what skills youre whining about before actually posting it on the forums ya know.
the amount of one sided bias with no experience in the specs of the other classes youre complaining about is ridiculous…..
like for example, saw someone say that warriors getting 50% more bleed time compared to necros 20% more bleed is unfair? ok first off think of how it is applied, necro can do at range and faster while also applying poison, the warrior swings slower then a scepter, must stay on target in melee, and thats the only condition they can apply.
so yeah thats fair, stop whining.
then ofc the misunderstanding of the necro skill itself! reapers mark, if someone triggers it while youre rezzing then EVERYONE gets feared in the area, the other two are shields that stop ranged attacks, cause you stomp at range all the time…..
you should actually know what skills youre whining about before actually posting it on the forums ya know.
if you’re gonna call someone out for not knowing about a class you better kittening know it yourself…
warrior can apply bleeds much faster than a necro on demand and at range if they so desire.
now tuck your tail between your legs and head back to the warrior forum and learn about your class
if you’re gonna call someone out for not knowing about a class you better kittening know it yourself…
warrior can apply bleeds much faster than a necro on demand and at range if they so desire.
now tuck your tail between your legs and head back to the warrior forum and learn about your class
oh well gee, thank you for providing all that solid proof to back up your point!
and btw no they cant, minus the burst ability ofc, but if youre counting that then you might as well count the necros abilities to instantly apply any number of conditions using their utilities. again, like i said and you ignored, necros dont need more bleed time cause removing bleeds is harder when youve got 3-5 more conditons on you, where as with the warrior its easy to simply remove or convert just bleeding.
but thats just common sense, something a lot of people seem to be lacking it would seem, mr dredlord.
and fyi, i main a necro. but ty for assuming everything, just makes you look like a fool, which im obviously alright with lol
if you mained a necro vicarious you wouldnt come storm in here and proclaim bullkitten.
Recruiting necros & guardians. Whisper ingame.
if you mained a necro vicarious you wouldnt come storm in here and proclaim bullkitten.
again, glad you provided a good example of what it is im saying thats incorrect then why that is.
cause to me it seems a lot of you are crying just to cry. i like my necro and i think the skills offered to a necro are good and yes, BALANCED, with most the other classes.
in PvE my staff/wells build works perfectly fine if not above par, and in PvP i can beat most people 1v1 with my power dagger build.
sorry some of you suck too bad to make full use of this slightly more complex class.
If you claim the earth is the center of the universe im not gonna provide you with 10 pages of scientifically proof that its wrong.
Same case here really, bullkitten is enough of an argument to dismiss your opinion.
Recruiting necros & guardians. Whisper ingame.
Mark of Revival is one of the best ressing traits/abilities in the game.
HOWEVER!
The Necromancer is the WORST resser/stomper in the entire game.
Is this the definition of ironic?
Death Shroud needs to be able to be used for ressing and stomping. There is no kittening reason to not allow it. You still take damage, it just won’t be your health. You’ll be left with no life force instead, which would get drained REGARDLESS because you’d be using Death Shroud after your stomp or res anyway.
if you mained a necro vicarious you wouldnt come storm in here and proclaim bullkitten.
again, glad you provided a good example of what it is im saying thats incorrect then why that is.
cause to me it seems a lot of you are crying just to cry. i like my necro and i think the skills offered to a necro are good and yes, BALANCED, with most the other classes.
in PvE my staff/wells build works perfectly fine if not above par, and in PvP i can beat most people 1v1 with my power dagger build.
sorry some of you suck too bad to make full use of this slightly more complex class.
this one just isn’t a learner is he…
as said before it’s not our job to educate you when you don’t know what you are talking about.
but,
tell us again how the warrior needs to be in melee range to apply bleeds
tell us again how the necro applies bleeds faster than a warrior
tell us again how the warrior can only apply one condition
now tell us again how we should know what we are talking about before we post here…
DD:
Necro: 118 + 118 + 168 = 404 (assuming .5 cast time) in 1.5 seconds (one full chain)
Warrior: 155*2 = 340 in 1.5 seconds (2 shots)
Bleed:
Necro: 2x bleed @ 4 seconds each = 340 damage
Warrior: 2x bleed @ 6 seconds each = 510 damage
Poison:
Necro: 168 damage over 2 seconds
Totals pre-traits:
Necro: 404 + 340 + 168 = 912
Warrior: 340 + 510 = 850
After traits:
Bleed:
Necro: 2x bleed @ 4.8 seconds each = 408
Warrior: 2x bleed @ 9 seconds each = 765
Post Trait Totals:
Necro: 404 + 408 + 168 = 980
Warrior: 340 + 765 = 1105
But, I think it is stupid to compare classes. That said, it is equally as stupid to look at our traits and not be underwhelmed. Our traits are still ‘meh’.
You noticed that our trait adds a whopping 68 damage to our unbuffed (no +condition damage, etc.) scepter chain #1.
I am not 100% sure on all of this, as I did this on a lark… but let me know if my numbers or math is off.
(edited by QSpec.4298)
Shield of Absorption revive was intentionally changed in beta to not do the knockback. Mark of revival is better.
Solo & Roaming Group WvW Movies
You are right it is not fair at all but it is also not the least bit surprising considering the lack of interest the developers have shown necros
I didn’t count in any traits (aside from the two in the OP) or items. I was just directly assessing the two skills to counter Vindictus’s claim that Necro’s, with their basic skill, can more reliably stack dots from range.
My conclusion is that Warrior’s can just as reliably stack dots from a longer range using just their rifle’s basic skill (when compared to the scepter). Moreover, they receive a stronger benefit from their trait (but in fairness… they should as it is in a separate tier).
I really don’t generally like comparing skills. It doesn’t take into account a lot of different things. I do think it is foolish to claim that the Necro’s traits are in a good place.
Doesn’t Mark of the Revival get affected by the enlarged marks trait? I know Mark of Evasion does.
Actually, Ressing in Death shroud is amazing. If they only made it easier by allowing us to hit F options while in DS, i’d be fine with our lower lackluster traits.
(currently, hitting F1 and F at the same time works.. you can rez in DS)
Actually, Ressing in Death shroud is amazing. If they only made it easier by allowing us to hit F options while in DS, i’d be fine with our lower lackluster traits.
(currently, hitting F1 and F at the same time works.. you can rez in DS)
Ressing in DS is defenetly not intended and whenever I do it i get stuck in place and need to use Drak Path to move if I still have any LF left, otherwise I just gotta get downed and back up if I want to move around.