What I personaly would change

What I personaly would change

in Necromancer

Posted by: Mayama.1854

Mayama.1854

Their are two things that really bother me with the necromancer.

1.

No real escape abilites, I play mesmer, thief, engi and necro and the necro has not a single real escape ability its all tank it or die. With every other class I play I can escape a 1v2 or 1v3 easily if needed. The tankiness isnt even really tanky on my other three classes I can hold a point way longer, beta weekend one necro was tanky but what we have now is a joke.

2.

Long cast times, no other class has so akward long cast time ON EVERY SKILL, on most other classes the at least half the skills are near instant. Other classes can spam more powerfull skills instantly, I dont see any reason why we need a long cast time on for example staff, scepter or dagger ofhand skills.

(edited by Mayama.1854)

What I personaly would change

in Necromancer

Posted by: Terok.7315

Terok.7315

I find spectral walk to be an adequate escape tool. It’s also fun to use it quasi-offensively in WvW. Nothing quite like storming 50+ players, dropping down all AOE’s and poofing away before the confusion subsides and they burn me into ash. More timid groups can be fooled into thinking their lines have been broken doing that.

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

What I personaly would change

in Necromancer

Posted by: XXVI Red.5718

XXVI Red.5718

@Mayama

I can understand the whole cast time thing… but thank god i can run, or move in general while i do that. If it were like other games where you move and your break casting… that would be really bad. … seriously bad. lol