What are the tells for Terrormancer?

What are the tells for Terrormancer?

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Posted by: Shockwave.1230

Shockwave.1230

Build:
http://metabattle.com/wiki/Build:Necromancer_-_Traditional_Terrormancer

After hundreds of games fighting against them, I have realized that I have no clue what the actual tells are for anything on this build.

I am ready to be enlightened, or endarkened I guess?

I’m really not sure how to fight against this build besides a couple of points:

  • Fear (General) – Stun break, instant condi removal
  • Nightmare runes – Apply blind before engaging
  • Reapers Protection – Attack from range to trigger, blind also makes this miss

That’s really all I know, because I miss the tells for everything else lol.

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What are the tells for Terrormancer?

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Posted by: Bhawb.7408

Bhawb.7408

Your best bet is to just make a Necromancer, go into Heart of the Mists, and play around with the abilities. The key ones that you want to look at are Dark Path (DS 2), Corrupt Boon, and Reaper’s Mark. They all have tells, DP shoots out a hand, Reaper’s Mark involves spinning the staff around + a big thing over the head, and I don’t remember what CB’s is but you can find it. Besides that, there are tells for all the abilities, but I’d consider them secondary, since those three abilities are most likely to actually kill you (DP only w/ PoC traiting, but still good to know).

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What are the tells for Terrormancer?

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Posted by: Anubis.7058

Anubis.7058

Slam their staff onto the floor instead of moving their hands horizontally and doing a short hand wave then into a circular motion forward are the animations for “dodge this”. Also entering DS = get stability and dodge big black-blue glowy claw.

What are the tells for Terrormancer?

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Reaper’s Mark I believe has somewhat different animation for each race. On Charr, it’s a thrust of the staff forward.

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What are the tells for Terrormancer?

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Posted by: Bweaty.9187

Bweaty.9187

It’s one of our more ‘sneaky’ setups. Marks can be thrown directly on the the player to instantly trigger them. So if your ‘avoiding marks’ on the ground, they prob just making you dance with cheap/fast CD marks. DS fear isn’t a projectile to easily avoid, and I think it’s about the same for rune proc’s or whatever else the cool kids are doing these days…

I think it’s like this, because fear is about the worst CC in game. Because of the condi cleanse side of it. In a group, it’s likely to be ‘accidentally’ cleaned with a combo field without even noticing ;-P

It’s def one that 1v1 is much more scary. (Unless your one of them immune to condi types LoL)

EDIT: (Scary see what I did there?!)

What are the tells for Terrormancer?

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Posted by: Anchoku.8142

Anchoku.8142

If a Necromancer turns black and squats…

Also, if an icy patch appears, you can reasonably expect to be combo’d with a poison blast finisher.

(edited by Anchoku.8142)