What I hope to see more of

What I hope to see more of

in Necromancer

Posted by: Lily.1935

Lily.1935

I’ve been thinking about the reaper’s greatsword and the Spite specialization allot lately. And although I don’t think spite is perfect by any means I’m really liking the idea of an Executioner style of gameplay for the necromancer. Getting boosts against foes below 50% or below 25% isn’t a new concept in the game but being especially good at it is kinda something I’d like to see more of. I especially like Deathly Chills as I am a Condimancer by heart and would love to see more of this concept in condition builds as well. Not just with out elite specialization.

Another thing I’d like to see is more traits that function outside of Death Shroud but get stronger while in death shroud. Much like Relentless pursuit and and Deathly strength. Though more like relentless pursuit and less like Deathly strength. Rewarding us for being in Death shroud but not making the traits useless outside of it. I love Death perception as much as the next necro and I don’t want it to change. But I’d like to see more of a mix of these kind of traits in the game.

The update is coming soon and I’m sure a few of us are biting our nails hoping arena net gives us something really good. What do you hope to see more of?

What I hope to see more of

in Necromancer

Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I’d like to see more play with the Necro’s own health thresholds, probably getting better and better as the Necro gets lower on health to generate a high-risk/high-reward playstyle option. Since Necros do, by default, have a lot of health, this can be more viable for us than other professions.

Dragonbrand |Drarnor Kunoram: Charr Necro
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