(edited by Astaral.8635)
What If corruption where upkeep skills
Way too complicated, especially with everything having different intervals. Mechanically, the way they work now is great.
I think upkeep is a good idea for corruption skills in general, but I don’t think it works well for the ones we currently have.
I think upkeep is a good idea for corruption skills in general, but I don’t think it works well for the ones we currently have.
I think if they were going to do something like that, the way to do it would be to pulse the effect every second, building up on both the target and the Necromancer. Then you would have a real risk/reward scenario.
I like the idea, but there are a few issues with this. As it stands a few corruptions have their place. Epidemic, Consume condition and Corrupt boon having a very specific role to fill. The idea that the necromnacer maintains their own suffering to hinder foes and support allies is something I’d very much like to see outside of Plague signet and unholy martyr.
Another issue is that this design space was kinda stolen from us by the revenant at I doubt we’ll be getting it.
would be nice if corrosive poison cloud would travel with you like flames of war for the warrior. They have the technology….
Timelord to Lillium Honeybuns, IoJ
Forever together, or not at all.
How about instead of this rather complicated change, they add a “condition damage increases the lower your hp” part to the corruption trait. Say +10% while under 50% hp? We could even hide from team heals by going into DS. Totally fits with the corruption theme imo
would be nice if corrosive poison cloud would travel with you like flames of war for the warrior. They have the technology….
That would’ve been really nice.
[SALT]Natchniony – Necromancer, EU.
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I spent some time running full corruption in PvE and had a terrible time generating LF with scepter/dagger.
Off-hand dagger is essential for corruption despite the transfer and removal traits available but the scepter / dagger combination was bad for LF and the conditions stacked on me too quickly.
I spent some time running full corruption in PvE and had a terrible time generating LF with scepter/dagger.
Off-hand dagger is essential for corruption despite the transfer and removal traits available but the scepter / dagger combination was bad for LF and the conditions stacked on me too quickly.
So use staff instead. Great for LF generation if you have soul marks. I do keep scepter/dagger as my second weapon set for faster movement and in case I need dagger 4 in an emergency, but it usually isn’t necessary.
CPC → BiP → Staff 4 → (Epidemic → Consume Conditions)
I spent some time running full corruption in PvE and had a terrible time generating LF with scepter/dagger.
Off-hand dagger is essential for corruption despite the transfer and removal traits available but the scepter / dagger combination was bad for LF and the conditions stacked on me too quickly.
So use staff instead. Great for LF generation if you have soul marks. I do keep scepter/dagger as my second weapon set for faster movement and in case I need dagger 4 in an emergency, but it usually isn’t necessary.
CPC -> BiP -> Staff 4 -> (Epidemic -> Consume Conditions)
That is what I tried but staff is a utility weapon so I had to kite and rebuild LF before switching back to scepter. It was very inconvenient. Condition damage suffers a lot on staff so next I tried dagger focus for LF.
Corruption utilities should generate Life force like spectral. Otherwise, they make Necromancer too squishy on scepter, the only dedicated condition damage weapon. Having both corruption and scepter in Curses with such low sustain crimps its viability.
You said PvE…did you mean PvP (you mentioned kiting). If PvE, what content? You can get plenty of sustain from Parasitic Contagion, regardless of weapon.
Personally, I wouldn’t use a corruption build for PvP, but it’s fun in PvE and WvW.
I really like where this idea is going, converting Corruptions to be non-channeled, pulse oriented for positive and negative effects in a sort of upkeep fashion. What if you sped up the effects and built in some risk and reward via sequence skills that transferred the built up condition to really make a player’s heart race. Give the sequence skill a cast time for counter play.
Blood is Power
Cast time: Instantaneous
Cooldown: 30 sec
Duration: Continuous
Break stun. Apply Might (10 sec) to nearby allies and Bleed (10 sec) to yourself every second.
> Sequence Skill: Sanguinate
> Cast time: 1 second
> End Blood is Power and transfer Bleeding you suffer from to your target.
Corrupt Boon
Cast time: 0.5 seconds
Cooldown: 40 sec
Duration: 10 sec
Corrupt a boon on your target and apply Poison (6 sec) to yourself every second.
> Sequence Skill: Infect
> Cast time: 1 second
> End Corrupt Boon and transfer Poison you suffer from to your target.
Epidemic
Cast time: 1 second
Cooldown: 20 seconds
Duration: 5 sec
Spread a condition from your target to nearby enemies and apply 3xVulnerability (6 sec) to yourself every second.
> Sequence Skill: Fester
> Cast time: 1 second
> End Epidemic and copy Vulnerability you suffer from to your target and nearby enemies. Gain Life Force for each enemy inflicted.
Consume Conditions
Cast time: 1.25 seconds
Cooldown: 30 seconds
Duration: 10 seconds
Heal yourself. Consume a condition every second.
> Sequence Skill: Blasphemous Visions
> Cast time: 1 second
> End Consume Conditions and Blind nearby enemies.
Numbers could be tuned as needed. This would make Corruptions self contained, allowing other weapons and traits to enhance the skills without requiring a specific setup. In a similar vein allies healing you would not be a negative event, but instead be positive by allowing you to maintain these pulsing effects longer.
The cast time makes it a balancing act and drives home the risk/reward factor as you can be cc chained into condition bombing yourself, miss due to random dodges or blinds, etc.
Make Corruptor’s Fervor also apply on self inflicted conditions to help make it more viable for condition builds.
I wouldn’t change Consume Conditions much, I’d honestly remove it from being a corruption and revert it. It just doesn’t at all fit with the other skills right now. Otherwise, Allarius has some pretty cool ideas.
I actually like Allarius.5670 idea of making them similar to the way the Reveant elite consumes it boon effect to cast another. In a way it makes it the exact opposite of the Hearld. Still need an idea of what to do with CPC though in what happenes when you consume it. Also they can make it that only one corruption can be active at one time as well to not make so op.
I just mentioned this in another thread, but what if each corruption had an upkeep cost in health, and this was paired with a trait that increased condition damage (or might if you want to get away from being strictly Condi) in direct proportion to the health loss from the upkeep? In other words, the more effects you have active and the quicker you bleed yourself dry, the stronger the conditions you apply are?
(edited by Misguided.5139)